/*
* Copyright 2012 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "si_pipe.h"
-#include "sid.h"
-#include "radeon/r600_cs.h"
+#include "si_build_pm4.h"
+#include "util/u_upload_mgr.h"
#include "util/u_viewport.h"
-#include "tgsi/tgsi_scan.h"
#define SI_MAX_SCISSOR 16384
+void si_update_ngg_small_prim_precision(struct si_context *ctx)
+{
+ if (!ctx->screen->use_ngg_culling)
+ return;
+
+ /* Set VS_STATE.SMALL_PRIM_PRECISION for NGG culling. */
+ unsigned num_samples = ctx->framebuffer.nr_samples;
+ unsigned quant_mode = ctx->viewports.as_scissor[0].quant_mode;
+ float precision;
+
+ if (quant_mode == SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH)
+ precision = num_samples / 4096.0;
+ else if (quant_mode == SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH)
+ precision = num_samples / 1024.0;
+ else
+ precision = num_samples / 256.0;
+
+ ctx->current_vs_state &= C_VS_STATE_SMALL_PRIM_PRECISION;
+ ctx->current_vs_state |= S_VS_STATE_SMALL_PRIM_PRECISION(fui(precision) >> 23);
+}
+
+void si_get_small_prim_cull_info(struct si_context *sctx,
+ struct si_small_prim_cull_info *out)
+{
+ /* This is needed by the small primitive culling, because it's done
+ * in screen space.
+ */
+ struct si_small_prim_cull_info info;
+ unsigned num_samples = sctx->framebuffer.nr_samples;
+ assert(num_samples >= 1);
+
+ info.scale[0] = sctx->viewports.states[0].scale[0];
+ info.scale[1] = sctx->viewports.states[0].scale[1];
+ info.translate[0] = sctx->viewports.states[0].translate[0];
+ info.translate[1] = sctx->viewports.states[0].translate[1];
+
+ /* The viewport shouldn't flip the X axis for the small prim culling to work. */
+ assert(-info.scale[0] + info.translate[0] <= info.scale[0] + info.translate[0]);
+
+ /* If the Y axis is inverted (OpenGL default framebuffer), reverse it.
+ * This is because the viewport transformation inverts the clip space
+ * bounding box, so min becomes max, which breaks small primitive
+ * culling.
+ */
+ if (sctx->viewports.y_inverted) {
+ info.scale[1] = -info.scale[1];
+ info.translate[1] = -info.translate[1];
+ }
+
+ /* Scale the framebuffer up, so that samples become pixels and small
+ * primitive culling is the same for all sample counts.
+ * This only works with the standard DX sample positions, because
+ * the samples are evenly spaced on both X and Y axes.
+ */
+ for (unsigned i = 0; i < 2; i++) {
+ info.scale[i] *= num_samples;
+ info.translate[i] *= num_samples;
+ }
+ *out = info;
+}
+
static void si_set_scissor_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_scissors,
int i;
for (i = 0; i < num_scissors; i++)
- ctx->scissors.states[start_slot + i] = state[i];
+ ctx->scissors[start_slot + i] = state[i];
- if (!ctx->queued.named.rasterizer ||
- !ctx->queued.named.rasterizer->scissor_enable)
+ if (!ctx->queued.named.rasterizer->scissor_enable)
return;
- ctx->scissors.dirty_mask |= ((1 << num_scissors) - 1) << start_slot;
- si_mark_atom_dirty(ctx, &ctx->scissors.atom);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
}
/* Since the guard band disables clipping, we have to clip per-pixel
out->miny = MIN2(out->miny, in->miny);
out->maxx = MAX2(out->maxx, in->maxx);
out->maxy = MAX2(out->maxy, in->maxy);
+ out->quant_mode = MIN2(out->quant_mode, in->quant_mode);
}
static void si_emit_one_scissor(struct si_context *ctx,
- struct radeon_winsys_cs *cs,
+ struct radeon_cmdbuf *cs,
struct si_signed_scissor *vp_scissor,
struct pipe_scissor_state *scissor)
{
if (scissor)
si_clip_scissor(&final, scissor);
+ /* Workaround for a hw bug on GFX6 that occurs when PA_SU_HARDWARE_-
+ * SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
+ */
+ if (ctx->chip_class == GFX6 && (final.maxx == 0 || final.maxy == 0)) {
+ radeon_emit(cs, S_028250_TL_X(1) |
+ S_028250_TL_Y(1) |
+ S_028250_WINDOW_OFFSET_DISABLE(1));
+ radeon_emit(cs, S_028254_BR_X(1) |
+ S_028254_BR_Y(1));
+ return;
+ }
+
radeon_emit(cs, S_028250_TL_X(final.minx) |
S_028250_TL_Y(final.miny) |
S_028250_WINDOW_OFFSET_DISABLE(1));
S_028254_BR_Y(final.maxy));
}
-/* the range is [-MAX, MAX] */
-#define GET_MAX_VIEWPORT_RANGE(rctx) (32768)
+#define MAX_PA_SU_HARDWARE_SCREEN_OFFSET 8176
-static void si_emit_guardband(struct si_context *ctx,
- struct si_signed_scissor *vp_as_scissor)
+static void si_emit_guardband(struct si_context *ctx)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
+ const struct si_state_rasterizer *rs = ctx->queued.named.rasterizer;
+ struct si_signed_scissor vp_as_scissor;
struct pipe_viewport_state vp;
float left, top, right, bottom, max_range, guardband_x, guardband_y;
float discard_x, discard_y;
+ if (ctx->vs_writes_viewport_index) {
+ /* Shaders can draw to any viewport. Make a union of all
+ * viewports. */
+ vp_as_scissor = ctx->viewports.as_scissor[0];
+ for (unsigned i = 1; i < SI_MAX_VIEWPORTS; i++) {
+ si_scissor_make_union(&vp_as_scissor,
+ &ctx->viewports.as_scissor[i]);
+ }
+ } else {
+ vp_as_scissor = ctx->viewports.as_scissor[0];
+ }
+
+ /* Blits don't set the viewport state. The vertex shader determines
+ * the viewport size by scaling the coordinates, so we don't know
+ * how large the viewport is. Assume the worst case.
+ */
+ if (ctx->vs_disables_clipping_viewport)
+ vp_as_scissor.quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH;
+
+ /* Determine the optimal hardware screen offset to center the viewport
+ * within the viewport range in order to maximize the guardband size.
+ */
+ int hw_screen_offset_x = (vp_as_scissor.maxx + vp_as_scissor.minx) / 2;
+ int hw_screen_offset_y = (vp_as_scissor.maxy + vp_as_scissor.miny) / 2;
+
+ /* GFX6-GFX7 need to align the offset to an ubertile consisting of all SEs. */
+ const unsigned hw_screen_offset_alignment =
+ ctx->chip_class >= GFX8 ? 16 : MAX2(ctx->screen->se_tile_repeat, 16);
+
+ /* Indexed by quantization modes */
+ static int max_viewport_size[] = {65535, 16383, 4095};
+
+ /* Ensure that the whole viewport stays representable in
+ * absolute coordinates.
+ * See comment in si_set_viewport_states.
+ */
+ assert(vp_as_scissor.maxx <= max_viewport_size[vp_as_scissor.quant_mode] &&
+ vp_as_scissor.maxy <= max_viewport_size[vp_as_scissor.quant_mode]);
+
+ hw_screen_offset_x = CLAMP(hw_screen_offset_x, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET);
+ hw_screen_offset_y = CLAMP(hw_screen_offset_y, 0, MAX_PA_SU_HARDWARE_SCREEN_OFFSET);
+
+ /* Align the screen offset by dropping the low bits. */
+ hw_screen_offset_x &= ~(hw_screen_offset_alignment - 1);
+ hw_screen_offset_y &= ~(hw_screen_offset_alignment - 1);
+
+ /* Apply the offset to center the viewport and maximize the guardband. */
+ vp_as_scissor.minx -= hw_screen_offset_x;
+ vp_as_scissor.maxx -= hw_screen_offset_x;
+ vp_as_scissor.miny -= hw_screen_offset_y;
+ vp_as_scissor.maxy -= hw_screen_offset_y;
+
/* Reconstruct the viewport transformation from the scissor. */
- vp.translate[0] = (vp_as_scissor->minx + vp_as_scissor->maxx) / 2.0;
- vp.translate[1] = (vp_as_scissor->miny + vp_as_scissor->maxy) / 2.0;
- vp.scale[0] = vp_as_scissor->maxx - vp.translate[0];
- vp.scale[1] = vp_as_scissor->maxy - vp.translate[1];
+ vp.translate[0] = (vp_as_scissor.minx + vp_as_scissor.maxx) / 2.0;
+ vp.translate[1] = (vp_as_scissor.miny + vp_as_scissor.maxy) / 2.0;
+ vp.scale[0] = vp_as_scissor.maxx - vp.translate[0];
+ vp.scale[1] = vp_as_scissor.maxy - vp.translate[1];
/* Treat a 0x0 viewport as 1x1 to prevent division by zero. */
- if (vp_as_scissor->minx == vp_as_scissor->maxx)
+ if (vp_as_scissor.minx == vp_as_scissor.maxx)
vp.scale[0] = 0.5;
- if (vp_as_scissor->miny == vp_as_scissor->maxy)
+ if (vp_as_scissor.miny == vp_as_scissor.maxy)
vp.scale[1] = 0.5;
/* Find the biggest guard band that is inside the supported viewport
* This is done by applying the inverse viewport transformation
* on the viewport limits to get those limits in clip space.
*
- * Use a limit one pixel smaller to allow for some precision error.
+ * The viewport range is [-max_viewport_size/2, max_viewport_size/2].
*/
- max_range = GET_MAX_VIEWPORT_RANGE(ctx) - 1;
+ assert(vp_as_scissor.quant_mode < ARRAY_SIZE(max_viewport_size));
+ max_range = max_viewport_size[vp_as_scissor.quant_mode] / 2;
left = (-max_range - vp.translate[0]) / vp.scale[0];
right = ( max_range - vp.translate[0]) / vp.scale[0];
top = (-max_range - vp.translate[1]) / vp.scale[1];
discard_x = 1.0;
discard_y = 1.0;
- if (unlikely(ctx->current_rast_prim < PIPE_PRIM_TRIANGLES) &&
- ctx->queued.named.rasterizer) {
+ if (unlikely(util_prim_is_points_or_lines(ctx->current_rast_prim))) {
/* When rendering wide points or lines, we need to be more
* conservative about when to discard them entirely. */
- const struct si_state_rasterizer *rs = ctx->queued.named.rasterizer;
float pixels;
if (ctx->current_rast_prim == PIPE_PRIM_POINTS)
discard_y = MIN2(discard_y, guardband_y);
}
- /* If any of the GB registers is updated, all of them must be updated. */
- radeon_set_context_reg_seq(cs, R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, 4);
-
- radeon_emit(cs, fui(guardband_y)); /* R_028BE8_PA_CL_GB_VERT_CLIP_ADJ */
- radeon_emit(cs, fui(discard_y)); /* R_028BEC_PA_CL_GB_VERT_DISC_ADJ */
- radeon_emit(cs, fui(guardband_x)); /* R_028BF0_PA_CL_GB_HORZ_CLIP_ADJ */
- radeon_emit(cs, fui(discard_x)); /* R_028BF4_PA_CL_GB_HORZ_DISC_ADJ */
+ /* If any of the GB registers is updated, all of them must be updated.
+ * R_028BE8_PA_CL_GB_VERT_CLIP_ADJ, R_028BEC_PA_CL_GB_VERT_DISC_ADJ
+ * R_028BF0_PA_CL_GB_HORZ_CLIP_ADJ, R_028BF4_PA_CL_GB_HORZ_DISC_ADJ
+ */
+ unsigned initial_cdw = ctx->gfx_cs->current.cdw;
+ radeon_opt_set_context_reg4(ctx, R_028BE8_PA_CL_GB_VERT_CLIP_ADJ,
+ SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ,
+ fui(guardband_y), fui(discard_y),
+ fui(guardband_x), fui(discard_x));
+ radeon_opt_set_context_reg(ctx, R_028234_PA_SU_HARDWARE_SCREEN_OFFSET,
+ SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
+ S_028234_HW_SCREEN_OFFSET_X(hw_screen_offset_x >> 4) |
+ S_028234_HW_SCREEN_OFFSET_Y(hw_screen_offset_y >> 4));
+ radeon_opt_set_context_reg(ctx, R_028BE4_PA_SU_VTX_CNTL,
+ SI_TRACKED_PA_SU_VTX_CNTL,
+ S_028BE4_PIX_CENTER(rs->half_pixel_center) |
+ S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH +
+ vp_as_scissor.quant_mode));
+ if (initial_cdw != ctx->gfx_cs->current.cdw)
+ ctx->context_roll = true;
+
+ si_update_ngg_small_prim_precision(ctx);
}
-static void si_emit_scissors(struct si_context *ctx, struct r600_atom *atom)
+static void si_emit_scissors(struct si_context *ctx)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
- struct pipe_scissor_state *states = ctx->scissors.states;
- unsigned mask = ctx->scissors.dirty_mask;
- bool scissor_enabled = false;
- struct si_signed_scissor max_vp_scissor;
- int i;
-
- if (ctx->queued.named.rasterizer)
- scissor_enabled = ctx->queued.named.rasterizer->scissor_enable;
+ struct radeon_cmdbuf *cs = ctx->gfx_cs;
+ struct pipe_scissor_state *states = ctx->scissors;
+ bool scissor_enabled = ctx->queued.named.rasterizer->scissor_enable;
/* The simple case: Only 1 viewport is active. */
if (!ctx->vs_writes_viewport_index) {
struct si_signed_scissor *vp = &ctx->viewports.as_scissor[0];
- if (!(mask & 1))
- return;
-
radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL, 2);
si_emit_one_scissor(ctx, cs, vp, scissor_enabled ? &states[0] : NULL);
- si_emit_guardband(ctx, vp);
- ctx->scissors.dirty_mask &= ~1; /* clear one bit */
return;
}
- /* Shaders can draw to any viewport. Make a union of all viewports. */
- max_vp_scissor = ctx->viewports.as_scissor[0];
- for (i = 1; i < SI_MAX_VIEWPORTS; i++)
- si_scissor_make_union(&max_vp_scissor,
- &ctx->viewports.as_scissor[i]);
-
- while (mask) {
- int start, count, i;
-
- u_bit_scan_consecutive_range(&mask, &start, &count);
-
- radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL +
- start * 4 * 2, count * 2);
- for (i = start; i < start+count; i++) {
- si_emit_one_scissor(ctx, cs, &ctx->viewports.as_scissor[i],
- scissor_enabled ? &states[i] : NULL);
- }
+ /* All registers in the array need to be updated if any of them is changed.
+ * This is a hardware requirement.
+ */
+ radeon_set_context_reg_seq(cs, R_028250_PA_SC_VPORT_SCISSOR_0_TL,
+ SI_MAX_VIEWPORTS * 2);
+ for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) {
+ si_emit_one_scissor(ctx, cs, &ctx->viewports.as_scissor[i],
+ scissor_enabled ? &states[i] : NULL);
}
- si_emit_guardband(ctx, &max_vp_scissor);
- ctx->scissors.dirty_mask = 0;
}
static void si_set_viewport_states(struct pipe_context *pctx,
const struct pipe_viewport_state *state)
{
struct si_context *ctx = (struct si_context *)pctx;
- unsigned mask;
int i;
for (i = 0; i < num_viewports; i++) {
unsigned index = start_slot + i;
+ struct si_signed_scissor *scissor = &ctx->viewports.as_scissor[index];
ctx->viewports.states[index] = state[i];
- si_get_scissor_from_viewport(ctx, &state[i],
- &ctx->viewports.as_scissor[index]);
+
+ si_get_scissor_from_viewport(ctx, &state[i], scissor);
+
+ unsigned w = scissor->maxx - scissor->minx;
+ unsigned h = scissor->maxy - scissor->miny;
+ unsigned max_extent = MAX2(w, h);
+
+ int max_corner = MAX2(scissor->maxx, scissor->maxy);
+
+ unsigned center_x = (scissor->maxx + scissor->minx) / 2;
+ unsigned center_y = (scissor->maxy + scissor->miny) / 2;
+ unsigned max_center = MAX2(center_x, center_y);
+
+ /* PA_SU_HARDWARE_SCREEN_OFFSET can't center viewports whose
+ * center start farther than MAX_PA_SU_HARDWARE_SCREEN_OFFSET.
+ * (for example, a 1x1 viewport in the lower right corner of
+ * 16Kx16K) Such viewports need a greater guardband, so they
+ * have to use a worse quantization mode.
+ */
+ unsigned distance_off_center =
+ MAX2(0, (int)max_center - MAX_PA_SU_HARDWARE_SCREEN_OFFSET);
+ max_extent += distance_off_center;
+
+ /* Determine the best quantization mode (subpixel precision),
+ * but also leave enough space for the guardband.
+ *
+ * Note that primitive binning requires QUANT_MODE == 16_8 on Vega10
+ * and Raven1 for line and rectangle primitive types to work correctly.
+ * Always use 16_8 if primitive binning is possible to occur.
+ */
+ if ((ctx->family == CHIP_VEGA10 || ctx->family == CHIP_RAVEN) &&
+ ctx->screen->dpbb_allowed)
+ max_extent = 16384; /* Use QUANT_MODE == 16_8. */
+
+ /* Another constraint is that all coordinates in the viewport
+ * are representable in fixed point with respect to the
+ * surface origin.
+ *
+ * It means that PA_SU_HARDWARE_SCREEN_OFFSET can't be given
+ * an offset that would make the upper corner of the viewport
+ * greater than the maximum representable number post
+ * quantization, ie 2^quant_bits.
+ *
+ * This does not matter for 14.10 and 16.8 formats since the
+ * offset is already limited at 8k, but it means we can't use
+ * 12.12 if we are drawing to some pixels outside the lower
+ * 4k x 4k of the render target.
+ */
+
+ if (max_extent <= 1024 && max_corner < 4096) /* 4K scanline area for guardband */
+ scissor->quant_mode = SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH;
+ else if (max_extent <= 4096) /* 16K scanline area for guardband */
+ scissor->quant_mode = SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH;
+ else /* 64K scanline area for guardband */
+ scissor->quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH;
+ }
+
+ if (start_slot == 0) {
+ ctx->viewports.y_inverted =
+ -state->scale[1] + state->translate[1] >
+ state->scale[1] + state->translate[1];
}
- mask = ((1 << num_viewports) - 1) << start_slot;
- ctx->viewports.dirty_mask |= mask;
- ctx->viewports.depth_range_dirty_mask |= mask;
- ctx->scissors.dirty_mask |= mask;
- si_mark_atom_dirty(ctx, &ctx->viewports.atom);
- si_mark_atom_dirty(ctx, &ctx->scissors.atom);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
}
static void si_emit_one_viewport(struct si_context *ctx,
struct pipe_viewport_state *state)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
+ struct radeon_cmdbuf *cs = ctx->gfx_cs;
radeon_emit(cs, fui(state->scale[0]));
radeon_emit(cs, fui(state->translate[0]));
static void si_emit_viewports(struct si_context *ctx)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
+ struct radeon_cmdbuf *cs = ctx->gfx_cs;
struct pipe_viewport_state *states = ctx->viewports.states;
- unsigned mask = ctx->viewports.dirty_mask;
+
+ if (ctx->screen->use_ngg_culling) {
+ /* Set the viewport info for small primitive culling. */
+ struct si_small_prim_cull_info info;
+ si_get_small_prim_cull_info(ctx, &info);
+
+ if (memcmp(&info, &ctx->last_small_prim_cull_info, sizeof(info))) {
+ unsigned offset = 0;
+
+ /* Align to 256, because the address is shifted by 8 bits. */
+ u_upload_data(ctx->b.const_uploader, 0, sizeof(info), 256,
+ &info, &offset,
+ (struct pipe_resource**)&ctx->small_prim_cull_info_buf);
+
+ ctx->small_prim_cull_info_address =
+ ctx->small_prim_cull_info_buf->gpu_address + offset;
+ ctx->last_small_prim_cull_info = info;
+ ctx->small_prim_cull_info_dirty = true;
+ }
+
+ if (ctx->small_prim_cull_info_dirty) {
+ /* This will end up in SGPR6 as (value << 8), shifted by the hw. */
+ radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->small_prim_cull_info_buf,
+ RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
+ radeon_set_sh_reg(ctx->gfx_cs, R_00B220_SPI_SHADER_PGM_LO_GS,
+ ctx->small_prim_cull_info_address >> 8);
+ ctx->small_prim_cull_info_dirty = false;
+ }
+ }
/* The simple case: Only 1 viewport is active. */
if (!ctx->vs_writes_viewport_index) {
- if (!(mask & 1))
- return;
-
radeon_set_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE, 6);
si_emit_one_viewport(ctx, &states[0]);
- ctx->viewports.dirty_mask &= ~1; /* clear one bit */
return;
}
- while (mask) {
- int start, count, i;
-
- u_bit_scan_consecutive_range(&mask, &start, &count);
-
- radeon_set_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE +
- start * 4 * 6, count * 6);
- for (i = start; i < start+count; i++)
- si_emit_one_viewport(ctx, &states[i]);
- }
- ctx->viewports.dirty_mask = 0;
+ /* All registers in the array need to be updated if any of them is changed.
+ * This is a hardware requirement.
+ */
+ radeon_set_context_reg_seq(cs, R_02843C_PA_CL_VPORT_XSCALE +
+ 0, SI_MAX_VIEWPORTS * 6);
+ for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++)
+ si_emit_one_viewport(ctx, &states[i]);
}
static inline void
static void si_emit_depth_ranges(struct si_context *ctx)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
+ struct radeon_cmdbuf *cs = ctx->gfx_cs;
struct pipe_viewport_state *states = ctx->viewports.states;
- unsigned mask = ctx->viewports.depth_range_dirty_mask;
- bool clip_halfz = false;
+ bool clip_halfz = ctx->queued.named.rasterizer->clip_halfz;
bool window_space = ctx->vs_disables_clipping_viewport;
float zmin, zmax;
- if (ctx->queued.named.rasterizer)
- clip_halfz = ctx->queued.named.rasterizer->clip_halfz;
-
/* The simple case: Only 1 viewport is active. */
if (!ctx->vs_writes_viewport_index) {
- if (!(mask & 1))
- return;
-
si_viewport_zmin_zmax(&states[0], clip_halfz, window_space,
&zmin, &zmax);
radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0, 2);
radeon_emit(cs, fui(zmin));
radeon_emit(cs, fui(zmax));
- ctx->viewports.depth_range_dirty_mask &= ~1; /* clear one bit */
return;
}
- while (mask) {
- int start, count, i;
-
- u_bit_scan_consecutive_range(&mask, &start, &count);
-
- radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0 +
- start * 4 * 2, count * 2);
- for (i = start; i < start+count; i++) {
- si_viewport_zmin_zmax(&states[i], clip_halfz, window_space,
- &zmin, &zmax);
- radeon_emit(cs, fui(zmin));
- radeon_emit(cs, fui(zmax));
- }
+ /* All registers in the array need to be updated if any of them is changed.
+ * This is a hardware requirement.
+ */
+ radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0,
+ SI_MAX_VIEWPORTS * 2);
+ for (unsigned i = 0; i < SI_MAX_VIEWPORTS; i++) {
+ si_viewport_zmin_zmax(&states[i], clip_halfz, window_space,
+ &zmin, &zmax);
+ radeon_emit(cs, fui(zmin));
+ radeon_emit(cs, fui(zmax));
}
- ctx->viewports.depth_range_dirty_mask = 0;
}
-static void si_emit_viewport_states(struct si_context *ctx,
- struct r600_atom *atom)
+static void si_emit_viewport_states(struct si_context *ctx)
{
si_emit_viewports(ctx);
si_emit_depth_ranges(ctx);
*/
void si_update_vs_viewport_state(struct si_context *ctx)
{
- struct tgsi_shader_info *info = si_get_vs_info(ctx);
+ struct si_shader_info *info = si_get_vs_info(ctx);
bool vs_window_space;
if (!info)
if (ctx->vs_disables_clipping_viewport != vs_window_space) {
ctx->vs_disables_clipping_viewport = vs_window_space;
- ctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
- ctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
- si_mark_atom_dirty(ctx, &ctx->scissors.atom);
- si_mark_atom_dirty(ctx, &ctx->viewports.atom);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
}
/* Viewport index handling. */
+ if (ctx->vs_writes_viewport_index == info->writes_viewport_index)
+ return;
+
+ /* This changes how the guardband is computed. */
ctx->vs_writes_viewport_index = info->writes_viewport_index;
- if (!ctx->vs_writes_viewport_index)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband);
+
+ /* Emit scissors and viewports that were enabled by having
+ * the ViewportIndex output.
+ */
+ if (info->writes_viewport_index) {
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors);
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports);
+ }
+}
+
+static void si_emit_window_rectangles(struct si_context *sctx)
+{
+ /* There are four clipping rectangles. Their corner coordinates are inclusive.
+ * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
+ * on whether the pixel is inside cliprects 0-3, respectively. For example,
+ * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
+ * the number 3 (binary 0011).
+ *
+ * If CLIPRECT_RULE & (1 << number), the pixel is rasterized.
+ */
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ static const unsigned outside[4] = {
+ /* outside rectangle 0 */
+ V_02820C_OUT |
+ V_02820C_IN_1 |
+ V_02820C_IN_2 |
+ V_02820C_IN_21 |
+ V_02820C_IN_3 |
+ V_02820C_IN_31 |
+ V_02820C_IN_32 |
+ V_02820C_IN_321,
+ /* outside rectangles 0, 1 */
+ V_02820C_OUT |
+ V_02820C_IN_2 |
+ V_02820C_IN_3 |
+ V_02820C_IN_32,
+ /* outside rectangles 0, 1, 2 */
+ V_02820C_OUT |
+ V_02820C_IN_3,
+ /* outside rectangles 0, 1, 2, 3 */
+ V_02820C_OUT,
+ };
+ const unsigned disabled = 0xffff; /* all inside and outside cases */
+ unsigned num_rectangles = sctx->num_window_rectangles;
+ struct pipe_scissor_state *rects = sctx->window_rectangles;
+ unsigned rule;
+
+ assert(num_rectangles <= 4);
+
+ if (num_rectangles == 0)
+ rule = disabled;
+ else if (sctx->window_rectangles_include)
+ rule = ~outside[num_rectangles - 1];
+ else
+ rule = outside[num_rectangles - 1];
+
+ radeon_opt_set_context_reg(sctx, R_02820C_PA_SC_CLIPRECT_RULE,
+ SI_TRACKED_PA_SC_CLIPRECT_RULE, rule);
+ if (num_rectangles == 0)
return;
- if (ctx->scissors.dirty_mask)
- si_mark_atom_dirty(ctx, &ctx->scissors.atom);
+ radeon_set_context_reg_seq(cs, R_028210_PA_SC_CLIPRECT_0_TL,
+ num_rectangles * 2);
+ for (unsigned i = 0; i < num_rectangles; i++) {
+ radeon_emit(cs, S_028210_TL_X(rects[i].minx) |
+ S_028210_TL_Y(rects[i].miny));
+ radeon_emit(cs, S_028214_BR_X(rects[i].maxx) |
+ S_028214_BR_Y(rects[i].maxy));
+ }
+}
+
+static void si_set_window_rectangles(struct pipe_context *ctx,
+ bool include,
+ unsigned num_rectangles,
+ const struct pipe_scissor_state *rects)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
- if (ctx->viewports.dirty_mask ||
- ctx->viewports.depth_range_dirty_mask)
- si_mark_atom_dirty(ctx, &ctx->viewports.atom);
+ sctx->num_window_rectangles = num_rectangles;
+ sctx->window_rectangles_include = include;
+ if (num_rectangles) {
+ memcpy(sctx->window_rectangles, rects,
+ sizeof(*rects) * num_rectangles);
+ }
+
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.window_rectangles);
}
void si_init_viewport_functions(struct si_context *ctx)
{
- ctx->scissors.atom.emit = si_emit_scissors;
- ctx->viewports.atom.emit = si_emit_viewport_states;
+ ctx->atoms.s.guardband.emit = si_emit_guardband;
+ ctx->atoms.s.scissors.emit = si_emit_scissors;
+ ctx->atoms.s.viewports.emit = si_emit_viewport_states;
+ ctx->atoms.s.window_rectangles.emit = si_emit_window_rectangles;
+
+ ctx->b.set_scissor_states = si_set_scissor_states;
+ ctx->b.set_viewport_states = si_set_viewport_states;
+ ctx->b.set_window_rectangles = si_set_window_rectangles;
- ctx->b.b.set_scissor_states = si_set_scissor_states;
- ctx->b.b.set_viewport_states = si_set_viewport_states;
+ for (unsigned i = 0; i < 16; i++)
+ ctx->viewports.as_scissor[i].quant_mode = SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH;
}