/*
* Copyright 2012 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
for (i = 0; i < num_scissors; i++)
ctx->scissors.states[start_slot + i] = state[i];
- if (!ctx->scissor_enabled)
+ if (!ctx->queued.named.rasterizer ||
+ !ctx->queued.named.rasterizer->scissor_enable)
return;
ctx->scissors.dirty_mask |= ((1 << num_scissors) - 1) << start_slot;
maxx = vp->scale[0] + vp->translate[0];
maxy = vp->scale[1] + vp->translate[1];
- /* r600_draw_rectangle sets this. Disable the scissor. */
- if (minx == -1 && miny == -1 && maxx == 1 && maxy == 1) {
- scissor->minx = scissor->miny = 0;
- scissor->maxx = scissor->maxy = SI_MAX_SCISSOR;
- return;
- }
-
/* Handle inverted viewports. */
if (minx > maxx) {
tmp = minx;
static void si_emit_guardband(struct si_context *ctx,
struct si_signed_scissor *vp_as_scissor)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
struct pipe_viewport_state vp;
float left, top, right, bottom, max_range, guardband_x, guardband_y;
float discard_x, discard_y;
discard_x = 1.0;
discard_y = 1.0;
- if (ctx->current_rast_prim < PIPE_PRIM_TRIANGLES) {
+ if (unlikely(ctx->current_rast_prim < PIPE_PRIM_TRIANGLES) &&
+ ctx->queued.named.rasterizer) {
/* When rendering wide points or lines, we need to be more
- * conservative about when to discard them entirely. Since
- * point size can be determined by the VS output, we basically
- * disable discard completely completely here.
- *
- * TODO: This can hurt performance when rendering lines and
- * points with fixed size, and could be improved.
- */
- discard_x = guardband_x;
- discard_y = guardband_y;
+ * conservative about when to discard them entirely. */
+ const struct si_state_rasterizer *rs = ctx->queued.named.rasterizer;
+ float pixels;
+
+ if (ctx->current_rast_prim == PIPE_PRIM_POINTS)
+ pixels = rs->max_point_size;
+ else
+ pixels = rs->line_width;
+
+ /* Add half the point size / line width */
+ discard_x += pixels / (2.0 * vp.scale[0]);
+ discard_y += pixels / (2.0 * vp.scale[1]);
+
+ /* Discard primitives that would lie entirely outside the clip
+ * region. */
+ discard_x = MIN2(discard_x, guardband_x);
+ discard_y = MIN2(discard_y, guardband_y);
}
/* If any of the GB registers is updated, all of them must be updated. */
radeon_emit(cs, fui(discard_x)); /* R_028BF4_PA_CL_GB_HORZ_DISC_ADJ */
}
-static void si_emit_scissors(struct r600_common_context *rctx, struct r600_atom *atom)
+static void si_emit_scissors(struct si_context *ctx, struct r600_atom *atom)
{
- struct si_context *ctx = (struct si_context *)rctx;
- struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
struct pipe_scissor_state *states = ctx->scissors.states;
unsigned mask = ctx->scissors.dirty_mask;
- bool scissor_enabled = ctx->scissor_enabled;
+ bool scissor_enabled = false;
struct si_signed_scissor max_vp_scissor;
int i;
+ if (ctx->queued.named.rasterizer)
+ scissor_enabled = ctx->queued.named.rasterizer->scissor_enable;
+
/* The simple case: Only 1 viewport is active. */
if (!ctx->vs_writes_viewport_index) {
struct si_signed_scissor *vp = &ctx->viewports.as_scissor[0];
static void si_emit_one_viewport(struct si_context *ctx,
struct pipe_viewport_state *state)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
radeon_emit(cs, fui(state->scale[0]));
radeon_emit(cs, fui(state->translate[0]));
static void si_emit_viewports(struct si_context *ctx)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
struct pipe_viewport_state *states = ctx->viewports.states;
unsigned mask = ctx->viewports.dirty_mask;
ctx->viewports.dirty_mask = 0;
}
+static inline void
+si_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz,
+ bool window_space_position, float *zmin, float *zmax)
+{
+ if (window_space_position) {
+ *zmin = 0;
+ *zmax = 1;
+ return;
+ }
+ util_viewport_zmin_zmax(vp, halfz, zmin, zmax);
+}
+
static void si_emit_depth_ranges(struct si_context *ctx)
{
- struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = ctx->b.gfx_cs;
struct pipe_viewport_state *states = ctx->viewports.states;
unsigned mask = ctx->viewports.depth_range_dirty_mask;
+ bool clip_halfz = false;
+ bool window_space = ctx->vs_disables_clipping_viewport;
float zmin, zmax;
+ if (ctx->queued.named.rasterizer)
+ clip_halfz = ctx->queued.named.rasterizer->clip_halfz;
+
/* The simple case: Only 1 viewport is active. */
if (!ctx->vs_writes_viewport_index) {
if (!(mask & 1))
return;
- util_viewport_zmin_zmax(&states[0], ctx->clip_halfz, &zmin, &zmax);
+ si_viewport_zmin_zmax(&states[0], clip_halfz, window_space,
+ &zmin, &zmax);
radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0, 2);
radeon_emit(cs, fui(zmin));
radeon_set_context_reg_seq(cs, R_0282D0_PA_SC_VPORT_ZMIN_0 +
start * 4 * 2, count * 2);
for (i = start; i < start+count; i++) {
- util_viewport_zmin_zmax(&states[i], ctx->clip_halfz, &zmin, &zmax);
+ si_viewport_zmin_zmax(&states[i], clip_halfz, window_space,
+ &zmin, &zmax);
radeon_emit(cs, fui(zmin));
radeon_emit(cs, fui(zmax));
}
ctx->viewports.depth_range_dirty_mask = 0;
}
-static void si_emit_viewport_states(struct r600_common_context *rctx,
+static void si_emit_viewport_states(struct si_context *ctx,
struct r600_atom *atom)
{
- struct si_context *ctx = (struct si_context *)rctx;
si_emit_viewports(ctx);
si_emit_depth_ranges(ctx);
}
-/* Set viewport dependencies on pipe_rasterizer_state. */
-void si_viewport_set_rast_deps(struct si_context *ctx,
- bool scissor_enable, bool clip_halfz)
-{
- if (ctx->scissor_enabled != scissor_enable) {
- ctx->scissor_enabled = scissor_enable;
- ctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
- si_mark_atom_dirty(ctx, &ctx->scissors.atom);
- }
- if (ctx->clip_halfz != clip_halfz) {
- ctx->clip_halfz = clip_halfz;
- ctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
- si_mark_atom_dirty(ctx, &ctx->viewports.atom);
- }
-}
-
/**
+ * This reacts to 2 state changes:
+ * - VS.writes_viewport_index
+ * - VS output position in window space (enable/disable)
+ *
* Normally, we only emit 1 viewport and 1 scissor if no shader is using
* the VIEWPORT_INDEX output, and emitting the other viewports and scissors
* is delayed. When a shader with VIEWPORT_INDEX appears, this should be
* called to emit the rest.
*/
-void si_update_vs_writes_viewport_index(struct si_context *ctx)
+void si_update_vs_viewport_state(struct si_context *ctx)
{
struct tgsi_shader_info *info = si_get_vs_info(ctx);
bool vs_window_space;
if (ctx->vs_disables_clipping_viewport != vs_window_space) {
ctx->vs_disables_clipping_viewport = vs_window_space;
ctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
+ ctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
si_mark_atom_dirty(ctx, &ctx->scissors.atom);
+ si_mark_atom_dirty(ctx, &ctx->viewports.atom);
}
/* Viewport index handling. */
ctx->scissors.atom.emit = si_emit_scissors;
ctx->viewports.atom.emit = si_emit_viewport_states;
- ctx->scissors.atom.num_dw = (2 + 16 * 2) + 6;
- ctx->viewports.atom.num_dw = 2 + 16 * 6;
-
ctx->b.b.set_scissor_states = si_set_scissor_states;
ctx->b.b.set_viewport_states = si_set_viewport_states;
}