* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "drm-uapi/drm_fourcc.h"
#include "si_pipe.h"
#include "si_query.h"
-#include "util/u_format.h"
+#include "sid.h"
+#include "frontend/drm_driver.h"
+#include "util/format/u_format.h"
+#include "util/os_time.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_resource.h"
#include "util/u_surface.h"
#include "util/u_transfer.h"
-#include "util/os_time.h"
+
#include <errno.h>
#include <inttypes.h>
-#include "state_tracker/drm_driver.h"
-#include "sid.h"
-#include "amd/addrlib/inc/addrinterface.h"
-static enum radeon_surf_mode
-si_choose_tiling(struct si_screen *sscreen,
- const struct pipe_resource *templ, bool tc_compatible_htile);
+#include "amd/addrlib/inc/addrinterface.h"
+static enum radeon_surf_mode si_choose_tiling(struct si_screen *sscreen,
+ const struct pipe_resource *templ,
+ bool tc_compatible_htile);
-bool si_prepare_for_dma_blit(struct si_context *sctx,
- struct si_texture *dst,
- unsigned dst_level, unsigned dstx,
- unsigned dsty, unsigned dstz,
- struct si_texture *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
+ unsigned src_level, const struct pipe_box *src_box)
{
- if (!sctx->dma_cs)
- return false;
-
- if (dst->surface.bpe != src->surface.bpe)
- return false;
-
- /* MSAA: Blits don't exist in the real world. */
- if (src->buffer.b.b.nr_samples > 1 ||
- dst->buffer.b.b.nr_samples > 1)
- return false;
-
- /* Depth-stencil surfaces:
- * When dst is linear, the DB->CB copy preserves HTILE.
- * When dst is tiled, the 3D path must be used to update HTILE.
- */
- if (src->is_depth || dst->is_depth)
- return false;
-
- /* DCC as:
- * src: Use the 3D path. DCC decompression is expensive.
- * dst: Use the 3D path to compress the pixels with DCC.
- */
- if (vi_dcc_enabled(src, src_level) ||
- vi_dcc_enabled(dst, dst_level))
- return false;
-
- /* CMASK as:
- * src: Both texture and SDMA paths need decompression. Use SDMA.
- * dst: If overwriting the whole texture, discard CMASK and use
- * SDMA. Otherwise, use the 3D path.
- */
- if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
- /* The CMASK clear is only enabled for the first level. */
- assert(dst_level == 0);
- if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level,
- dstx, dsty, dstz, src_box->width,
- src_box->height, src_box->depth))
- return false;
-
- si_texture_discard_cmask(sctx->screen, dst);
- }
-
- /* All requirements are met. Prepare textures for SDMA. */
- if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
- sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
-
- assert(!(src->dirty_level_mask & (1 << src_level)));
- assert(!(dst->dirty_level_mask & (1 << dst_level)));
-
- return true;
+ if (!sctx->sdma_cs)
+ return false;
+
+ if (dst->surface.bpe != src->surface.bpe)
+ return false;
+
+ /* MSAA: Blits don't exist in the real world. */
+ if (src->buffer.b.b.nr_samples > 1 || dst->buffer.b.b.nr_samples > 1)
+ return false;
+
+ /* Depth-stencil surfaces:
+ * When dst is linear, the DB->CB copy preserves HTILE.
+ * When dst is tiled, the 3D path must be used to update HTILE.
+ */
+ if (src->is_depth || dst->is_depth)
+ return false;
+
+ /* DCC as:
+ * src: Use the 3D path. DCC decompression is expensive.
+ * dst: Use the 3D path to compress the pixels with DCC.
+ */
+ if (vi_dcc_enabled(src, src_level) || vi_dcc_enabled(dst, dst_level))
+ return false;
+
+ /* TMZ: mixing encrypted and non-encrypted buffer in a single command
+ * doesn't seem supported.
+ */
+ if ((src->buffer.flags & RADEON_FLAG_ENCRYPTED) !=
+ (dst->buffer.flags & RADEON_FLAG_ENCRYPTED))
+ return false;
+
+ /* CMASK as:
+ * src: Both texture and SDMA paths need decompression. Use SDMA.
+ * dst: If overwriting the whole texture, discard CMASK and use
+ * SDMA. Otherwise, use the 3D path.
+ */
+ if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
+ /* The CMASK clear is only enabled for the first level. */
+ assert(dst_level == 0);
+ if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level, dstx, dsty, dstz,
+ src_box->width, src_box->height, src_box->depth))
+ return false;
+
+ si_texture_discard_cmask(sctx->screen, dst);
+ }
+
+ /* All requirements are met. Prepare textures for SDMA. */
+ if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
+ sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
+
+ assert(!(src->dirty_level_mask & (1 << src_level)));
+ assert(!(dst->dirty_level_mask & (1 << dst_level)));
+
+ return true;
}
/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
-static void si_copy_region_with_blit(struct pipe_context *pipe,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+static void si_copy_region_with_blit(struct pipe_context *pipe, struct pipe_resource *dst,
+ unsigned dst_level, unsigned dstx, unsigned dsty,
+ unsigned dstz, struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
{
- struct pipe_blit_info blit;
-
- memset(&blit, 0, sizeof(blit));
- blit.src.resource = src;
- blit.src.format = src->format;
- blit.src.level = src_level;
- blit.src.box = *src_box;
- blit.dst.resource = dst;
- blit.dst.format = dst->format;
- blit.dst.level = dst_level;
- blit.dst.box.x = dstx;
- blit.dst.box.y = dsty;
- blit.dst.box.z = dstz;
- blit.dst.box.width = src_box->width;
- blit.dst.box.height = src_box->height;
- blit.dst.box.depth = src_box->depth;
- blit.mask = util_format_get_mask(dst->format);
- blit.filter = PIPE_TEX_FILTER_NEAREST;
-
- if (blit.mask) {
- pipe->blit(pipe, &blit);
- }
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = src_level;
+ blit.src.box = *src_box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = dst_level;
+ blit.dst.box.x = dstx;
+ blit.dst.box.y = dsty;
+ blit.dst.box.z = dstz;
+ blit.dst.box.width = src_box->width;
+ blit.dst.box.height = src_box->height;
+ blit.dst.box.depth = src_box->depth;
+ blit.mask = util_format_get_mask(dst->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (blit.mask) {
+ pipe->blit(pipe, &blit);
+ }
}
/* Copy from a full GPU texture to a transfer's staging one. */
static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
- struct pipe_resource *dst = &stransfer->staging->b.b;
- struct pipe_resource *src = transfer->resource;
-
- if (src->nr_samples > 1 || ((struct si_texture*)src)->is_depth) {
- si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- return;
- }
-
- sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
- &transfer->box);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct pipe_transfer *transfer = (struct pipe_transfer *)stransfer;
+ struct pipe_resource *dst = &stransfer->staging->b.b;
+ struct pipe_resource *src = transfer->resource;
+
+ if (src->nr_samples > 1 || ((struct si_texture *)src)->is_depth) {
+ si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box);
+ return;
+ }
+
+ sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box);
}
/* Copy from a transfer's staging texture to a full GPU one. */
static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
- struct pipe_resource *dst = transfer->resource;
- struct pipe_resource *src = &stransfer->staging->b.b;
- struct pipe_box sbox;
-
- u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
-
- if (dst->nr_samples > 1 || ((struct si_texture*)dst)->is_depth) {
- si_copy_region_with_blit(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
- return;
- }
-
- if (util_format_is_compressed(dst->format)) {
- sbox.width = util_format_get_nblocksx(dst->format, sbox.width);
- sbox.height = util_format_get_nblocksx(dst->format, sbox.height);
- }
-
- sctx->dma_copy(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
-}
-
-static unsigned si_texture_get_offset(struct si_screen *sscreen,
- struct si_texture *tex, unsigned level,
- const struct pipe_box *box,
- unsigned *stride,
- unsigned *layer_stride)
-{
- if (sscreen->info.chip_class >= GFX9) {
- *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
- *layer_stride = tex->surface.u.gfx9.surf_slice_size;
-
- if (!box)
- return 0;
-
- /* Each texture is an array of slices. Each slice is an array
- * of mipmap levels. */
- return box->z * tex->surface.u.gfx9.surf_slice_size +
- tex->surface.u.gfx9.offset[level] +
- (box->y / tex->surface.blk_h *
- tex->surface.u.gfx9.surf_pitch +
- box->x / tex->surface.blk_w) * tex->surface.bpe;
- } else {
- *stride = tex->surface.u.legacy.level[level].nblk_x *
- tex->surface.bpe;
- assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
- *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
-
- if (!box)
- return tex->surface.u.legacy.level[level].offset;
-
- /* Each texture is an array of mipmap levels. Each level is
- * an array of slices. */
- return tex->surface.u.legacy.level[level].offset +
- box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
- (box->y / tex->surface.blk_h *
- tex->surface.u.legacy.level[level].nblk_x +
- box->x / tex->surface.blk_w) * tex->surface.bpe;
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct pipe_transfer *transfer = (struct pipe_transfer *)stransfer;
+ struct pipe_resource *dst = transfer->resource;
+ struct pipe_resource *src = &stransfer->staging->b.b;
+ struct pipe_box sbox;
+
+ u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
+
+ if (dst->nr_samples > 1 || ((struct si_texture *)dst)->is_depth) {
+ si_copy_region_with_blit(ctx, dst, transfer->level, transfer->box.x, transfer->box.y,
+ transfer->box.z, src, 0, &sbox);
+ return;
+ }
+
+ if (util_format_is_compressed(dst->format)) {
+ sbox.width = util_format_get_nblocksx(dst->format, sbox.width);
+ sbox.height = util_format_get_nblocksx(dst->format, sbox.height);
+ }
+
+ sctx->dma_copy(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, src,
+ 0, &sbox);
}
-static int si_init_surface(struct si_screen *sscreen,
- struct radeon_surf *surface,
- const struct pipe_resource *ptex,
- enum radeon_surf_mode array_mode,
- unsigned pitch_in_bytes_override,
- unsigned offset,
- bool is_imported,
- bool is_scanout,
- bool is_flushed_depth,
- bool tc_compatible_htile)
+static unsigned si_texture_get_offset(struct si_screen *sscreen, struct si_texture *tex,
+ unsigned level, const struct pipe_box *box, unsigned *stride,
+ unsigned *layer_stride)
{
- const struct util_format_description *desc =
- util_format_description(ptex->format);
- bool is_depth, is_stencil;
- int r;
- unsigned i, bpe, flags = 0;
-
- is_depth = util_format_has_depth(desc);
- is_stencil = util_format_has_stencil(desc);
-
- if (!is_flushed_depth &&
- ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
- bpe = 4; /* stencil is allocated separately */
- } else {
- bpe = util_format_get_blocksize(ptex->format);
- assert(util_is_power_of_two_or_zero(bpe));
- }
-
- if (!is_flushed_depth && is_depth) {
- flags |= RADEON_SURF_ZBUFFER;
-
- if (sscreen->debug_flags & DBG(NO_HYPERZ)) {
- flags |= RADEON_SURF_NO_HTILE;
- } else if (tc_compatible_htile &&
- (sscreen->info.chip_class >= GFX9 ||
- array_mode == RADEON_SURF_MODE_2D)) {
- /* TC-compatible HTILE only supports Z32_FLOAT.
- * GFX9 also supports Z16_UNORM.
- * On GFX8, promote Z16 to Z32. DB->CB copies will convert
- * the format for transfers.
- */
- if (sscreen->info.chip_class == GFX8)
- bpe = 4;
-
- flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
- }
-
- if (is_stencil)
- flags |= RADEON_SURF_SBUFFER;
- }
-
- if (sscreen->info.chip_class >= GFX8 &&
- (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
- ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
- (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
- flags |= RADEON_SURF_DISABLE_DCC;
-
- /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
- if (sscreen->info.family == CHIP_STONEY &&
- bpe == 16 && ptex->nr_samples >= 2)
- flags |= RADEON_SURF_DISABLE_DCC;
-
- /* GFX8: DCC clear for 4x and 8x MSAA array textures unimplemented. */
- if (sscreen->info.chip_class == GFX8 &&
- ptex->nr_storage_samples >= 4 &&
- ptex->array_size > 1)
- flags |= RADEON_SURF_DISABLE_DCC;
-
- /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
- if (sscreen->info.chip_class == GFX9 &&
- ptex->nr_storage_samples >= 4)
- flags |= RADEON_SURF_DISABLE_DCC;
-
- /* TODO: GFX10: DCC causes corruption with MSAA. */
- if (sscreen->info.chip_class >= GFX10 &&
- ptex->nr_storage_samples >= 2)
- flags |= RADEON_SURF_DISABLE_DCC;
-
- /* Shared textures must always set up DCC.
- * If it's not present, it will be disabled by
- * si_get_opaque_metadata later.
- */
- if (!is_imported && (sscreen->debug_flags & DBG(NO_DCC)))
- flags |= RADEON_SURF_DISABLE_DCC;
-
- if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
- /* This should catch bugs in gallium users setting incorrect flags. */
- assert(ptex->nr_samples <= 1 &&
- ptex->array_size == 1 &&
- ptex->depth0 == 1 &&
- ptex->last_level == 0 &&
- !(flags & RADEON_SURF_Z_OR_SBUFFER));
-
- flags |= RADEON_SURF_SCANOUT;
- }
-
- if (ptex->bind & PIPE_BIND_SHARED)
- flags |= RADEON_SURF_SHAREABLE;
- if (is_imported)
- flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
- if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING))
- flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
- if (sscreen->debug_flags & DBG(NO_FMASK))
- flags |= RADEON_SURF_NO_FMASK;
-
- if (sscreen->info.chip_class >= GFX10 &&
- (ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING)) {
- flags |= RADEON_SURF_FORCE_SWIZZLE_MODE;
- surface->u.gfx9.surf.swizzle_mode = ADDR_SW_64KB_R_X;
- }
-
- r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
- array_mode, surface);
- if (r) {
- return r;
- }
-
- unsigned pitch = pitch_in_bytes_override / bpe;
-
- if (sscreen->info.chip_class >= GFX9) {
- if (pitch) {
- surface->u.gfx9.surf_pitch = pitch;
- surface->u.gfx9.surf_slice_size =
- (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
- }
- surface->u.gfx9.surf_offset = offset;
- } else {
- if (pitch) {
- surface->u.legacy.level[0].nblk_x = pitch;
- surface->u.legacy.level[0].slice_size_dw =
- ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
- }
- if (offset) {
- for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
- surface->u.legacy.level[i].offset += offset;
- }
- }
- return 0;
+ if (sscreen->info.chip_class >= GFX9) {
+ *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
+ *layer_stride = tex->surface.u.gfx9.surf_slice_size;
+
+ if (!box)
+ return 0;
+
+ /* Each texture is an array of slices. Each slice is an array
+ * of mipmap levels. */
+ return tex->surface.u.gfx9.surf_offset + box->z * tex->surface.u.gfx9.surf_slice_size +
+ tex->surface.u.gfx9.offset[level] +
+ (box->y / tex->surface.blk_h * tex->surface.u.gfx9.surf_pitch +
+ box->x / tex->surface.blk_w) *
+ tex->surface.bpe;
+ } else {
+ *stride = tex->surface.u.legacy.level[level].nblk_x * tex->surface.bpe;
+ assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
+ *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
+
+ if (!box)
+ return tex->surface.u.legacy.level[level].offset;
+
+ /* Each texture is an array of mipmap levels. Each level is
+ * an array of slices. */
+ return tex->surface.u.legacy.level[level].offset +
+ box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
+ (box->y / tex->surface.blk_h * tex->surface.u.legacy.level[level].nblk_x +
+ box->x / tex->surface.blk_w) *
+ tex->surface.bpe;
+ }
}
-static void si_get_display_metadata(struct si_screen *sscreen,
- struct radeon_surf *surf,
- struct radeon_bo_metadata *metadata,
- enum radeon_surf_mode *array_mode,
- bool *is_scanout)
+static int si_init_surface(struct si_screen *sscreen, struct radeon_surf *surface,
+ const struct pipe_resource *ptex, enum radeon_surf_mode array_mode,
+ bool is_imported, bool is_scanout, bool is_flushed_depth,
+ bool tc_compatible_htile)
{
- if (sscreen->info.chip_class >= GFX9) {
- if (metadata->u.gfx9.swizzle_mode > 0)
- *array_mode = RADEON_SURF_MODE_2D;
- else
- *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
- metadata->u.gfx9.swizzle_mode % 4 == 2;
-
- surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
-
- if (metadata->u.gfx9.dcc_offset_256B) {
- surf->u.gfx9.display_dcc_pitch_max = metadata->u.gfx9.dcc_pitch_max;
- assert(metadata->u.gfx9.dcc_independent_64B == 1);
- }
- } else {
- surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
- surf->u.legacy.bankw = metadata->u.legacy.bankw;
- surf->u.legacy.bankh = metadata->u.legacy.bankh;
- surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
- surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
- surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
-
- if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
- *array_mode = RADEON_SURF_MODE_2D;
- else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
- *array_mode = RADEON_SURF_MODE_1D;
- else
- *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- *is_scanout = metadata->u.legacy.scanout;
- }
+ const struct util_format_description *desc = util_format_description(ptex->format);
+ bool is_depth, is_stencil;
+ int r;
+ unsigned bpe, flags = 0;
+
+ is_depth = util_format_has_depth(desc);
+ is_stencil = util_format_has_stencil(desc);
+
+ if (!is_flushed_depth && ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+ bpe = 4; /* stencil is allocated separately */
+ } else {
+ bpe = util_format_get_blocksize(ptex->format);
+ assert(util_is_power_of_two_or_zero(bpe));
+ }
+
+ if (!is_flushed_depth && is_depth) {
+ flags |= RADEON_SURF_ZBUFFER;
+
+ if (sscreen->debug_flags & DBG(NO_HYPERZ)) {
+ flags |= RADEON_SURF_NO_HTILE;
+ } else if (tc_compatible_htile &&
+ (sscreen->info.chip_class >= GFX9 || array_mode == RADEON_SURF_MODE_2D)) {
+ /* TC-compatible HTILE only supports Z32_FLOAT.
+ * GFX9 also supports Z16_UNORM.
+ * On GFX8, promote Z16 to Z32. DB->CB copies will convert
+ * the format for transfers.
+ */
+ if (sscreen->info.chip_class == GFX8)
+ bpe = 4;
+
+ flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
+ }
+
+ if (is_stencil)
+ flags |= RADEON_SURF_SBUFFER;
+ }
+
+ if (sscreen->info.chip_class >= GFX8 &&
+ (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
+ (sscreen->info.chip_class < GFX10_3 &&
+ ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT) ||
+ (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
+ if (sscreen->info.family == CHIP_STONEY && bpe == 16 && ptex->nr_samples >= 2)
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ /* GFX8: DCC clear for 4x and 8x MSAA array textures unimplemented. */
+ if (sscreen->info.chip_class == GFX8 && ptex->nr_storage_samples >= 4 && ptex->array_size > 1)
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
+ if (sscreen->info.chip_class == GFX9 &&
+ (ptex->nr_storage_samples >= 4 ||
+ (sscreen->info.family == CHIP_RAVEN && ptex->nr_storage_samples >= 2 && bpe < 4)))
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ /* TODO: GFX10: DCC causes corruption with MSAA. */
+ if (sscreen->info.chip_class >= GFX10 && ptex->nr_storage_samples >= 2)
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ /* Shared textures must always set up DCC.
+ * If it's not present, it will be disabled by
+ * si_get_opaque_metadata later.
+ */
+ if (!is_imported && (sscreen->debug_flags & DBG(NO_DCC)))
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ if (is_scanout) {
+ /* This should catch bugs in gallium users setting incorrect flags. */
+ assert(ptex->nr_samples <= 1 && ptex->array_size == 1 && ptex->depth0 == 1 &&
+ ptex->last_level == 0 && !(flags & RADEON_SURF_Z_OR_SBUFFER));
+
+ flags |= RADEON_SURF_SCANOUT;
+ }
+
+ if (ptex->bind & PIPE_BIND_SHARED)
+ flags |= RADEON_SURF_SHAREABLE;
+ if (is_imported)
+ flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
+ if (sscreen->debug_flags & DBG(NO_FMASK))
+ flags |= RADEON_SURF_NO_FMASK;
+
+ if (sscreen->info.chip_class == GFX9 && (ptex->flags & SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE)) {
+ flags |= RADEON_SURF_FORCE_MICRO_TILE_MODE;
+ surface->micro_tile_mode = SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(ptex->flags);
+ }
+
+ if (ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING) {
+ flags |= RADEON_SURF_FORCE_SWIZZLE_MODE;
+
+ if (sscreen->info.chip_class >= GFX10)
+ surface->u.gfx9.surf.swizzle_mode = ADDR_SW_64KB_R_X;
+ }
+
+ r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe, array_mode, surface);
+ if (r) {
+ return r;
+ }
+
+ return 0;
}
-void si_eliminate_fast_color_clear(struct si_context *sctx,
- struct si_texture *tex)
+void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex,
+ bool *ctx_flushed)
{
- struct si_screen *sscreen = sctx->screen;
- struct pipe_context *ctx = &sctx->b;
-
- if (ctx == sscreen->aux_context)
- mtx_lock(&sscreen->aux_context_lock);
-
- unsigned n = sctx->num_decompress_calls;
- ctx->flush_resource(ctx, &tex->buffer.b.b);
-
- /* Flush only if any fast clear elimination took place. */
- if (n != sctx->num_decompress_calls)
- ctx->flush(ctx, NULL, 0);
-
- if (ctx == sscreen->aux_context)
- mtx_unlock(&sscreen->aux_context_lock);
+ struct si_screen *sscreen = sctx->screen;
+ struct pipe_context *ctx = &sctx->b;
+
+ if (ctx == sscreen->aux_context)
+ simple_mtx_lock(&sscreen->aux_context_lock);
+
+ unsigned n = sctx->num_decompress_calls;
+ ctx->flush_resource(ctx, &tex->buffer.b.b);
+
+ /* Flush only if any fast clear elimination took place. */
+ bool flushed = false;
+ if (n != sctx->num_decompress_calls)
+ {
+ ctx->flush(ctx, NULL, 0);
+ flushed = true;
+ }
+ if (ctx_flushed)
+ *ctx_flushed = flushed;
+
+ if (ctx == sscreen->aux_context)
+ simple_mtx_unlock(&sscreen->aux_context_lock);
}
-void si_texture_discard_cmask(struct si_screen *sscreen,
- struct si_texture *tex)
+void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex)
{
- if (!tex->cmask_buffer)
- return;
+ if (!tex->cmask_buffer)
+ return;
- assert(tex->buffer.b.b.nr_samples <= 1);
+ assert(tex->buffer.b.b.nr_samples <= 1);
- /* Disable CMASK. */
- tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
- tex->dirty_level_mask = 0;
+ /* Disable CMASK. */
+ tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
+ tex->dirty_level_mask = 0;
- tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
+ tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
- if (tex->cmask_buffer != &tex->buffer)
- si_resource_reference(&tex->cmask_buffer, NULL);
+ if (tex->cmask_buffer != &tex->buffer)
+ si_resource_reference(&tex->cmask_buffer, NULL);
- tex->cmask_buffer = NULL;
+ tex->cmask_buffer = NULL;
- /* Notify all contexts about the change. */
- p_atomic_inc(&sscreen->dirty_tex_counter);
- p_atomic_inc(&sscreen->compressed_colortex_counter);
+ /* Notify all contexts about the change. */
+ p_atomic_inc(&sscreen->dirty_tex_counter);
+ p_atomic_inc(&sscreen->compressed_colortex_counter);
}
static bool si_can_disable_dcc(struct si_texture *tex)
{
- /* We can't disable DCC if it can be written by another process. */
- return tex->surface.dcc_offset &&
- (!tex->buffer.b.is_shared ||
- !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
+ /* We can't disable DCC if it can be written by another process. */
+ return tex->surface.dcc_offset &&
+ (!tex->buffer.b.is_shared ||
+ !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
}
-static void si_texture_zero_dcc_fields(struct si_texture *tex)
+static bool si_texture_discard_dcc(struct si_screen *sscreen, struct si_texture *tex)
{
- tex->surface.dcc_offset = 0;
- tex->surface.display_dcc_offset = 0;
- tex->surface.dcc_retile_map_offset = 0;
-}
+ if (!si_can_disable_dcc(tex))
+ return false;
-static bool si_texture_discard_dcc(struct si_screen *sscreen,
- struct si_texture *tex)
-{
- if (!si_can_disable_dcc(tex)) {
- assert(tex->surface.display_dcc_offset == 0);
- return false;
- }
-
- assert(tex->dcc_separate_buffer == NULL);
+ assert(tex->dcc_separate_buffer == NULL);
- /* Disable DCC. */
- si_texture_zero_dcc_fields(tex);
+ /* Disable DCC. */
+ ac_surface_zero_dcc_fields(&tex->surface);
- /* Notify all contexts about the change. */
- p_atomic_inc(&sscreen->dirty_tex_counter);
- return true;
+ /* Notify all contexts about the change. */
+ p_atomic_inc(&sscreen->dirty_tex_counter);
+ return true;
}
/**
* \param sctx the current context if you have one, or sscreen->aux_context
* if you don't.
*/
-bool si_texture_disable_dcc(struct si_context *sctx,
- struct si_texture *tex)
+bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex)
{
- struct si_screen *sscreen = sctx->screen;
+ struct si_screen *sscreen = sctx->screen;
- if (!sctx->has_graphics)
- return si_texture_discard_dcc(sscreen, tex);
+ if (!sctx->has_graphics)
+ return si_texture_discard_dcc(sscreen, tex);
- if (!si_can_disable_dcc(tex))
- return false;
+ if (!si_can_disable_dcc(tex))
+ return false;
- if (&sctx->b == sscreen->aux_context)
- mtx_lock(&sscreen->aux_context_lock);
+ if (&sctx->b == sscreen->aux_context)
+ simple_mtx_lock(&sscreen->aux_context_lock);
- /* Decompress DCC. */
- si_decompress_dcc(sctx, tex);
- sctx->b.flush(&sctx->b, NULL, 0);
+ /* Decompress DCC. */
+ si_decompress_dcc(sctx, tex);
+ sctx->b.flush(&sctx->b, NULL, 0);
- if (&sctx->b == sscreen->aux_context)
- mtx_unlock(&sscreen->aux_context_lock);
+ if (&sctx->b == sscreen->aux_context)
+ simple_mtx_unlock(&sscreen->aux_context_lock);
- return si_texture_discard_dcc(sscreen, tex);
+ return si_texture_discard_dcc(sscreen, tex);
}
-static void si_reallocate_texture_inplace(struct si_context *sctx,
- struct si_texture *tex,
- unsigned new_bind_flag,
- bool invalidate_storage)
+static void si_reallocate_texture_inplace(struct si_context *sctx, struct si_texture *tex,
+ unsigned new_bind_flag, bool invalidate_storage)
{
- struct pipe_screen *screen = sctx->b.screen;
- struct si_texture *new_tex;
- struct pipe_resource templ = tex->buffer.b.b;
- unsigned i;
-
- templ.bind |= new_bind_flag;
-
- if (tex->buffer.b.is_shared)
- return;
-
- if (new_bind_flag == PIPE_BIND_LINEAR) {
- if (tex->surface.is_linear)
- return;
-
- /* This fails with MSAA, depth, and compressed textures. */
- if (si_choose_tiling(sctx->screen, &templ, false) !=
- RADEON_SURF_MODE_LINEAR_ALIGNED)
- return;
- }
-
- new_tex = (struct si_texture*)screen->resource_create(screen, &templ);
- if (!new_tex)
- return;
-
- /* Copy the pixels to the new texture. */
- if (!invalidate_storage) {
- for (i = 0; i <= templ.last_level; i++) {
- struct pipe_box box;
-
- u_box_3d(0, 0, 0,
- u_minify(templ.width0, i), u_minify(templ.height0, i),
- util_num_layers(&templ, i), &box);
-
- sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0,
- &tex->buffer.b.b, i, &box);
- }
- }
-
- if (new_bind_flag == PIPE_BIND_LINEAR) {
- si_texture_discard_cmask(sctx->screen, tex);
- si_texture_discard_dcc(sctx->screen, tex);
- }
-
- /* Replace the structure fields of tex. */
- tex->buffer.b.b.bind = templ.bind;
- pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
- tex->buffer.gpu_address = new_tex->buffer.gpu_address;
- tex->buffer.vram_usage = new_tex->buffer.vram_usage;
- tex->buffer.gart_usage = new_tex->buffer.gart_usage;
- tex->buffer.bo_size = new_tex->buffer.bo_size;
- tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
- tex->buffer.domains = new_tex->buffer.domains;
- tex->buffer.flags = new_tex->buffer.flags;
-
- tex->surface = new_tex->surface;
- si_texture_reference(&tex->flushed_depth_texture,
- new_tex->flushed_depth_texture);
-
- tex->surface.fmask_offset = new_tex->surface.fmask_offset;
- tex->surface.cmask_offset = new_tex->surface.cmask_offset;
- tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
-
- if (tex->cmask_buffer == &tex->buffer)
- tex->cmask_buffer = NULL;
- else
- si_resource_reference(&tex->cmask_buffer, NULL);
-
- if (new_tex->cmask_buffer == &new_tex->buffer)
- tex->cmask_buffer = &tex->buffer;
- else
- si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
-
- tex->surface.dcc_offset = new_tex->surface.dcc_offset;
- tex->cb_color_info = new_tex->cb_color_info;
- memcpy(tex->color_clear_value, new_tex->color_clear_value,
- sizeof(tex->color_clear_value));
- tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
-
- tex->surface.htile_offset = new_tex->surface.htile_offset;
- tex->depth_clear_value = new_tex->depth_clear_value;
- tex->dirty_level_mask = new_tex->dirty_level_mask;
- tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
- tex->db_render_format = new_tex->db_render_format;
- tex->stencil_clear_value = new_tex->stencil_clear_value;
- tex->tc_compatible_htile = new_tex->tc_compatible_htile;
- tex->depth_cleared = new_tex->depth_cleared;
- tex->stencil_cleared = new_tex->stencil_cleared;
- tex->upgraded_depth = new_tex->upgraded_depth;
- tex->db_compatible = new_tex->db_compatible;
- tex->can_sample_z = new_tex->can_sample_z;
- tex->can_sample_s = new_tex->can_sample_s;
-
- tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
- tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
- si_resource_reference(&tex->dcc_separate_buffer,
- new_tex->dcc_separate_buffer);
- si_resource_reference(&tex->last_dcc_separate_buffer,
- new_tex->last_dcc_separate_buffer);
-
- if (new_bind_flag == PIPE_BIND_LINEAR) {
- assert(!tex->surface.htile_offset);
- assert(!tex->cmask_buffer);
- assert(!tex->surface.fmask_size);
- assert(!tex->surface.dcc_offset);
- assert(!tex->is_depth);
- }
-
- si_texture_reference(&new_tex, NULL);
-
- p_atomic_inc(&sctx->screen->dirty_tex_counter);
+ struct pipe_screen *screen = sctx->b.screen;
+ struct si_texture *new_tex;
+ struct pipe_resource templ = tex->buffer.b.b;
+ unsigned i;
+
+ templ.bind |= new_bind_flag;
+
+ if (tex->buffer.b.is_shared || tex->num_planes > 1)
+ return;
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ if (tex->surface.is_linear)
+ return;
+
+ /* This fails with MSAA, depth, and compressed textures. */
+ if (si_choose_tiling(sctx->screen, &templ, false) != RADEON_SURF_MODE_LINEAR_ALIGNED)
+ return;
+ }
+
+ new_tex = (struct si_texture *)screen->resource_create(screen, &templ);
+ if (!new_tex)
+ return;
+
+ /* Copy the pixels to the new texture. */
+ if (!invalidate_storage) {
+ for (i = 0; i <= templ.last_level; i++) {
+ struct pipe_box box;
+
+ u_box_3d(0, 0, 0, u_minify(templ.width0, i), u_minify(templ.height0, i),
+ util_num_layers(&templ, i), &box);
+
+ sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0, &tex->buffer.b.b, i, &box);
+ }
+ }
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ si_texture_discard_cmask(sctx->screen, tex);
+ si_texture_discard_dcc(sctx->screen, tex);
+ }
+
+ /* Replace the structure fields of tex. */
+ tex->buffer.b.b.bind = templ.bind;
+ pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
+ tex->buffer.gpu_address = new_tex->buffer.gpu_address;
+ tex->buffer.vram_usage = new_tex->buffer.vram_usage;
+ tex->buffer.gart_usage = new_tex->buffer.gart_usage;
+ tex->buffer.bo_size = new_tex->buffer.bo_size;
+ tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
+ tex->buffer.domains = new_tex->buffer.domains;
+ tex->buffer.flags = new_tex->buffer.flags;
+
+ tex->surface = new_tex->surface;
+ si_texture_reference(&tex->flushed_depth_texture, new_tex->flushed_depth_texture);
+
+ tex->surface.fmask_offset = new_tex->surface.fmask_offset;
+ tex->surface.cmask_offset = new_tex->surface.cmask_offset;
+ tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
+
+ if (tex->cmask_buffer == &tex->buffer)
+ tex->cmask_buffer = NULL;
+ else
+ si_resource_reference(&tex->cmask_buffer, NULL);
+
+ if (new_tex->cmask_buffer == &new_tex->buffer)
+ tex->cmask_buffer = &tex->buffer;
+ else
+ si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
+
+ tex->surface.dcc_offset = new_tex->surface.dcc_offset;
+ tex->cb_color_info = new_tex->cb_color_info;
+ memcpy(tex->color_clear_value, new_tex->color_clear_value, sizeof(tex->color_clear_value));
+ tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
+
+ tex->surface.htile_offset = new_tex->surface.htile_offset;
+ tex->depth_clear_value = new_tex->depth_clear_value;
+ tex->dirty_level_mask = new_tex->dirty_level_mask;
+ tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
+ tex->db_render_format = new_tex->db_render_format;
+ tex->stencil_clear_value = new_tex->stencil_clear_value;
+ tex->tc_compatible_htile = new_tex->tc_compatible_htile;
+ tex->depth_cleared = new_tex->depth_cleared;
+ tex->stencil_cleared = new_tex->stencil_cleared;
+ tex->upgraded_depth = new_tex->upgraded_depth;
+ tex->db_compatible = new_tex->db_compatible;
+ tex->can_sample_z = new_tex->can_sample_z;
+ tex->can_sample_s = new_tex->can_sample_s;
+
+ tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
+ tex->displayable_dcc_dirty = new_tex->displayable_dcc_dirty;
+ tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
+ si_resource_reference(&tex->dcc_separate_buffer, new_tex->dcc_separate_buffer);
+ si_resource_reference(&tex->last_dcc_separate_buffer, new_tex->last_dcc_separate_buffer);
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ assert(!tex->surface.htile_offset);
+ assert(!tex->cmask_buffer);
+ assert(!tex->surface.fmask_size);
+ assert(!tex->surface.dcc_offset);
+ assert(!tex->is_depth);
+ }
+
+ si_texture_reference(&new_tex, NULL);
+
+ p_atomic_inc(&sctx->screen->dirty_tex_counter);
}
-static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
+static void si_set_tex_bo_metadata(struct si_screen *sscreen, struct si_texture *tex)
{
- return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
-}
+ struct pipe_resource *res = &tex->buffer.b.b;
+ struct radeon_bo_metadata md;
-static void si_set_tex_bo_metadata(struct si_screen *sscreen,
- struct si_texture *tex)
-{
- struct radeon_surf *surface = &tex->surface;
- struct pipe_resource *res = &tex->buffer.b.b;
- struct radeon_bo_metadata md;
-
- memset(&md, 0, sizeof(md));
-
- if (sscreen->info.chip_class >= GFX9) {
- md.u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
-
- if (tex->surface.dcc_offset && !tex->dcc_separate_buffer) {
- uint64_t dcc_offset =
- tex->surface.display_dcc_offset ? tex->surface.display_dcc_offset
- : tex->surface.dcc_offset;
-
- assert((dcc_offset >> 8) != 0 && (dcc_offset >> 8) < (1 << 24));
- md.u.gfx9.dcc_offset_256B = dcc_offset >> 8;
- md.u.gfx9.dcc_pitch_max = tex->surface.u.gfx9.display_dcc_pitch_max;
- md.u.gfx9.dcc_independent_64B = 1;
- }
- } else {
- md.u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
- md.u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
- md.u.legacy.pipe_config = surface->u.legacy.pipe_config;
- md.u.legacy.bankw = surface->u.legacy.bankw;
- md.u.legacy.bankh = surface->u.legacy.bankh;
- md.u.legacy.tile_split = surface->u.legacy.tile_split;
- md.u.legacy.mtilea = surface->u.legacy.mtilea;
- md.u.legacy.num_banks = surface->u.legacy.num_banks;
- md.u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
- md.u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
- }
-
- assert(tex->dcc_separate_buffer == NULL);
- assert(tex->surface.fmask_size == 0);
-
- /* Metadata image format format version 1:
- * [0] = 1 (metadata format identifier)
- * [1] = (VENDOR_ID << 16) | PCI_ID
- * [2:9] = image descriptor for the whole resource
- * [2] is always 0, because the base address is cleared
- * [9] is the DCC offset bits [39:8] from the beginning of
- * the buffer
- * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
- */
-
- md.metadata[0] = 1; /* metadata image format version 1 */
-
- /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
- md.metadata[1] = si_get_bo_metadata_word1(sscreen);
-
- static const unsigned char swizzle[] = {
- PIPE_SWIZZLE_X,
- PIPE_SWIZZLE_Y,
- PIPE_SWIZZLE_Z,
- PIPE_SWIZZLE_W
- };
- bool is_array = util_texture_is_array(res->target);
- uint32_t desc[8];
-
- sscreen->make_texture_descriptor(sscreen, tex, true,
- res->target, res->format,
- swizzle, 0, res->last_level, 0,
- is_array ? res->array_size - 1 : 0,
- res->width0, res->height0, res->depth0,
- desc, NULL);
-
- si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0],
- 0, 0, tex->surface.blk_w, false, desc);
-
- /* Clear the base address and set the relative DCC offset. */
- desc[0] = 0;
- desc[1] &= C_008F14_BASE_ADDRESS_HI;
-
- switch (sscreen->info.chip_class) {
- case GFX6:
- case GFX7:
- break;
- case GFX8:
- desc[7] = tex->surface.dcc_offset >> 8;
- break;
- case GFX9:
- desc[7] = tex->surface.dcc_offset >> 8;
- desc[5] &= C_008F24_META_DATA_ADDRESS;
- desc[5] |= S_008F24_META_DATA_ADDRESS(tex->surface.dcc_offset >> 40);
- break;
- case GFX10:
- desc[6] &= C_00A018_META_DATA_ADDRESS_LO;
- desc[6] |= S_00A018_META_DATA_ADDRESS_LO(tex->surface.dcc_offset >> 8);
- desc[7] = tex->surface.dcc_offset >> 16;
- break;
- default:
- assert(0);
- }
-
-
- /* Dwords [2:9] contain the image descriptor. */
- memcpy(&md.metadata[2], desc, sizeof(desc));
- md.size_metadata = 10 * 4;
-
- /* Dwords [10:..] contain the mipmap level offsets. */
- if (sscreen->info.chip_class <= GFX8) {
- for (unsigned i = 0; i <= res->last_level; i++)
- md.metadata[10+i] = tex->surface.u.legacy.level[i].offset >> 8;
-
- md.size_metadata += (1 + res->last_level) * 4;
- }
-
- sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md);
+ memset(&md, 0, sizeof(md));
+
+ assert(tex->dcc_separate_buffer == NULL);
+ assert(tex->surface.fmask_size == 0);
+
+ static const unsigned char swizzle[] = {PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z,
+ PIPE_SWIZZLE_W};
+ bool is_array = util_texture_is_array(res->target);
+ uint32_t desc[8];
+
+ sscreen->make_texture_descriptor(sscreen, tex, true, res->target, res->format, swizzle, 0,
+ res->last_level, 0, is_array ? res->array_size - 1 : 0,
+ res->width0, res->height0, res->depth0, desc, NULL);
+ si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0], 0, 0,
+ tex->surface.blk_w, false, false, desc);
+
+ ac_surface_get_umd_metadata(&sscreen->info, &tex->surface,
+ tex->buffer.b.b.last_level + 1,
+ desc, &md.size_metadata, md.metadata);
+ sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md, &tex->surface);
}
-static bool si_read_tex_bo_metadata(struct si_screen *sscreen,
- struct si_texture *tex,
- struct radeon_bo_metadata *md)
+static bool si_has_displayable_dcc(struct si_texture *tex)
{
- uint32_t *desc = &md->metadata[2];
-
- if (md->size_metadata < 10 * 4 || /* at least 2(header) + 8(desc) dwords */
- md->metadata[0] == 0 || /* invalid version number */
- md->metadata[1] != si_get_bo_metadata_word1(sscreen)) /* invalid PCI ID */ {
- /* Disable DCC because it might not be enabled. */
- si_texture_zero_dcc_fields(tex);
-
- /* Don't report an error if the texture comes from an incompatible driver,
- * but this might not work.
- */
- return true;
- }
-
- /* Validate that sample counts and the number of mipmap levels match. */
- unsigned last_level = G_008F1C_LAST_LEVEL(desc[3]);
- unsigned type = G_008F1C_TYPE(desc[3]);
-
- if (type == V_008F1C_SQ_RSRC_IMG_2D_MSAA ||
- type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
- unsigned log_samples =
- util_logbase2(MAX2(1, tex->buffer.b.b.nr_storage_samples));
-
- if (last_level != log_samples) {
- fprintf(stderr, "radeonsi: invalid MSAA texture import, "
- "metadata has log2(samples) = %u, the caller set %u\n",
- last_level, log_samples);
- return false;
- }
- } else {
- if (last_level != tex->buffer.b.b.last_level) {
- fprintf(stderr, "radeonsi: invalid mipmapped texture import, "
- "metadata has last_level = %u, the caller set %u\n",
- last_level, tex->buffer.b.b.last_level);
- return false;
- }
- }
-
- if (sscreen->info.chip_class >= GFX8 &&
- G_008F28_COMPRESSION_EN(desc[6])) {
- /* Read DCC information.
- *
- * Some state trackers don't set the SCANOUT flag when
- * importing displayable images, which affects PIPE_ALIGNED
- * and RB_ALIGNED, so we need to recover them here.
- */
- switch (sscreen->info.chip_class) {
- case GFX8:
- tex->surface.dcc_offset = (uint64_t)desc[7] << 8;
- break;
-
- case GFX9:
- tex->surface.dcc_offset =
- ((uint64_t)desc[7] << 8) |
- ((uint64_t)G_008F24_META_DATA_ADDRESS(desc[5]) << 40);
- tex->surface.u.gfx9.dcc.pipe_aligned =
- G_008F24_META_PIPE_ALIGNED(desc[5]);
- tex->surface.u.gfx9.dcc.rb_aligned =
- G_008F24_META_RB_ALIGNED(desc[5]);
-
- /* If DCC is unaligned, this can only be a displayable image. */
- if (!tex->surface.u.gfx9.dcc.pipe_aligned &&
- !tex->surface.u.gfx9.dcc.rb_aligned)
- tex->surface.is_displayable = true;
- break;
-
- case GFX10:
- tex->surface.dcc_offset =
- ((uint64_t)G_00A018_META_DATA_ADDRESS_LO(desc[6]) << 8) |
- ((uint64_t)desc[7] << 16);
- tex->surface.u.gfx9.dcc.pipe_aligned =
- G_00A018_META_PIPE_ALIGNED(desc[6]);
- break;
-
- default:
- assert(0);
- return false;
- }
- } else {
- /* Disable DCC. dcc_offset is always set by texture_from_handle
- * and must be cleared here.
- */
- si_texture_zero_dcc_fields(tex);
- }
-
- return true;
+ struct si_screen *sscreen = (struct si_screen *)tex->buffer.b.b.screen;
+
+ if (sscreen->info.chip_class <= GFX8)
+ return false;
+
+ return tex->surface.is_displayable && tex->surface.dcc_offset;
}
-static bool si_has_displayable_dcc(struct si_texture *tex)
+static bool si_resource_get_param(struct pipe_screen *screen, struct pipe_context *context,
+ struct pipe_resource *resource, unsigned plane, unsigned layer,
+ enum pipe_resource_param param, unsigned handle_usage,
+ uint64_t *value)
{
- struct si_screen *sscreen = (struct si_screen*)tex->buffer.b.b.screen;
-
- if (sscreen->info.chip_class <= GFX8)
- return false;
-
- /* This needs a cache flush before scanout.
- * (it can't be scanned out and rendered to simultaneously)
- */
- if (sscreen->info.use_display_dcc_unaligned &&
- tex->surface.dcc_offset &&
- !tex->surface.u.gfx9.dcc.pipe_aligned &&
- !tex->surface.u.gfx9.dcc.rb_aligned)
- return true;
-
- /* This needs an explicit flush (flush_resource). */
- if (sscreen->info.use_display_dcc_with_retile_blit &&
- tex->surface.display_dcc_offset)
- return true;
-
- return false;
+ for (unsigned i = 0; i < plane; i++)
+ resource = resource->next;
+
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ struct si_texture *tex = (struct si_texture *)resource;
+ struct winsys_handle whandle;
+
+ switch (param) {
+ case PIPE_RESOURCE_PARAM_NPLANES:
+ *value = resource->target == PIPE_BUFFER ? 1 : tex->num_planes;
+ return true;
+
+ case PIPE_RESOURCE_PARAM_STRIDE:
+ if (resource->target == PIPE_BUFFER)
+ *value = 0;
+ else if (sscreen->info.chip_class >= GFX9)
+ *value = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
+ else
+ *value = tex->surface.u.legacy.level[0].nblk_x * tex->surface.bpe;
+ return true;
+
+ case PIPE_RESOURCE_PARAM_OFFSET:
+ if (resource->target == PIPE_BUFFER)
+ *value = 0;
+ else if (sscreen->info.chip_class >= GFX9)
+ *value = tex->surface.u.gfx9.surf_offset + layer * tex->surface.u.gfx9.surf_slice_size;
+ else
+ *value = tex->surface.u.legacy.level[0].offset +
+ layer * (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
+ return true;
+
+ case PIPE_RESOURCE_PARAM_MODIFIER:
+ *value = DRM_FORMAT_MOD_INVALID;
+ return true;
+
+ case PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED:
+ case PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS:
+ case PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD:
+ memset(&whandle, 0, sizeof(whandle));
+
+ if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED)
+ whandle.type = WINSYS_HANDLE_TYPE_SHARED;
+ else if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS)
+ whandle.type = WINSYS_HANDLE_TYPE_KMS;
+ else if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD)
+ whandle.type = WINSYS_HANDLE_TYPE_FD;
+
+ if (!screen->resource_get_handle(screen, context, resource, &whandle, handle_usage))
+ return false;
+
+ *value = whandle.handle;
+ return true;
+ }
+ return false;
}
-static void si_texture_get_info(struct pipe_screen* screen,
- struct pipe_resource *resource,
- unsigned *pstride,
- unsigned *poffset)
+static void si_texture_get_info(struct pipe_screen *screen, struct pipe_resource *resource,
+ unsigned *pstride, unsigned *poffset)
{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct si_texture *tex = (struct si_texture*)resource;
- unsigned stride = 0;
- unsigned offset = 0;
-
- if (!sscreen || !tex)
- return;
-
- if (resource->target != PIPE_BUFFER) {
- if (sscreen->info.chip_class >= GFX9) {
- offset = tex->surface.u.gfx9.surf_offset;
- stride = tex->surface.u.gfx9.surf_pitch *
- tex->surface.bpe;
- } else {
- offset = tex->surface.u.legacy.level[0].offset;
- stride = tex->surface.u.legacy.level[0].nblk_x *
- tex->surface.bpe;
- }
- }
-
- if (pstride)
- *pstride = stride;
-
- if (poffset)
- *poffset = offset;
+ uint64_t value;
+
+ if (pstride) {
+ si_resource_get_param(screen, NULL, resource, 0, 0, PIPE_RESOURCE_PARAM_STRIDE, 0, &value);
+ *pstride = value;
+ }
+
+ if (poffset) {
+ si_resource_get_param(screen, NULL, resource, 0, 0, PIPE_RESOURCE_PARAM_OFFSET, 0, &value);
+ *poffset = value;
+ }
}
-static bool si_texture_get_handle(struct pipe_screen* screen,
- struct pipe_context *ctx,
- struct pipe_resource *resource,
- struct winsys_handle *whandle,
- unsigned usage)
+static bool si_texture_get_handle(struct pipe_screen *screen, struct pipe_context *ctx,
+ struct pipe_resource *resource, struct winsys_handle *whandle,
+ unsigned usage)
{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct si_context *sctx;
- struct si_resource *res = si_resource(resource);
- struct si_texture *tex = (struct si_texture*)resource;
- bool update_metadata = false;
- unsigned stride, offset, slice_size;
- bool flush = false;
-
- ctx = threaded_context_unwrap_sync(ctx);
- sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
-
- if (resource->target != PIPE_BUFFER) {
- /* This is not supported now, but it might be required for OpenCL
- * interop in the future.
- */
- if (resource->nr_samples > 1 || tex->is_depth)
- return false;
-
- /* Move a suballocated texture into a non-suballocated allocation. */
- if (sscreen->ws->buffer_is_suballocated(res->buf) ||
- tex->surface.tile_swizzle ||
- (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
- sscreen->info.has_local_buffers)) {
- assert(!res->b.is_shared);
- si_reallocate_texture_inplace(sctx, tex,
- PIPE_BIND_SHARED, false);
- flush = true;
- assert(res->b.b.bind & PIPE_BIND_SHARED);
- assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
- assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
- assert(tex->surface.tile_swizzle == 0);
- }
-
- /* Since shader image stores don't support DCC on GFX8,
- * disable it for external clients that want write
- * access.
- */
- if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->surface.dcc_offset) ||
- /* Displayable DCC requires an explicit flush. */
- (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
- si_has_displayable_dcc(tex))) {
- if (si_texture_disable_dcc(sctx, tex)) {
- update_metadata = true;
- /* si_texture_disable_dcc flushes the context */
- flush = false;
- }
- }
-
- if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
- (tex->cmask_buffer || tex->surface.dcc_offset)) {
- /* Eliminate fast clear (both CMASK and DCC) */
- si_eliminate_fast_color_clear(sctx, tex);
- /* eliminate_fast_color_clear flushes the context */
- flush = false;
-
- /* Disable CMASK if flush_resource isn't going
- * to be called.
- */
- if (tex->cmask_buffer)
- si_texture_discard_cmask(sscreen, tex);
- }
-
- /* Set metadata. */
- if (!res->b.is_shared || update_metadata)
- si_set_tex_bo_metadata(sscreen, tex);
-
- if (sscreen->info.chip_class >= GFX9) {
- slice_size = tex->surface.u.gfx9.surf_slice_size;
- } else {
- slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
- }
- } else {
- /* Buffer exports are for the OpenCL interop. */
- /* Move a suballocated buffer into a non-suballocated allocation. */
- if (sscreen->ws->buffer_is_suballocated(res->buf) ||
- /* A DMABUF export always fails if the BO is local. */
- (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
- sscreen->info.has_local_buffers)) {
- assert(!res->b.is_shared);
-
- /* Allocate a new buffer with PIPE_BIND_SHARED. */
- struct pipe_resource templ = res->b.b;
- templ.bind |= PIPE_BIND_SHARED;
-
- struct pipe_resource *newb =
- screen->resource_create(screen, &templ);
- if (!newb)
- return false;
-
- /* Copy the old buffer contents to the new one. */
- struct pipe_box box;
- u_box_1d(0, newb->width0, &box);
- sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0,
- &res->b.b, 0, &box);
- flush = true;
- /* Move the new buffer storage to the old pipe_resource. */
- si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
- pipe_resource_reference(&newb, NULL);
-
- assert(res->b.b.bind & PIPE_BIND_SHARED);
- assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
- }
-
- /* Buffers */
- slice_size = 0;
- }
-
- si_texture_get_info(screen, resource, &stride, &offset);
-
- if (flush)
- sctx->b.flush(&sctx->b, NULL, 0);
-
- if (res->b.is_shared) {
- /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
- * doesn't set it.
- */
- res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
- if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
- res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
- } else {
- res->b.is_shared = true;
- res->external_usage = usage;
- }
-
- whandle->stride = stride;
- whandle->offset = offset + slice_size * whandle->layer;
-
- return sscreen->ws->buffer_get_handle(sscreen->ws, res->buf, whandle);
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ struct si_context *sctx;
+ struct si_resource *res = si_resource(resource);
+ struct si_texture *tex = (struct si_texture *)resource;
+ bool update_metadata = false;
+ unsigned stride, offset, slice_size;
+ bool flush = false;
+
+ ctx = threaded_context_unwrap_sync(ctx);
+ sctx = (struct si_context *)(ctx ? ctx : sscreen->aux_context);
+
+ if (resource->target != PIPE_BUFFER) {
+ /* Individual planes are chained pipe_resource instances. */
+ for (unsigned i = 0; i < whandle->plane; i++) {
+ resource = resource->next;
+ res = si_resource(resource);
+ tex = (struct si_texture *)resource;
+ }
+
+ /* This is not supported now, but it might be required for OpenCL
+ * interop in the future.
+ */
+ if (resource->nr_samples > 1 || tex->is_depth)
+ return false;
+
+ /* Move a suballocated texture into a non-suballocated allocation. */
+ if (sscreen->ws->buffer_is_suballocated(res->buf) || tex->surface.tile_swizzle ||
+ (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
+ sscreen->info.has_local_buffers)) {
+ assert(!res->b.is_shared);
+ si_reallocate_texture_inplace(sctx, tex, PIPE_BIND_SHARED, false);
+ flush = true;
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
+ assert(tex->surface.tile_swizzle == 0);
+ }
+
+ /* Since shader image stores don't support DCC on GFX8,
+ * disable it for external clients that want write
+ * access.
+ */
+ if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->surface.dcc_offset) ||
+ /* Displayable DCC requires an explicit flush. */
+ (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) && si_has_displayable_dcc(tex))) {
+ if (si_texture_disable_dcc(sctx, tex)) {
+ update_metadata = true;
+ /* si_texture_disable_dcc flushes the context */
+ flush = false;
+ }
+ }
+
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
+ (tex->cmask_buffer || tex->surface.dcc_offset)) {
+ /* Eliminate fast clear (both CMASK and DCC) */
+ bool flushed;
+ si_eliminate_fast_color_clear(sctx, tex, &flushed);
+ /* eliminate_fast_color_clear sometimes flushes the context */
+ if (flushed)
+ flush = false;
+
+ /* Disable CMASK if flush_resource isn't going
+ * to be called.
+ */
+ if (tex->cmask_buffer)
+ si_texture_discard_cmask(sscreen, tex);
+ }
+
+ /* Set metadata. */
+ if ((!res->b.is_shared || update_metadata) && whandle->offset == 0)
+ si_set_tex_bo_metadata(sscreen, tex);
+
+ if (sscreen->info.chip_class >= GFX9) {
+ slice_size = tex->surface.u.gfx9.surf_slice_size;
+ } else {
+ slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
+ }
+ } else {
+ /* Buffer exports are for the OpenCL interop. */
+ /* Move a suballocated buffer into a non-suballocated allocation. */
+ if (sscreen->ws->buffer_is_suballocated(res->buf) ||
+ /* A DMABUF export always fails if the BO is local. */
+ (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
+ sscreen->info.has_local_buffers)) {
+ assert(!res->b.is_shared);
+
+ /* Allocate a new buffer with PIPE_BIND_SHARED. */
+ struct pipe_resource templ = res->b.b;
+ templ.bind |= PIPE_BIND_SHARED;
+
+ struct pipe_resource *newb = screen->resource_create(screen, &templ);
+ if (!newb)
+ return false;
+
+ /* Copy the old buffer contents to the new one. */
+ struct pipe_box box;
+ u_box_1d(0, newb->width0, &box);
+ sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0, &res->b.b, 0, &box);
+ flush = true;
+ /* Move the new buffer storage to the old pipe_resource. */
+ si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
+ pipe_resource_reference(&newb, NULL);
+
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ }
+
+ /* Buffers */
+ slice_size = 0;
+ }
+
+ si_texture_get_info(screen, resource, &stride, &offset);
+
+ if (flush)
+ sctx->b.flush(&sctx->b, NULL, 0);
+
+ if (res->b.is_shared) {
+ /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
+ * doesn't set it.
+ */
+ res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ } else {
+ res->b.is_shared = true;
+ res->external_usage = usage;
+ }
+
+ whandle->stride = stride;
+ whandle->offset = offset + slice_size * whandle->layer;
+
+ return sscreen->ws->buffer_get_handle(sscreen->ws, res->buf, whandle);
}
-static void si_texture_destroy(struct pipe_screen *screen,
- struct pipe_resource *ptex)
+static void si_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex)
{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct si_texture *tex = (struct si_texture*)ptex;
- struct si_resource *resource = &tex->buffer;
-
- if (sscreen->info.chip_class >= GFX9)
- free(tex->surface.u.gfx9.dcc_retile_map);
-
- si_texture_reference(&tex->flushed_depth_texture, NULL);
-
- if (tex->cmask_buffer != &tex->buffer) {
- si_resource_reference(&tex->cmask_buffer, NULL);
- }
- pb_reference(&resource->buf, NULL);
- si_resource_reference(&tex->dcc_separate_buffer, NULL);
- si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
- FREE(tex);
+ struct si_texture *tex = (struct si_texture *)ptex;
+ struct si_resource *resource = &tex->buffer;
+
+ si_texture_reference(&tex->flushed_depth_texture, NULL);
+
+ if (tex->cmask_buffer != &tex->buffer) {
+ si_resource_reference(&tex->cmask_buffer, NULL);
+ }
+ pb_reference(&resource->buf, NULL);
+ si_resource_reference(&tex->dcc_separate_buffer, NULL);
+ si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
+ FREE(tex);
}
static const struct u_resource_vtbl si_texture_vtbl;
-void si_print_texture_info(struct si_screen *sscreen,
- struct si_texture *tex, struct u_log_context *log)
+void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
+ struct u_log_context *log)
{
- int i;
-
- /* Common parameters. */
- u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
- "blk_h=%u, array_size=%u, last_level=%u, "
- "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
- tex->buffer.b.b.width0, tex->buffer.b.b.height0,
- tex->buffer.b.b.depth0, tex->surface.blk_w,
- tex->surface.blk_h,
- tex->buffer.b.b.array_size, tex->buffer.b.b.last_level,
- tex->surface.bpe, tex->buffer.b.b.nr_samples,
- tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
-
- if (sscreen->info.chip_class >= GFX9) {
- u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
- "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
- tex->surface.surf_size,
- tex->surface.u.gfx9.surf_slice_size,
- tex->surface.surf_alignment,
- tex->surface.u.gfx9.surf.swizzle_mode,
- tex->surface.u.gfx9.surf.epitch,
- tex->surface.u.gfx9.surf_pitch);
-
- if (tex->surface.fmask_offset) {
- u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
- "alignment=%u, swmode=%u, epitch=%u\n",
- tex->surface.fmask_offset,
- tex->surface.fmask_size,
- tex->surface.fmask_alignment,
- tex->surface.u.gfx9.fmask.swizzle_mode,
- tex->surface.u.gfx9.fmask.epitch);
- }
-
- if (tex->cmask_buffer) {
- u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, "
- "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
- tex->surface.cmask_offset,
- tex->surface.cmask_size,
- tex->surface.cmask_alignment,
- tex->surface.u.gfx9.cmask.rb_aligned,
- tex->surface.u.gfx9.cmask.pipe_aligned);
- }
-
- if (tex->surface.htile_offset) {
- u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
- "rb_aligned=%u, pipe_aligned=%u\n",
- tex->surface.htile_offset,
- tex->surface.htile_size,
- tex->surface.htile_alignment,
- tex->surface.u.gfx9.htile.rb_aligned,
- tex->surface.u.gfx9.htile.pipe_aligned);
- }
-
- if (tex->surface.dcc_offset) {
- u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
- "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
- tex->surface.dcc_offset, tex->surface.dcc_size,
- tex->surface.dcc_alignment,
- tex->surface.u.gfx9.display_dcc_pitch_max,
- tex->surface.num_dcc_levels);
- }
-
- if (tex->surface.u.gfx9.stencil_offset) {
- u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
- tex->surface.u.gfx9.stencil_offset,
- tex->surface.u.gfx9.stencil.swizzle_mode,
- tex->surface.u.gfx9.stencil.epitch);
- }
- return;
- }
-
- u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
- "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
- tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
- tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks, tex->surface.u.legacy.mtilea,
- tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
- (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
-
- if (tex->surface.fmask_offset)
- u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
- "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
- tex->surface.fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
- tex->surface.u.legacy.fmask.pitch_in_pixels,
- tex->surface.u.legacy.fmask.bankh,
- tex->surface.u.legacy.fmask.slice_tile_max,
- tex->surface.u.legacy.fmask.tiling_index);
-
- if (tex->cmask_buffer)
- u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, alignment=%u, "
- "slice_tile_max=%u\n",
- tex->surface.cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
- tex->surface.u.legacy.cmask_slice_tile_max);
-
- if (tex->surface.htile_offset)
- u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
- "alignment=%u, TC_compatible = %u\n",
- tex->surface.htile_offset, tex->surface.htile_size,
- tex->surface.htile_alignment,
- tex->tc_compatible_htile);
-
- if (tex->surface.dcc_offset) {
- u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
- tex->surface.dcc_offset, tex->surface.dcc_size,
- tex->surface.dcc_alignment);
- for (i = 0; i <= tex->buffer.b.b.last_level; i++)
- u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
- "fast_clear_size=%u\n",
- i, i < tex->surface.num_dcc_levels,
- tex->surface.u.legacy.level[i].dcc_offset,
- tex->surface.u.legacy.level[i].dcc_fast_clear_size);
- }
-
- for (i = 0; i <= tex->buffer.b.b.last_level; i++)
- u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
- "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "mode=%u, tiling_index = %u\n",
- i, tex->surface.u.legacy.level[i].offset,
- (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
- u_minify(tex->buffer.b.b.width0, i),
- u_minify(tex->buffer.b.b.height0, i),
- u_minify(tex->buffer.b.b.depth0, i),
- tex->surface.u.legacy.level[i].nblk_x,
- tex->surface.u.legacy.level[i].nblk_y,
- tex->surface.u.legacy.level[i].mode,
- tex->surface.u.legacy.tiling_index[i]);
-
- if (tex->surface.has_stencil) {
- u_log_printf(log, " StencilLayout: tilesplit=%u\n",
- tex->surface.u.legacy.stencil_tile_split);
- for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
- u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
- "slice_size=%"PRIu64", npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "mode=%u, tiling_index = %u\n",
- i, tex->surface.u.legacy.stencil_level[i].offset,
- (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
- u_minify(tex->buffer.b.b.width0, i),
- u_minify(tex->buffer.b.b.height0, i),
- u_minify(tex->buffer.b.b.depth0, i),
- tex->surface.u.legacy.stencil_level[i].nblk_x,
- tex->surface.u.legacy.stencil_level[i].nblk_y,
- tex->surface.u.legacy.stencil_level[i].mode,
- tex->surface.u.legacy.stencil_tiling_index[i]);
- }
- }
+ int i;
+
+ /* Common parameters. */
+ u_log_printf(log,
+ " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
+ tex->buffer.b.b.width0, tex->buffer.b.b.height0, tex->buffer.b.b.depth0,
+ tex->surface.blk_w, tex->surface.blk_h, tex->buffer.b.b.array_size,
+ tex->buffer.b.b.last_level, tex->surface.bpe, tex->buffer.b.b.nr_samples,
+ tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
+
+ if (sscreen->info.chip_class >= GFX9) {
+ u_log_printf(log,
+ " Surf: size=%" PRIu64 ", slice_size=%" PRIu64 ", "
+ "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
+ tex->surface.surf_size, tex->surface.u.gfx9.surf_slice_size,
+ tex->surface.surf_alignment, tex->surface.u.gfx9.surf.swizzle_mode,
+ tex->surface.u.gfx9.surf.epitch, tex->surface.u.gfx9.surf_pitch);
+
+ if (tex->surface.fmask_offset) {
+ u_log_printf(log,
+ " FMASK: offset=%" PRIu64 ", size=%" PRIu64 ", "
+ "alignment=%u, swmode=%u, epitch=%u\n",
+ tex->surface.fmask_offset, tex->surface.fmask_size,
+ tex->surface.fmask_alignment, tex->surface.u.gfx9.fmask.swizzle_mode,
+ tex->surface.u.gfx9.fmask.epitch);
+ }
+
+ if (tex->cmask_buffer) {
+ u_log_printf(log,
+ " CMask: offset=%" PRIu64 ", size=%u, "
+ "alignment=%u\n",
+ tex->surface.cmask_offset, tex->surface.cmask_size,
+ tex->surface.cmask_alignment);
+ }
+
+ if (tex->surface.htile_offset) {
+ u_log_printf(log,
+ " HTile: offset=%" PRIu64 ", size=%u, alignment=%u\n",
+ tex->surface.htile_offset, tex->surface.htile_size,
+ tex->surface.htile_alignment);
+ }
+
+ if (tex->surface.dcc_offset) {
+ u_log_printf(log,
+ " DCC: offset=%" PRIu64 ", size=%u, "
+ "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
+ tex->surface.dcc_offset, tex->surface.dcc_size, tex->surface.dcc_alignment,
+ tex->surface.u.gfx9.display_dcc_pitch_max, tex->surface.num_dcc_levels);
+ }
+
+ if (tex->surface.u.gfx9.stencil_offset) {
+ u_log_printf(log, " Stencil: offset=%" PRIu64 ", swmode=%u, epitch=%u\n",
+ tex->surface.u.gfx9.stencil_offset, tex->surface.u.gfx9.stencil.swizzle_mode,
+ tex->surface.u.gfx9.stencil.epitch);
+ }
+ return;
+ }
+
+ u_log_printf(log,
+ " Layout: size=%" PRIu64 ", alignment=%u, bankw=%u, "
+ "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
+ tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
+ tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks,
+ tex->surface.u.legacy.mtilea, tex->surface.u.legacy.tile_split,
+ tex->surface.u.legacy.pipe_config, (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
+
+ if (tex->surface.fmask_offset)
+ u_log_printf(
+ log,
+ " FMask: offset=%" PRIu64 ", size=%" PRIu64 ", alignment=%u, pitch_in_pixels=%u, "
+ "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
+ tex->surface.fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
+ tex->surface.u.legacy.fmask.pitch_in_pixels, tex->surface.u.legacy.fmask.bankh,
+ tex->surface.u.legacy.fmask.slice_tile_max, tex->surface.u.legacy.fmask.tiling_index);
+
+ if (tex->cmask_buffer)
+ u_log_printf(log,
+ " CMask: offset=%" PRIu64 ", size=%u, alignment=%u, "
+ "slice_tile_max=%u\n",
+ tex->surface.cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
+ tex->surface.u.legacy.cmask_slice_tile_max);
+
+ if (tex->surface.htile_offset)
+ u_log_printf(log,
+ " HTile: offset=%" PRIu64 ", size=%u, "
+ "alignment=%u, TC_compatible = %u\n",
+ tex->surface.htile_offset, tex->surface.htile_size, tex->surface.htile_alignment,
+ tex->tc_compatible_htile);
+
+ if (tex->surface.dcc_offset) {
+ u_log_printf(log, " DCC: offset=%" PRIu64 ", size=%u, alignment=%u\n",
+ tex->surface.dcc_offset, tex->surface.dcc_size, tex->surface.dcc_alignment);
+ for (i = 0; i <= tex->buffer.b.b.last_level; i++)
+ u_log_printf(log,
+ " DCCLevel[%i]: enabled=%u, offset=%u, "
+ "fast_clear_size=%u\n",
+ i, i < tex->surface.num_dcc_levels, tex->surface.u.legacy.level[i].dcc_offset,
+ tex->surface.u.legacy.level[i].dcc_fast_clear_size);
+ }
+
+ for (i = 0; i <= tex->buffer.b.b.last_level; i++)
+ u_log_printf(log,
+ " Level[%i]: offset=%" PRIu64 ", slice_size=%" PRIu64 ", "
+ "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, tex->surface.u.legacy.level[i].offset,
+ (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
+ u_minify(tex->buffer.b.b.width0, i), u_minify(tex->buffer.b.b.height0, i),
+ u_minify(tex->buffer.b.b.depth0, i), tex->surface.u.legacy.level[i].nblk_x,
+ tex->surface.u.legacy.level[i].nblk_y, tex->surface.u.legacy.level[i].mode,
+ tex->surface.u.legacy.tiling_index[i]);
+
+ if (tex->surface.has_stencil) {
+ u_log_printf(log, " StencilLayout: tilesplit=%u\n",
+ tex->surface.u.legacy.stencil_tile_split);
+ for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
+ u_log_printf(log,
+ " StencilLevel[%i]: offset=%" PRIu64 ", "
+ "slice_size=%" PRIu64 ", npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, tex->surface.u.legacy.stencil_level[i].offset,
+ (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
+ u_minify(tex->buffer.b.b.width0, i), u_minify(tex->buffer.b.b.height0, i),
+ u_minify(tex->buffer.b.b.depth0, i),
+ tex->surface.u.legacy.stencil_level[i].nblk_x,
+ tex->surface.u.legacy.stencil_level[i].nblk_y,
+ tex->surface.u.legacy.stencil_level[i].mode,
+ tex->surface.u.legacy.stencil_tiling_index[i]);
+ }
+ }
}
-/* Common processing for si_texture_create and si_texture_from_handle */
-static struct si_texture *
-si_texture_create_object(struct pipe_screen *screen,
- const struct pipe_resource *base,
- struct pb_buffer *buf,
- struct radeon_surf *surface)
+/**
+ * Common function for si_texture_create and si_texture_from_handle.
+ *
+ * \param screen screen
+ * \param base resource template
+ * \param surface radeon_surf
+ * \param plane0 if a non-zero plane is being created, this is the first plane
+ * \param imported_buf from si_texture_from_handle
+ * \param offset offset for non-zero planes or imported buffers
+ * \param alloc_size the size to allocate if plane0 != NULL
+ * \param alignment alignment for the allocation
+ */
+static struct si_texture *si_texture_create_object(struct pipe_screen *screen,
+ const struct pipe_resource *base,
+ const struct radeon_surf *surface,
+ const struct si_texture *plane0,
+ struct pb_buffer *imported_buf,
+ uint64_t offset, unsigned pitch_in_bytes,
+ uint64_t alloc_size, unsigned alignment)
{
- struct si_texture *tex;
- struct si_resource *resource;
- struct si_screen *sscreen = (struct si_screen*)screen;
-
- tex = CALLOC_STRUCT(si_texture);
- if (!tex)
- goto error;
-
- resource = &tex->buffer;
- resource->b.b = *base;
- resource->b.b.next = NULL;
- resource->b.vtbl = &si_texture_vtbl;
- pipe_reference_init(&resource->b.b.reference, 1);
- resource->b.b.screen = screen;
-
- /* don't include stencil-only formats which we don't support for rendering */
- tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
- tex->surface = *surface;
- tex->tc_compatible_htile = tex->surface.htile_size != 0 &&
- (tex->surface.flags &
- RADEON_SURF_TC_COMPATIBLE_HTILE);
-
- /* TC-compatible HTILE:
- * - GFX8 only supports Z32_FLOAT.
- * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
- if (tex->tc_compatible_htile) {
- if (sscreen->info.chip_class >= GFX9 &&
- base->format == PIPE_FORMAT_Z16_UNORM)
- tex->db_render_format = base->format;
- else {
- tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
- tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
- base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
- }
- } else {
- tex->db_render_format = base->format;
- }
-
- /* Applies to GCN. */
- tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
-
- /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
- * between frames, so the only thing that can enable separate DCC
- * with DRI2 is multiple slow clears within a frame.
- */
- tex->ps_draw_ratio = 0;
-
- if (tex->is_depth) {
- if (sscreen->info.chip_class >= GFX9) {
- tex->can_sample_z = true;
- tex->can_sample_s = true;
-
- /* Stencil texturing with HTILE doesn't work
- * with mipmapping on Navi10-14. */
- if ((sscreen->info.family == CHIP_NAVI10 ||
- sscreen->info.family == CHIP_NAVI12 ||
- sscreen->info.family == CHIP_NAVI14) &&
- base->last_level > 0)
- tex->htile_stencil_disabled = true;
- } else {
- tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
- tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
- }
-
- tex->db_compatible = surface->flags & RADEON_SURF_ZBUFFER;
- } else {
- if (tex->surface.cmask_offset) {
- tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
- tex->cmask_buffer = &tex->buffer;
- }
- }
-
- /* Now create the backing buffer. */
- if (!buf) {
- si_init_resource_fields(sscreen, resource, tex->surface.total_size,
- tex->surface.surf_alignment);
-
- if (!si_alloc_resource(sscreen, resource))
- goto error;
- } else {
- resource->buf = buf;
- resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
- resource->bo_size = buf->size;
- resource->bo_alignment = buf->alignment;
- resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
- if (resource->domains & RADEON_DOMAIN_VRAM)
- resource->vram_usage = buf->size;
- else if (resource->domains & RADEON_DOMAIN_GTT)
- resource->gart_usage = buf->size;
- }
-
- if (tex->cmask_buffer) {
- /* Initialize the cmask to 0xCC (= compressed state). */
- si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b,
- tex->surface.cmask_offset, tex->surface.cmask_size,
- 0xCCCCCCCC);
- }
- if (tex->surface.htile_offset) {
- uint32_t clear_value = 0;
-
- if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
- clear_value = 0x0000030F;
-
- si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
- tex->surface.htile_offset,
- tex->surface.htile_size,
- clear_value);
- }
-
- /* Initialize DCC only if the texture is not being imported. */
- if (!buf && tex->surface.dcc_offset) {
- /* Clear DCC to black for all tiles with DCC enabled.
- *
- * This fixes corruption in 3DMark Slingshot Extreme, which
- * uses uninitialized textures, causing corruption.
- */
- if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
- tex->buffer.b.b.nr_samples <= 2) {
- /* Simple case - all tiles have DCC enabled. */
- si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
- tex->surface.dcc_offset,
- tex->surface.dcc_size,
- DCC_CLEAR_COLOR_0000);
- } else if (sscreen->info.chip_class >= GFX9) {
- /* Clear to uncompressed. Clearing this to black is complicated. */
- si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
- tex->surface.dcc_offset,
- tex->surface.dcc_size,
- DCC_UNCOMPRESSED);
- } else {
- /* GFX8: Initialize mipmap levels and multisamples separately. */
- if (tex->buffer.b.b.nr_samples >= 2) {
- /* Clearing this to black is complicated. */
- si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
- tex->surface.dcc_offset,
- tex->surface.dcc_size,
- DCC_UNCOMPRESSED);
- } else {
- /* Clear the enabled mipmap levels to black. */
- unsigned size = 0;
-
- for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
- if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
- break;
-
- size = tex->surface.u.legacy.level[i].dcc_offset +
- tex->surface.u.legacy.level[i].dcc_fast_clear_size;
- }
-
- /* Mipmap levels with DCC. */
- if (size) {
- si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
- tex->surface.dcc_offset, size,
- DCC_CLEAR_COLOR_0000);
- }
- /* Mipmap levels without DCC. */
- if (size != tex->surface.dcc_size) {
- si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
- tex->surface.dcc_offset + size,
- tex->surface.dcc_size - size,
- DCC_UNCOMPRESSED);
- }
- }
- }
-
- /* Upload the DCC retile map. */
- if (tex->surface.dcc_retile_map_offset) {
- /* Use a staging buffer for the upload, because
- * the buffer backing the texture is unmappable.
- */
- bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
- unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
- struct si_resource *buf =
- si_aligned_buffer_create(screen, 0, PIPE_USAGE_STREAM,
- num_elements * (use_uint16 ? 2 : 4),
- sscreen->info.tcc_cache_line_size);
- uint32_t *ui = (uint32_t*)sscreen->ws->buffer_map(buf->buf, NULL,
- PIPE_TRANSFER_WRITE);
- uint16_t *us = (uint16_t*)ui;
-
- /* Upload the retile map into a staging buffer. */
- if (use_uint16) {
- for (unsigned i = 0; i < num_elements; i++)
- us[i] = tex->surface.u.gfx9.dcc_retile_map[i];
- } else {
- for (unsigned i = 0; i < num_elements; i++)
- ui[i] = tex->surface.u.gfx9.dcc_retile_map[i];
- }
-
- /* Copy the staging buffer to the buffer backing the texture. */
- struct si_context *sctx = (struct si_context*)sscreen->aux_context;
- struct pipe_box box;
- u_box_1d(0, buf->b.b.width0, &box);
-
- assert(tex->surface.dcc_retile_map_offset <= UINT_MAX);
- mtx_lock(&sscreen->aux_context_lock);
- sctx->dma_copy(&sctx->b, &tex->buffer.b.b, 0,
- tex->surface.dcc_retile_map_offset, 0, 0,
- &buf->b.b, 0, &box);
- sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
- mtx_unlock(&sscreen->aux_context_lock);
-
- si_resource_reference(&buf, NULL);
- }
- }
-
- /* Initialize the CMASK base register value. */
- tex->cmask_base_address_reg =
- (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
-
- if (sscreen->debug_flags & DBG(VM)) {
- fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
- tex->buffer.gpu_address,
- tex->buffer.gpu_address + tex->buffer.buf->size,
- base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
- base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
- }
-
- if (sscreen->debug_flags & DBG(TEX)) {
- puts("Texture:");
- struct u_log_context log;
- u_log_context_init(&log);
- si_print_texture_info(sscreen, tex, &log);
- u_log_new_page_print(&log, stdout);
- fflush(stdout);
- u_log_context_destroy(&log);
- }
-
- return tex;
+ struct si_texture *tex;
+ struct si_resource *resource;
+ struct si_screen *sscreen = (struct si_screen *)screen;
+
+ tex = CALLOC_STRUCT(si_texture);
+ if (!tex)
+ goto error;
+
+ resource = &tex->buffer;
+ resource->b.b = *base;
+ resource->b.vtbl = &si_texture_vtbl;
+ pipe_reference_init(&resource->b.b.reference, 1);
+ resource->b.b.screen = screen;
+
+ /* don't include stencil-only formats which we don't support for rendering */
+ tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
+ tex->surface = *surface;
+
+ /* On GFX8, HTILE uses different tiling depending on the TC_COMPATIBLE_HTILE
+ * setting, so we have to enable it if we enabled it at allocation.
+ *
+ * GFX9 and later use the same tiling for both, so TC-compatible HTILE can be
+ * enabled on demand.
+ */
+ tex->tc_compatible_htile = sscreen->info.chip_class == GFX8 &&
+ tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE;
+
+ /* TC-compatible HTILE:
+ * - GFX8 only supports Z32_FLOAT.
+ * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
+ if (tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE) {
+ if (sscreen->info.chip_class >= GFX9 && base->format == PIPE_FORMAT_Z16_UNORM)
+ tex->db_render_format = base->format;
+ else {
+ tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
+ tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
+ base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
+ }
+ } else {
+ tex->db_render_format = base->format;
+ }
+
+ /* Applies to GCN. */
+ tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
+
+ /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
+ * between frames, so the only thing that can enable separate DCC
+ * with DRI2 is multiple slow clears within a frame.
+ */
+ tex->ps_draw_ratio = 0;
+
+ ac_surface_override_offset_stride(&sscreen->info, &tex->surface,
+ tex->buffer.b.b.last_level + 1,
+ offset, pitch_in_bytes / tex->surface.bpe);
+
+ if (tex->is_depth) {
+ if (sscreen->info.chip_class >= GFX9) {
+ tex->can_sample_z = true;
+ tex->can_sample_s = true;
+
+ /* Stencil texturing with HTILE doesn't work
+ * with mipmapping on Navi10-14. */
+ if (sscreen->info.chip_class == GFX10 && base->last_level > 0)
+ tex->htile_stencil_disabled = true;
+ } else {
+ tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
+ tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
+ }
+
+ tex->db_compatible = surface->flags & RADEON_SURF_ZBUFFER;
+ } else {
+ if (tex->surface.cmask_offset) {
+ tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
+ tex->cmask_buffer = &tex->buffer;
+ }
+ }
+
+ if (plane0) {
+ /* The buffer is shared with the first plane. */
+ resource->bo_size = plane0->buffer.bo_size;
+ resource->bo_alignment = plane0->buffer.bo_alignment;
+ resource->flags = plane0->buffer.flags;
+ resource->domains = plane0->buffer.domains;
+ resource->vram_usage = plane0->buffer.vram_usage;
+ resource->gart_usage = plane0->buffer.gart_usage;
+
+ pb_reference(&resource->buf, plane0->buffer.buf);
+ resource->gpu_address = plane0->buffer.gpu_address;
+ } else if (!(surface->flags & RADEON_SURF_IMPORTED)) {
+ /* Create the backing buffer. */
+ si_init_resource_fields(sscreen, resource, alloc_size, alignment);
+
+ if (!si_alloc_resource(sscreen, resource))
+ goto error;
+ } else {
+ resource->buf = imported_buf;
+ resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
+ resource->bo_size = imported_buf->size;
+ resource->bo_alignment = imported_buf->alignment;
+ resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
+ if (resource->domains & RADEON_DOMAIN_VRAM)
+ resource->vram_usage = resource->bo_size;
+ else if (resource->domains & RADEON_DOMAIN_GTT)
+ resource->gart_usage = resource->bo_size;
+ if (sscreen->ws->buffer_get_flags)
+ resource->flags = sscreen->ws->buffer_get_flags(resource->buf);
+ }
+
+ if (tex->cmask_buffer) {
+ /* Initialize the cmask to 0xCC (= compressed state). */
+ si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
+ tex->surface.cmask_size, 0xCCCCCCCC);
+ }
+ if (tex->surface.htile_offset) {
+ uint32_t clear_value = 0;
+
+ if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
+ clear_value = 0x0000030F;
+
+ si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.htile_offset,
+ tex->surface.htile_size, clear_value);
+ }
+
+ /* Initialize DCC only if the texture is not being imported. */
+ if (!(surface->flags & RADEON_SURF_IMPORTED) && tex->surface.dcc_offset) {
+ /* Clear DCC to black for all tiles with DCC enabled.
+ *
+ * This fixes corruption in 3DMark Slingshot Extreme, which
+ * uses uninitialized textures, causing corruption.
+ */
+ if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
+ tex->buffer.b.b.nr_samples <= 2) {
+ /* Simple case - all tiles have DCC enabled. */
+ si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
+ tex->surface.dcc_size, DCC_CLEAR_COLOR_0000);
+ } else if (sscreen->info.chip_class >= GFX9) {
+ /* Clear to uncompressed. Clearing this to black is complicated. */
+ si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
+ tex->surface.dcc_size, DCC_UNCOMPRESSED);
+ } else {
+ /* GFX8: Initialize mipmap levels and multisamples separately. */
+ if (tex->buffer.b.b.nr_samples >= 2) {
+ /* Clearing this to black is complicated. */
+ si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
+ tex->surface.dcc_size, DCC_UNCOMPRESSED);
+ } else {
+ /* Clear the enabled mipmap levels to black. */
+ unsigned size = 0;
+
+ for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
+ if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
+ break;
+
+ size = tex->surface.u.legacy.level[i].dcc_offset +
+ tex->surface.u.legacy.level[i].dcc_fast_clear_size;
+ }
+
+ /* Mipmap levels with DCC. */
+ if (size) {
+ si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset, size,
+ DCC_CLEAR_COLOR_0000);
+ }
+ /* Mipmap levels without DCC. */
+ if (size != tex->surface.dcc_size) {
+ si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset + size,
+ tex->surface.dcc_size - size, DCC_UNCOMPRESSED);
+ }
+ }
+ }
+
+ /* Initialize displayable DCC that requires the retile blit. */
+ if (tex->surface.dcc_retile_map_offset) {
+ /* Uninitialized DCC can hang the display hw.
+ * Clear to white to indicate that. */
+ si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.display_dcc_offset,
+ tex->surface.u.gfx9.display_dcc_size, DCC_CLEAR_COLOR_1111);
+
+ /* Upload the DCC retile map.
+ * Use a staging buffer for the upload, because
+ * the buffer backing the texture is unmappable.
+ */
+ bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
+ unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
+ unsigned dcc_retile_map_size = num_elements * (use_uint16 ? 2 : 4);
+ struct si_resource *buf = si_aligned_buffer_create(screen, 0, PIPE_USAGE_STREAM,
+ dcc_retile_map_size,
+ sscreen->info.tcc_cache_line_size);
+ void *map = sscreen->ws->buffer_map(buf->buf, NULL, PIPE_TRANSFER_WRITE);
+
+ /* Upload the retile map into the staging buffer. */
+ memcpy(map, tex->surface.u.gfx9.dcc_retile_map, dcc_retile_map_size);
+
+ /* Copy the staging buffer to the buffer backing the texture. */
+ struct si_context *sctx = (struct si_context *)sscreen->aux_context;
+
+ assert(tex->surface.dcc_retile_map_offset <= UINT_MAX);
+ simple_mtx_lock(&sscreen->aux_context_lock);
+ si_sdma_copy_buffer(sctx, &tex->buffer.b.b, &buf->b.b, tex->surface.dcc_retile_map_offset,
+ 0, buf->b.b.width0);
+ sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
+ simple_mtx_unlock(&sscreen->aux_context_lock);
+
+ si_resource_reference(&buf, NULL);
+ }
+ }
+
+ /* Initialize the CMASK base register value. */
+ tex->cmask_base_address_reg = (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
+
+ if (sscreen->debug_flags & DBG(VM)) {
+ fprintf(stderr,
+ "VM start=0x%" PRIX64 " end=0x%" PRIX64
+ " | Texture %ix%ix%i, %i levels, %i samples, %s\n",
+ tex->buffer.gpu_address, tex->buffer.gpu_address + tex->buffer.buf->size,
+ base->width0, base->height0, util_num_layers(base, 0), base->last_level + 1,
+ base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
+ }
+
+ if (sscreen->debug_flags & DBG(TEX)) {
+ puts("Texture:");
+ struct u_log_context log;
+ u_log_context_init(&log);
+ si_print_texture_info(sscreen, tex, &log);
+ u_log_new_page_print(&log, stdout);
+ fflush(stdout);
+ u_log_context_destroy(&log);
+ }
+
+ return tex;
error:
- FREE(tex);
- if (sscreen->info.chip_class >= GFX9)
- free(surface->u.gfx9.dcc_retile_map);
- return NULL;
+ FREE(tex);
+ return NULL;
}
-static enum radeon_surf_mode
-si_choose_tiling(struct si_screen *sscreen,
- const struct pipe_resource *templ, bool tc_compatible_htile)
+static enum radeon_surf_mode si_choose_tiling(struct si_screen *sscreen,
+ const struct pipe_resource *templ,
+ bool tc_compatible_htile)
{
- const struct util_format_description *desc = util_format_description(templ->format);
- bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
- bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
- !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
-
- /* MSAA resources must be 2D tiled. */
- if (templ->nr_samples > 1)
- return RADEON_SURF_MODE_2D;
-
- /* Transfer resources should be linear. */
- if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
- * which requires 2D tiling.
- */
- if (sscreen->info.chip_class == GFX8 && tc_compatible_htile)
- return RADEON_SURF_MODE_2D;
-
- /* Handle common candidates for the linear mode.
- * Compressed textures and DB surfaces must always be tiled.
- */
- if (!force_tiling &&
- !is_depth_stencil &&
- !util_format_is_compressed(templ->format)) {
- if (sscreen->debug_flags & DBG(NO_TILING))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
- if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Cursors are linear on AMD GCN.
- * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
- if (templ->bind & PIPE_BIND_CURSOR)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- if (templ->bind & PIPE_BIND_LINEAR)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Textures with a very small height are recommended to be linear. */
- if (templ->target == PIPE_TEXTURE_1D ||
- templ->target == PIPE_TEXTURE_1D_ARRAY ||
- /* Only very thin and long 2D textures should benefit from
- * linear_aligned. */
- (templ->width0 > 8 && templ->height0 <= 2))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Textures likely to be mapped often. */
- if (templ->usage == PIPE_USAGE_STAGING ||
- templ->usage == PIPE_USAGE_STREAM)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
- }
-
- /* Make small textures 1D tiled. */
- if (templ->width0 <= 16 || templ->height0 <= 16 ||
- (sscreen->debug_flags & DBG(NO_2D_TILING)))
- return RADEON_SURF_MODE_1D;
-
- /* The allocator will switch to 1D if needed. */
- return RADEON_SURF_MODE_2D;
+ const struct util_format_description *desc = util_format_description(templ->format);
+ bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
+ bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
+ !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
+
+ /* MSAA resources must be 2D tiled. */
+ if (templ->nr_samples > 1)
+ return RADEON_SURF_MODE_2D;
+
+ /* Transfer resources should be linear. */
+ if (templ->flags & SI_RESOURCE_FLAG_FORCE_LINEAR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
+ * which requires 2D tiling.
+ */
+ if (sscreen->info.chip_class == GFX8 && tc_compatible_htile)
+ return RADEON_SURF_MODE_2D;
+
+ /* Handle common candidates for the linear mode.
+ * Compressed textures and DB surfaces must always be tiled.
+ */
+ if (!force_tiling && !is_depth_stencil && !util_format_is_compressed(templ->format)) {
+ if (sscreen->debug_flags & DBG(NO_TILING))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
+ if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Cursors are linear on AMD GCN.
+ * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
+ if (templ->bind & PIPE_BIND_CURSOR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ if (templ->bind & PIPE_BIND_LINEAR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures with a very small height are recommended to be linear. */
+ if (templ->target == PIPE_TEXTURE_1D || templ->target == PIPE_TEXTURE_1D_ARRAY ||
+ /* Only very thin and long 2D textures should benefit from
+ * linear_aligned. */
+ (templ->width0 > 8 && templ->height0 <= 2))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures likely to be mapped often. */
+ if (templ->usage == PIPE_USAGE_STAGING || templ->usage == PIPE_USAGE_STREAM)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+ }
+
+ /* Make small textures 1D tiled. */
+ if (templ->width0 <= 16 || templ->height0 <= 16 || (sscreen->debug_flags & DBG(NO_2D_TILING)))
+ return RADEON_SURF_MODE_1D;
+
+ /* The allocator will switch to 1D if needed. */
+ return RADEON_SURF_MODE_2D;
}
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
+ const struct pipe_resource *templ)
{
- struct si_screen *sscreen = (struct si_screen*)screen;
- bool is_zs = util_format_is_depth_or_stencil(templ->format);
-
- if (templ->nr_samples >= 2) {
- /* This is hackish (overwriting the const pipe_resource template),
- * but should be harmless and state trackers can also see
- * the overriden number of samples in the created pipe_resource.
- */
- if (is_zs && sscreen->eqaa_force_z_samples) {
- ((struct pipe_resource*)templ)->nr_samples =
- ((struct pipe_resource*)templ)->nr_storage_samples =
- sscreen->eqaa_force_z_samples;
- } else if (!is_zs && sscreen->eqaa_force_color_samples) {
- ((struct pipe_resource*)templ)->nr_samples =
- sscreen->eqaa_force_coverage_samples;
- ((struct pipe_resource*)templ)->nr_storage_samples =
- sscreen->eqaa_force_color_samples;
- }
- }
-
- struct radeon_surf surface = {0};
- bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH ||
- templ->flags & SI_RESOURCE_FLAG_TRANSFER;
- bool tc_compatible_htile =
- sscreen->info.chip_class >= GFX8 &&
- /* There are issues with TC-compatible HTILE on Tonga (and
- * Iceland is the same design), and documented bug workarounds
- * don't help. For example, this fails:
- * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
- */
- sscreen->info.family != CHIP_TONGA &&
- sscreen->info.family != CHIP_ICELAND &&
- (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
- !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
- !is_flushed_depth &&
- templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
- is_zs;
- int r;
-
- r = si_init_surface(sscreen, &surface, templ,
- si_choose_tiling(sscreen, templ, tc_compatible_htile),
- 0, 0, false, false, is_flushed_depth,
- tc_compatible_htile);
- if (r) {
- return NULL;
- }
-
- return (struct pipe_resource *)
- si_texture_create_object(screen, templ, NULL, &surface);
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ bool is_zs = util_format_is_depth_or_stencil(templ->format);
+
+ if (templ->nr_samples >= 2) {
+ /* This is hackish (overwriting the const pipe_resource template),
+ * but should be harmless and gallium frontends can also see
+ * the overriden number of samples in the created pipe_resource.
+ */
+ if (is_zs && sscreen->eqaa_force_z_samples) {
+ ((struct pipe_resource *)templ)->nr_samples =
+ ((struct pipe_resource *)templ)->nr_storage_samples = sscreen->eqaa_force_z_samples;
+ } else if (!is_zs && sscreen->eqaa_force_color_samples) {
+ ((struct pipe_resource *)templ)->nr_samples = sscreen->eqaa_force_coverage_samples;
+ ((struct pipe_resource *)templ)->nr_storage_samples = sscreen->eqaa_force_color_samples;
+ }
+ }
+
+ bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH ||
+ templ->flags & SI_RESOURCE_FLAG_FORCE_LINEAR;
+ bool tc_compatible_htile =
+ sscreen->info.chip_class >= GFX8 &&
+ /* There are issues with TC-compatible HTILE on Tonga (and
+ * Iceland is the same design), and documented bug workarounds
+ * don't help. For example, this fails:
+ * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
+ */
+ sscreen->info.family != CHIP_TONGA && sscreen->info.family != CHIP_ICELAND &&
+ (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
+ !(sscreen->debug_flags & DBG(NO_HYPERZ)) && !is_flushed_depth &&
+ templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
+ is_zs;
+ enum radeon_surf_mode tile_mode = si_choose_tiling(sscreen, templ, tc_compatible_htile);
+
+ /* This allocates textures with multiple planes like NV12 in 1 buffer. */
+ enum
+ {
+ SI_TEXTURE_MAX_PLANES = 3
+ };
+ struct radeon_surf surface[SI_TEXTURE_MAX_PLANES] = {};
+ struct pipe_resource plane_templ[SI_TEXTURE_MAX_PLANES];
+ uint64_t plane_offset[SI_TEXTURE_MAX_PLANES] = {};
+ uint64_t total_size = 0;
+ unsigned max_alignment = 0;
+ unsigned num_planes = util_format_get_num_planes(templ->format);
+ assert(num_planes <= SI_TEXTURE_MAX_PLANES);
+
+ /* Compute texture or plane layouts and offsets. */
+ for (unsigned i = 0; i < num_planes; i++) {
+ plane_templ[i] = *templ;
+ plane_templ[i].format = util_format_get_plane_format(templ->format, i);
+ plane_templ[i].width0 = util_format_get_plane_width(templ->format, i, templ->width0);
+ plane_templ[i].height0 = util_format_get_plane_height(templ->format, i, templ->height0);
+
+ /* Multi-plane allocations need PIPE_BIND_SHARED, because we can't
+ * reallocate the storage to add PIPE_BIND_SHARED, because it's
+ * shared by 3 pipe_resources.
+ */
+ if (num_planes > 1)
+ plane_templ[i].bind |= PIPE_BIND_SHARED;
+
+ if (si_init_surface(sscreen, &surface[i], &plane_templ[i], tile_mode, false,
+ plane_templ[i].bind & PIPE_BIND_SCANOUT, is_flushed_depth,
+ tc_compatible_htile))
+ return NULL;
+
+ plane_offset[i] = align64(total_size, surface[i].surf_alignment);
+ total_size = plane_offset[i] + surface[i].total_size;
+ max_alignment = MAX2(max_alignment, surface[i].surf_alignment);
+ }
+
+ struct si_texture *plane0 = NULL, *last_plane = NULL;
+
+ for (unsigned i = 0; i < num_planes; i++) {
+ struct si_texture *tex =
+ si_texture_create_object(screen, &plane_templ[i], &surface[i], plane0, NULL,
+ plane_offset[i], 0, total_size, max_alignment);
+ if (!tex) {
+ si_texture_reference(&plane0, NULL);
+ return NULL;
+ }
+
+ tex->plane_index = i;
+ tex->num_planes = num_planes;
+
+ if (!plane0) {
+ plane0 = last_plane = tex;
+ } else {
+ last_plane->buffer.b.b.next = &tex->buffer.b.b;
+ last_plane = tex;
+ }
+ }
+
+ return (struct pipe_resource *)plane0;
}
static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
- const struct pipe_resource *templ,
- struct pb_buffer *buf,
- unsigned stride,
- unsigned offset,
- unsigned usage,
- bool dedicated)
+ const struct pipe_resource *templ,
+ struct pb_buffer *buf, unsigned stride,
+ uint64_t offset, unsigned usage,
+ bool dedicated)
{
- enum radeon_surf_mode array_mode;
- struct radeon_surf surface = {};
- struct radeon_bo_metadata metadata = {};
- struct si_texture *tex;
- bool is_scanout;
- int r;
-
- if (dedicated) {
- sscreen->ws->buffer_get_metadata(buf, &metadata);
- si_get_display_metadata(sscreen, &surface, &metadata,
- &array_mode, &is_scanout);
- } else {
- /**
- * The bo metadata is unset for un-dedicated images. So we fall
- * back to linear. See answer to question 5 of the
- * VK_KHX_external_memory spec for some details.
- *
- * It is possible that this case isn't going to work if the
- * surface pitch isn't correctly aligned by default.
- *
- * In order to support it correctly we require multi-image
- * metadata to be syncrhonized between radv and radeonsi. The
- * semantics of associating multiple image metadata to a memory
- * object on the vulkan export side are not concretely defined
- * either.
- *
- * All the use cases we are aware of at the moment for memory
- * objects use dedicated allocations. So lets keep the initial
- * implementation simple.
- *
- * A possible alternative is to attempt to reconstruct the
- * tiling information when the TexParameter TEXTURE_TILING_EXT
- * is set.
- */
- array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
- is_scanout = false;
- }
-
- r = si_init_surface(sscreen, &surface, templ,
- array_mode, stride, offset, true, is_scanout,
- false, false);
- if (r)
- return NULL;
-
- tex = si_texture_create_object(&sscreen->b, templ, buf, &surface);
- if (!tex)
- return NULL;
-
- tex->buffer.b.is_shared = true;
- tex->buffer.external_usage = usage;
-
- if (!si_read_tex_bo_metadata(sscreen, tex, &metadata)) {
- si_texture_reference(&tex, NULL);
- return NULL;
- }
-
- /* Displayable DCC requires an explicit flush. */
- if (dedicated &&
- !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
- si_has_displayable_dcc(tex)) {
- /* TODO: do we need to decompress DCC? */
- if (si_texture_discard_dcc(sscreen, tex)) {
- /* Update BO metadata after disabling DCC. */
- si_set_tex_bo_metadata(sscreen, tex);
- }
- }
-
- assert(tex->surface.tile_swizzle == 0);
- return &tex->buffer.b.b;
+ struct radeon_surf surface = {};
+ struct radeon_bo_metadata metadata = {};
+ struct si_texture *tex;
+ int r;
+
+ /* Ignore metadata for non-zero planes. */
+ if (offset != 0)
+ dedicated = false;
+
+ if (dedicated) {
+ sscreen->ws->buffer_get_metadata(buf, &metadata, &surface);
+ } else {
+ /**
+ * The bo metadata is unset for un-dedicated images. So we fall
+ * back to linear. See answer to question 5 of the
+ * VK_KHX_external_memory spec for some details.
+ *
+ * It is possible that this case isn't going to work if the
+ * surface pitch isn't correctly aligned by default.
+ *
+ * In order to support it correctly we require multi-image
+ * metadata to be syncrhonized between radv and radeonsi. The
+ * semantics of associating multiple image metadata to a memory
+ * object on the vulkan export side are not concretely defined
+ * either.
+ *
+ * All the use cases we are aware of at the moment for memory
+ * objects use dedicated allocations. So lets keep the initial
+ * implementation simple.
+ *
+ * A possible alternative is to attempt to reconstruct the
+ * tiling information when the TexParameter TEXTURE_TILING_EXT
+ * is set.
+ */
+ metadata.mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+ }
+
+ r = si_init_surface(sscreen, &surface, templ, metadata.mode, true,
+ surface.flags & RADEON_SURF_SCANOUT, false, false);
+ if (r)
+ return NULL;
+
+ tex = si_texture_create_object(&sscreen->b, templ, &surface, NULL, buf,
+ offset, stride, 0, 0);
+ if (!tex)
+ return NULL;
+
+ tex->buffer.b.is_shared = true;
+ tex->buffer.external_usage = usage;
+ tex->num_planes = 1;
+
+ /* Account for multiple planes with lowered yuv import. */
+ struct pipe_resource *next_plane = tex->buffer.b.b.next;
+ while(next_plane) {
+ struct si_texture *next_tex = (struct si_texture *)next_plane;
+ ++next_tex->num_planes;
+ ++tex->num_planes;
+ next_plane = next_plane->next;
+ }
+
+ if (!ac_surface_set_umd_metadata(&sscreen->info, &tex->surface,
+ tex->buffer.b.b.nr_storage_samples,
+ tex->buffer.b.b.last_level + 1,
+ metadata.size_metadata,
+ metadata.metadata)) {
+ si_texture_reference(&tex, NULL);
+ return NULL;
+ }
+
+ /* Displayable DCC requires an explicit flush. */
+ if (dedicated && offset == 0 && !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
+ si_has_displayable_dcc(tex)) {
+ /* TODO: do we need to decompress DCC? */
+ if (si_texture_discard_dcc(sscreen, tex)) {
+ /* Update BO metadata after disabling DCC. */
+ si_set_tex_bo_metadata(sscreen, tex);
+ }
+ }
+
+ assert(tex->surface.tile_swizzle == 0);
+ return &tex->buffer.b.b;
}
static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct winsys_handle *whandle,
- unsigned usage)
+ const struct pipe_resource *templ,
+ struct winsys_handle *whandle, unsigned usage)
{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct pb_buffer *buf = NULL;
-
- /* Support only 2D textures without mipmaps */
- if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT &&
- templ->target != PIPE_TEXTURE_2D_ARRAY) ||
- templ->last_level != 0)
- return NULL;
-
- buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
- sscreen->info.max_alignment);
- if (!buf)
- return NULL;
-
- return si_texture_from_winsys_buffer(sscreen, templ, buf,
- whandle->stride, whandle->offset,
- usage, true);
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ struct pb_buffer *buf = NULL;
+
+ /* Support only 2D textures without mipmaps */
+ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT &&
+ templ->target != PIPE_TEXTURE_2D_ARRAY) ||
+ templ->last_level != 0)
+ return NULL;
+
+ buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, sscreen->info.max_alignment);
+ if (!buf)
+ return NULL;
+
+ return si_texture_from_winsys_buffer(sscreen, templ, buf, whandle->stride, whandle->offset,
+ usage, true);
}
-bool si_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture)
+bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture)
{
- struct si_texture *tex = (struct si_texture*)texture;
- struct pipe_resource resource;
- enum pipe_format pipe_format = texture->format;
-
- assert(!tex->flushed_depth_texture);
-
- if (!tex->can_sample_z && tex->can_sample_s) {
- switch (pipe_format) {
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- /* Save memory by not allocating the S plane. */
- pipe_format = PIPE_FORMAT_Z32_FLOAT;
- break;
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- /* Save memory bandwidth by not copying the
- * stencil part during flush.
- *
- * This potentially increases memory bandwidth
- * if an application uses both Z and S texturing
- * simultaneously (a flushed Z24S8 texture
- * would be stored compactly), but how often
- * does that really happen?
- */
- pipe_format = PIPE_FORMAT_Z24X8_UNORM;
- break;
- default:;
- }
- } else if (!tex->can_sample_s && tex->can_sample_z) {
- assert(util_format_has_stencil(util_format_description(pipe_format)));
-
- /* DB->CB copies to an 8bpp surface don't work. */
- pipe_format = PIPE_FORMAT_X24S8_UINT;
- }
-
- memset(&resource, 0, sizeof(resource));
- resource.target = texture->target;
- resource.format = pipe_format;
- resource.width0 = texture->width0;
- resource.height0 = texture->height0;
- resource.depth0 = texture->depth0;
- resource.array_size = texture->array_size;
- resource.last_level = texture->last_level;
- resource.nr_samples = texture->nr_samples;
- resource.usage = PIPE_USAGE_DEFAULT;
- resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
- resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
-
- tex->flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (!tex->flushed_depth_texture) {
- PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
- return false;
- }
- return true;
+ struct si_texture *tex = (struct si_texture *)texture;
+ struct pipe_resource resource;
+ enum pipe_format pipe_format = texture->format;
+
+ assert(!tex->flushed_depth_texture);
+
+ if (!tex->can_sample_z && tex->can_sample_s) {
+ switch (pipe_format) {
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ /* Save memory by not allocating the S plane. */
+ pipe_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ /* Save memory bandwidth by not copying the
+ * stencil part during flush.
+ *
+ * This potentially increases memory bandwidth
+ * if an application uses both Z and S texturing
+ * simultaneously (a flushed Z24S8 texture
+ * would be stored compactly), but how often
+ * does that really happen?
+ */
+ pipe_format = PIPE_FORMAT_Z24X8_UNORM;
+ break;
+ default:;
+ }
+ } else if (!tex->can_sample_s && tex->can_sample_z) {
+ assert(util_format_has_stencil(util_format_description(pipe_format)));
+
+ /* DB->CB copies to an 8bpp surface don't work. */
+ pipe_format = PIPE_FORMAT_X24S8_UINT;
+ }
+
+ memset(&resource, 0, sizeof(resource));
+ resource.target = texture->target;
+ resource.format = pipe_format;
+ resource.width0 = texture->width0;
+ resource.height0 = texture->height0;
+ resource.depth0 = texture->depth0;
+ resource.array_size = texture->array_size;
+ resource.last_level = texture->last_level;
+ resource.nr_samples = texture->nr_samples;
+ resource.usage = PIPE_USAGE_DEFAULT;
+ resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
+
+ tex->flushed_depth_texture =
+ (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (!tex->flushed_depth_texture) {
+ PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
+ return false;
+ }
+ return true;
}
/**
* which is supposed to hold a subregion of the texture "orig" at the given
* mipmap level.
*/
-static void si_init_temp_resource_from_box(struct pipe_resource *res,
- struct pipe_resource *orig,
- const struct pipe_box *box,
- unsigned level, unsigned flags)
+static void si_init_temp_resource_from_box(struct pipe_resource *res, struct pipe_resource *orig,
+ const struct pipe_box *box, unsigned level,
+ unsigned usage, unsigned flags)
{
- memset(res, 0, sizeof(*res));
- res->format = orig->format;
- res->width0 = box->width;
- res->height0 = box->height;
- res->depth0 = 1;
- res->array_size = 1;
- res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
- res->flags = flags;
-
- if (flags & SI_RESOURCE_FLAG_TRANSFER &&
- util_format_is_compressed(orig->format)) {
- /* Transfer resources are allocated with linear tiling, which is
- * not supported for compressed formats.
- */
- unsigned blocksize =
- util_format_get_blocksize(orig->format);
-
- if (blocksize == 8) {
- res->format = PIPE_FORMAT_R16G16B16A16_UINT;
- } else {
- assert(blocksize == 16);
- res->format = PIPE_FORMAT_R32G32B32A32_UINT;
- }
-
- res->width0 = util_format_get_nblocksx(orig->format, box->width);
- res->height0 = util_format_get_nblocksy(orig->format, box->height);
- }
-
- /* We must set the correct texture target and dimensions for a 3D box. */
- if (box->depth > 1 && util_max_layer(orig, level) > 0) {
- res->target = PIPE_TEXTURE_2D_ARRAY;
- res->array_size = box->depth;
- } else {
- res->target = PIPE_TEXTURE_2D;
- }
+ memset(res, 0, sizeof(*res));
+ res->format = orig->format;
+ res->width0 = box->width;
+ res->height0 = box->height;
+ res->depth0 = 1;
+ res->array_size = 1;
+ res->usage = usage;
+ res->flags = flags;
+
+ if (flags & SI_RESOURCE_FLAG_FORCE_LINEAR && util_format_is_compressed(orig->format)) {
+ /* Transfer resources are allocated with linear tiling, which is
+ * not supported for compressed formats.
+ */
+ unsigned blocksize = util_format_get_blocksize(orig->format);
+
+ if (blocksize == 8) {
+ res->format = PIPE_FORMAT_R16G16B16A16_UINT;
+ } else {
+ assert(blocksize == 16);
+ res->format = PIPE_FORMAT_R32G32B32A32_UINT;
+ }
+
+ res->width0 = util_format_get_nblocksx(orig->format, box->width);
+ res->height0 = util_format_get_nblocksy(orig->format, box->height);
+ }
+
+ /* We must set the correct texture target and dimensions for a 3D box. */
+ if (box->depth > 1 && util_max_layer(orig, level) > 0) {
+ res->target = PIPE_TEXTURE_2D_ARRAY;
+ res->array_size = box->depth;
+ } else {
+ res->target = PIPE_TEXTURE_2D;
+ }
}
-static bool si_can_invalidate_texture(struct si_screen *sscreen,
- struct si_texture *tex,
- unsigned transfer_usage,
- const struct pipe_box *box)
+static bool si_can_invalidate_texture(struct si_screen *sscreen, struct si_texture *tex,
+ unsigned transfer_usage, const struct pipe_box *box)
{
- return !tex->buffer.b.is_shared &&
- !(transfer_usage & PIPE_TRANSFER_READ) &&
- tex->buffer.b.b.last_level == 0 &&
- util_texrange_covers_whole_level(&tex->buffer.b.b, 0,
- box->x, box->y, box->z,
- box->width, box->height,
- box->depth);
+ return !tex->buffer.b.is_shared && !(tex->surface.flags & RADEON_SURF_IMPORTED) &&
+ !(transfer_usage & PIPE_TRANSFER_READ) && tex->buffer.b.b.last_level == 0 &&
+ util_texrange_covers_whole_level(&tex->buffer.b.b, 0, box->x, box->y, box->z, box->width,
+ box->height, box->depth);
}
-static void si_texture_invalidate_storage(struct si_context *sctx,
- struct si_texture *tex)
+static void si_texture_invalidate_storage(struct si_context *sctx, struct si_texture *tex)
{
- struct si_screen *sscreen = sctx->screen;
+ struct si_screen *sscreen = sctx->screen;
- /* There is no point in discarding depth and tiled buffers. */
- assert(!tex->is_depth);
- assert(tex->surface.is_linear);
+ /* There is no point in discarding depth and tiled buffers. */
+ assert(!tex->is_depth);
+ assert(tex->surface.is_linear);
- /* Reallocate the buffer in the same pipe_resource. */
- si_alloc_resource(sscreen, &tex->buffer);
+ /* Reallocate the buffer in the same pipe_resource. */
+ si_alloc_resource(sscreen, &tex->buffer);
- /* Initialize the CMASK base address (needed even without CMASK). */
- tex->cmask_base_address_reg =
- (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
+ /* Initialize the CMASK base address (needed even without CMASK). */
+ tex->cmask_base_address_reg = (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
- p_atomic_inc(&sscreen->dirty_tex_counter);
+ p_atomic_inc(&sscreen->dirty_tex_counter);
- sctx->num_alloc_tex_transfer_bytes += tex->surface.total_size;
+ sctx->num_alloc_tex_transfer_bytes += tex->surface.total_size;
}
-static void *si_texture_transfer_map(struct pipe_context *ctx,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer)
+static void *si_texture_transfer_map(struct pipe_context *ctx, struct pipe_resource *texture,
+ unsigned level, unsigned usage, const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct si_texture *tex = (struct si_texture*)texture;
- struct si_transfer *trans;
- struct si_resource *buf;
- unsigned offset = 0;
- char *map;
- bool use_staging_texture = false;
-
- assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
- assert(box->width && box->height && box->depth);
-
- if (tex->is_depth) {
- /* Depth textures use staging unconditionally. */
- use_staging_texture = true;
- } else {
- /* Degrade the tile mode if we get too many transfers on APUs.
- * On dGPUs, the staging texture is always faster.
- * Only count uploads that are at least 4x4 pixels large.
- */
- if (!sctx->screen->info.has_dedicated_vram &&
- level == 0 &&
- box->width >= 4 && box->height >= 4 &&
- p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
- bool can_invalidate =
- si_can_invalidate_texture(sctx->screen, tex,
- usage, box);
-
- si_reallocate_texture_inplace(sctx, tex,
- PIPE_BIND_LINEAR,
- can_invalidate);
- }
-
- /* Tiled textures need to be converted into a linear texture for CPU
- * access. The staging texture is always linear and is placed in GART.
- *
- * Reading from VRAM or GTT WC is slow, always use the staging
- * texture in this case.
- *
- * Use the staging texture for uploads if the underlying BO
- * is busy.
- */
- if (!tex->surface.is_linear)
- use_staging_texture = true;
- else if (usage & PIPE_TRANSFER_READ)
- use_staging_texture =
- tex->buffer.domains & RADEON_DOMAIN_VRAM ||
- tex->buffer.flags & RADEON_FLAG_GTT_WC;
- /* Write & linear only: */
- else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf,
- RADEON_USAGE_READWRITE) ||
- !sctx->ws->buffer_wait(tex->buffer.buf, 0,
- RADEON_USAGE_READWRITE)) {
- /* It's busy. */
- if (si_can_invalidate_texture(sctx->screen, tex,
- usage, box))
- si_texture_invalidate_storage(sctx, tex);
- else
- use_staging_texture = true;
- }
- }
-
- trans = CALLOC_STRUCT(si_transfer);
- if (!trans)
- return NULL;
- pipe_resource_reference(&trans->b.b.resource, texture);
- trans->b.b.level = level;
- trans->b.b.usage = usage;
- trans->b.b.box = *box;
-
- if (use_staging_texture) {
- struct pipe_resource resource;
- struct si_texture *staging;
-
- si_init_temp_resource_from_box(&resource, texture, box, level,
- SI_RESOURCE_FLAG_TRANSFER);
- resource.usage = (usage & PIPE_TRANSFER_READ) ?
- PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
-
- /* Since depth-stencil textures don't support linear tiling,
- * blit from ZS to color and vice versa. u_blitter will do
- * the packing for these formats.
- */
- if (tex->is_depth)
- resource.format = util_blitter_get_color_format_for_zs(resource.format);
-
- /* Create the temporary texture. */
- staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource);
- if (!staging) {
- PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
- goto fail_trans;
- }
- trans->staging = &staging->buffer;
-
- /* Just get the strides. */
- si_texture_get_offset(sctx->screen, staging, 0, NULL,
- &trans->b.b.stride,
- &trans->b.b.layer_stride);
-
- if (usage & PIPE_TRANSFER_READ)
- si_copy_to_staging_texture(ctx, trans);
- else
- usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
-
- buf = trans->staging;
- } else {
- /* the resource is mapped directly */
- offset = si_texture_get_offset(sctx->screen, tex, level, box,
- &trans->b.b.stride,
- &trans->b.b.layer_stride);
- buf = &tex->buffer;
- }
-
- /* Always unmap texture CPU mappings on 32-bit architectures, so that
- * we don't run out of the CPU address space.
- */
- if (sizeof(void*) == 4)
- usage |= RADEON_TRANSFER_TEMPORARY;
-
- if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
- goto fail_trans;
-
- *ptransfer = &trans->b.b;
- return map + offset;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *tex = (struct si_texture *)texture;
+ struct si_transfer *trans;
+ struct si_resource *buf;
+ unsigned offset = 0;
+ char *map;
+ bool use_staging_texture = false;
+
+ assert(!(texture->flags & SI_RESOURCE_FLAG_FORCE_LINEAR));
+ assert(box->width && box->height && box->depth);
+
+ if (tex->is_depth) {
+ /* Depth textures use staging unconditionally. */
+ use_staging_texture = true;
+ } else {
+ /* Degrade the tile mode if we get too many transfers on APUs.
+ * On dGPUs, the staging texture is always faster.
+ * Only count uploads that are at least 4x4 pixels large.
+ */
+ if (!sctx->screen->info.has_dedicated_vram && level == 0 && box->width >= 4 &&
+ box->height >= 4 && p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
+ bool can_invalidate = si_can_invalidate_texture(sctx->screen, tex, usage, box);
+
+ si_reallocate_texture_inplace(sctx, tex, PIPE_BIND_LINEAR, can_invalidate);
+ }
+
+ /* Tiled textures need to be converted into a linear texture for CPU
+ * access. The staging texture is always linear and is placed in GART.
+ *
+ * Reading from VRAM or GTT WC is slow, always use the staging
+ * texture in this case.
+ *
+ * Use the staging texture for uploads if the underlying BO
+ * is busy.
+ */
+ if (!tex->surface.is_linear || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
+ use_staging_texture = true;
+ else if (usage & PIPE_TRANSFER_READ)
+ use_staging_texture =
+ tex->buffer.domains & RADEON_DOMAIN_VRAM || tex->buffer.flags & RADEON_FLAG_GTT_WC;
+ /* Write & linear only: */
+ else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf, RADEON_USAGE_READWRITE) ||
+ !sctx->ws->buffer_wait(tex->buffer.buf, 0, RADEON_USAGE_READWRITE)) {
+ /* It's busy. */
+ if (si_can_invalidate_texture(sctx->screen, tex, usage, box))
+ si_texture_invalidate_storage(sctx, tex);
+ else
+ use_staging_texture = true;
+ }
+ }
+
+ trans = CALLOC_STRUCT(si_transfer);
+ if (!trans)
+ return NULL;
+ pipe_resource_reference(&trans->b.b.resource, texture);
+ trans->b.b.level = level;
+ trans->b.b.usage = usage;
+ trans->b.b.box = *box;
+
+ if (use_staging_texture) {
+ struct pipe_resource resource;
+ struct si_texture *staging;
+ unsigned bo_usage = usage & PIPE_TRANSFER_READ ? PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
+ unsigned bo_flags = SI_RESOURCE_FLAG_FORCE_LINEAR;
+
+ /* The pixel shader has a bad access pattern for linear textures.
+ * If a pixel shader is used to blit to/from staging, don't disable caches.
+ *
+ * MSAA, depth/stencil textures, and compressed textures use the pixel shader
+ * to blit.
+ */
+ if (texture->nr_samples <= 1 &&
+ !tex->is_depth &&
+ !util_format_is_compressed(texture->format) &&
+ /* Texture uploads with DCC use the pixel shader to blit */
+ (!(usage & PIPE_TRANSFER_WRITE) || !vi_dcc_enabled(tex, level)))
+ bo_flags |= SI_RESOURCE_FLAG_UNCACHED;
+
+ si_init_temp_resource_from_box(&resource, texture, box, level, bo_usage,
+ bo_flags);
+
+ /* Since depth-stencil textures don't support linear tiling,
+ * blit from ZS to color and vice versa. u_blitter will do
+ * the packing for these formats.
+ */
+ if (tex->is_depth)
+ resource.format = util_blitter_get_color_format_for_zs(resource.format);
+
+ /* Create the temporary texture. */
+ staging = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (!staging) {
+ PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
+ goto fail_trans;
+ }
+ trans->staging = &staging->buffer;
+
+ /* Just get the strides. */
+ si_texture_get_offset(sctx->screen, staging, 0, NULL, &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+
+ if (usage & PIPE_TRANSFER_READ)
+ si_copy_to_staging_texture(ctx, trans);
+ else
+ usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
+
+ buf = trans->staging;
+ } else {
+ /* the resource is mapped directly */
+ offset = si_texture_get_offset(sctx->screen, tex, level, box, &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ buf = &tex->buffer;
+ }
+
+ /* Always unmap texture CPU mappings on 32-bit architectures, so that
+ * we don't run out of the CPU address space.
+ */
+ if (sizeof(void *) == 4)
+ usage |= RADEON_TRANSFER_TEMPORARY;
+
+ if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
+ goto fail_trans;
+
+ *ptransfer = &trans->b.b;
+ return map + offset;
fail_trans:
- si_resource_reference(&trans->staging, NULL);
- pipe_resource_reference(&trans->b.b.resource, NULL);
- FREE(trans);
- return NULL;
+ si_resource_reference(&trans->staging, NULL);
+ pipe_resource_reference(&trans->b.b.resource, NULL);
+ FREE(trans);
+ return NULL;
}
-static void si_texture_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
+static void si_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer *transfer)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct si_transfer *stransfer = (struct si_transfer*)transfer;
- struct pipe_resource *texture = transfer->resource;
- struct si_texture *tex = (struct si_texture*)texture;
-
- /* Always unmap texture CPU mappings on 32-bit architectures, so that
- * we don't run out of the CPU address space.
- */
- if (sizeof(void*) == 4) {
- struct si_resource *buf =
- stransfer->staging ? stransfer->staging : &tex->buffer;
-
- sctx->ws->buffer_unmap(buf->buf);
- }
-
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging)
- si_copy_from_staging_texture(ctx, stransfer);
-
- if (stransfer->staging) {
- sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
- si_resource_reference(&stransfer->staging, NULL);
- }
-
- /* Heuristic for {upload, draw, upload, draw, ..}:
- *
- * Flush the gfx IB if we've allocated too much texture storage.
- *
- * The idea is that we don't want to build IBs that use too much
- * memory and put pressure on the kernel memory manager and we also
- * want to make temporary and invalidated buffers go idle ASAP to
- * decrease the total memory usage or make them reusable. The memory
- * usage will be slightly higher than given here because of the buffer
- * cache in the winsys.
- *
- * The result is that the kernel memory manager is never a bottleneck.
- */
- if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
- si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
- sctx->num_alloc_tex_transfer_bytes = 0;
- }
-
- pipe_resource_reference(&transfer->resource, NULL);
- FREE(transfer);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_transfer *stransfer = (struct si_transfer *)transfer;
+ struct pipe_resource *texture = transfer->resource;
+ struct si_texture *tex = (struct si_texture *)texture;
+
+ /* Always unmap texture CPU mappings on 32-bit architectures, so that
+ * we don't run out of the CPU address space.
+ */
+ if (sizeof(void *) == 4) {
+ struct si_resource *buf = stransfer->staging ? stransfer->staging : &tex->buffer;
+
+ sctx->ws->buffer_unmap(buf->buf);
+ }
+
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging)
+ si_copy_from_staging_texture(ctx, stransfer);
+
+ if (stransfer->staging) {
+ sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
+ si_resource_reference(&stransfer->staging, NULL);
+ }
+
+ /* Heuristic for {upload, draw, upload, draw, ..}:
+ *
+ * Flush the gfx IB if we've allocated too much texture storage.
+ *
+ * The idea is that we don't want to build IBs that use too much
+ * memory and put pressure on the kernel memory manager and we also
+ * want to make temporary and invalidated buffers go idle ASAP to
+ * decrease the total memory usage or make them reusable. The memory
+ * usage will be slightly higher than given here because of the buffer
+ * cache in the winsys.
+ *
+ * The result is that the kernel memory manager is never a bottleneck.
+ */
+ if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
+ si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+ sctx->num_alloc_tex_transfer_bytes = 0;
+ }
+
+ pipe_resource_reference(&transfer->resource, NULL);
+ FREE(transfer);
}
-static const struct u_resource_vtbl si_texture_vtbl =
-{
- NULL, /* get_handle */
- si_texture_destroy, /* resource_destroy */
- si_texture_transfer_map, /* transfer_map */
- u_default_transfer_flush_region, /* transfer_flush_region */
- si_texture_transfer_unmap, /* transfer_unmap */
+static const struct u_resource_vtbl si_texture_vtbl = {
+ NULL, /* get_handle */
+ si_texture_destroy, /* resource_destroy */
+ si_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region, /* transfer_flush_region */
+ si_texture_transfer_unmap, /* transfer_unmap */
};
/* Return if it's allowed to reinterpret one format as another with DCC enabled.
*/
-bool vi_dcc_formats_compatible(struct si_screen *sscreen,
- enum pipe_format format1,
- enum pipe_format format2)
+bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
+ enum pipe_format format2)
{
- const struct util_format_description *desc1, *desc2;
-
- /* No format change - exit early. */
- if (format1 == format2)
- return true;
-
- format1 = si_simplify_cb_format(format1);
- format2 = si_simplify_cb_format(format2);
-
- /* Check again after format adjustments. */
- if (format1 == format2)
- return true;
-
- desc1 = util_format_description(format1);
- desc2 = util_format_description(format2);
-
- if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
- desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
- return false;
-
- /* Float and non-float are totally incompatible. */
- if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
- (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
- return false;
-
- /* Channel sizes must match across DCC formats.
- * Comparing just the first 2 channels should be enough.
- */
- if (desc1->channel[0].size != desc2->channel[0].size ||
- (desc1->nr_channels >= 2 &&
- desc1->channel[1].size != desc2->channel[1].size))
- return false;
-
- /* Everything below is not needed if the driver never uses the DCC
- * clear code with the value of 1.
- */
-
- /* If the clear values are all 1 or all 0, this constraint can be
- * ignored. */
- if (vi_alpha_is_on_msb(sscreen, format1) != vi_alpha_is_on_msb(sscreen, format2))
- return false;
-
- /* Channel types must match if the clear value of 1 is used.
- * The type categories are only float, signed, unsigned.
- * NORM and INT are always compatible.
- */
- if (desc1->channel[0].type != desc2->channel[0].type ||
- (desc1->nr_channels >= 2 &&
- desc1->channel[1].type != desc2->channel[1].type))
- return false;
-
- return true;
+ const struct util_format_description *desc1, *desc2;
+
+ /* No format change - exit early. */
+ if (format1 == format2)
+ return true;
+
+ format1 = si_simplify_cb_format(format1);
+ format2 = si_simplify_cb_format(format2);
+
+ /* Check again after format adjustments. */
+ if (format1 == format2)
+ return true;
+
+ desc1 = util_format_description(format1);
+ desc2 = util_format_description(format2);
+
+ if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN || desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return false;
+
+ /* Float and non-float are totally incompatible. */
+ if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
+ (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
+ return false;
+
+ /* Channel sizes must match across DCC formats.
+ * Comparing just the first 2 channels should be enough.
+ */
+ if (desc1->channel[0].size != desc2->channel[0].size ||
+ (desc1->nr_channels >= 2 && desc1->channel[1].size != desc2->channel[1].size))
+ return false;
+
+ /* Everything below is not needed if the driver never uses the DCC
+ * clear code with the value of 1.
+ */
+
+ /* If the clear values are all 1 or all 0, this constraint can be
+ * ignored. */
+ if (vi_alpha_is_on_msb(sscreen, format1) != vi_alpha_is_on_msb(sscreen, format2))
+ return false;
+
+ /* Channel types must match if the clear value of 1 is used.
+ * The type categories are only float, signed, unsigned.
+ * NORM and INT are always compatible.
+ */
+ if (desc1->channel[0].type != desc2->channel[0].type ||
+ (desc1->nr_channels >= 2 && desc1->channel[1].type != desc2->channel[1].type))
+ return false;
+
+ return true;
}
-bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format)
+bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
+ enum pipe_format view_format)
{
- struct si_texture *stex = (struct si_texture *)tex;
+ struct si_texture *stex = (struct si_texture *)tex;
- return vi_dcc_enabled(stex, level) &&
- !vi_dcc_formats_compatible((struct si_screen*)tex->screen,
- tex->format, view_format);
+ return vi_dcc_enabled(stex, level) &&
+ !vi_dcc_formats_compatible((struct si_screen *)tex->screen, tex->format, view_format);
}
/* This can't be merged with the above function, because
* vi_dcc_formats_compatible should be called only when DCC is enabled. */
-void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
- struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format)
+void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
+ unsigned level, enum pipe_format view_format)
{
- struct si_texture *stex = (struct si_texture *)tex;
+ struct si_texture *stex = (struct si_texture *)tex;
- if (vi_dcc_formats_are_incompatible(tex, level, view_format))
- if (!si_texture_disable_dcc(sctx, stex))
- si_decompress_dcc(sctx, stex);
+ if (vi_dcc_formats_are_incompatible(tex, level, view_format))
+ if (!si_texture_disable_dcc(sctx, stex))
+ si_decompress_dcc(sctx, stex);
}
struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_surface *templ,
- unsigned width0, unsigned height0,
- unsigned width, unsigned height)
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ, unsigned width0,
+ unsigned height0, unsigned width, unsigned height)
{
- struct si_surface *surface = CALLOC_STRUCT(si_surface);
-
- if (!surface)
- return NULL;
-
- assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
- assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
-
- pipe_reference_init(&surface->base.reference, 1);
- pipe_resource_reference(&surface->base.texture, texture);
- surface->base.context = pipe;
- surface->base.format = templ->format;
- surface->base.width = width;
- surface->base.height = height;
- surface->base.u = templ->u;
-
- surface->width0 = width0;
- surface->height0 = height0;
-
- surface->dcc_incompatible =
- texture->target != PIPE_BUFFER &&
- vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
- templ->format);
- return &surface->base;
+ struct si_surface *surface = CALLOC_STRUCT(si_surface);
+
+ if (!surface)
+ return NULL;
+
+ assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
+ assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
+
+ pipe_reference_init(&surface->base.reference, 1);
+ pipe_resource_reference(&surface->base.texture, texture);
+ surface->base.context = pipe;
+ surface->base.format = templ->format;
+ surface->base.width = width;
+ surface->base.height = height;
+ surface->base.u = templ->u;
+
+ surface->width0 = width0;
+ surface->height0 = height0;
+
+ surface->dcc_incompatible =
+ texture->target != PIPE_BUFFER &&
+ vi_dcc_formats_are_incompatible(texture, templ->u.tex.level, templ->format);
+ return &surface->base;
}
-static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
- struct pipe_resource *tex,
- const struct pipe_surface *templ)
+static struct pipe_surface *si_create_surface(struct pipe_context *pipe, struct pipe_resource *tex,
+ const struct pipe_surface *templ)
{
- unsigned level = templ->u.tex.level;
- unsigned width = u_minify(tex->width0, level);
- unsigned height = u_minify(tex->height0, level);
- unsigned width0 = tex->width0;
- unsigned height0 = tex->height0;
-
- if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
- const struct util_format_description *tex_desc
- = util_format_description(tex->format);
- const struct util_format_description *templ_desc
- = util_format_description(templ->format);
-
- assert(tex_desc->block.bits == templ_desc->block.bits);
-
- /* Adjust size of surface if and only if the block width or
- * height is changed. */
- if (tex_desc->block.width != templ_desc->block.width ||
- tex_desc->block.height != templ_desc->block.height) {
- unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
- unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
-
- width = nblks_x * templ_desc->block.width;
- height = nblks_y * templ_desc->block.height;
-
- width0 = util_format_get_nblocksx(tex->format, width0);
- height0 = util_format_get_nblocksy(tex->format, height0);
- }
- }
-
- return si_create_surface_custom(pipe, tex, templ,
- width0, height0,
- width, height);
+ unsigned level = templ->u.tex.level;
+ unsigned width = u_minify(tex->width0, level);
+ unsigned height = u_minify(tex->height0, level);
+ unsigned width0 = tex->width0;
+ unsigned height0 = tex->height0;
+
+ if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
+ const struct util_format_description *tex_desc = util_format_description(tex->format);
+ const struct util_format_description *templ_desc = util_format_description(templ->format);
+
+ assert(tex_desc->block.bits == templ_desc->block.bits);
+
+ /* Adjust size of surface if and only if the block width or
+ * height is changed. */
+ if (tex_desc->block.width != templ_desc->block.width ||
+ tex_desc->block.height != templ_desc->block.height) {
+ unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
+ unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
+
+ width = nblks_x * templ_desc->block.width;
+ height = nblks_y * templ_desc->block.height;
+
+ width0 = util_format_get_nblocksx(tex->format, width0);
+ height0 = util_format_get_nblocksy(tex->format, height0);
+ }
+ }
+
+ return si_create_surface_custom(pipe, tex, templ, width0, height0, width, height);
}
-static void si_surface_destroy(struct pipe_context *pipe,
- struct pipe_surface *surface)
+static void si_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surface)
{
- pipe_resource_reference(&surface->texture, NULL);
- FREE(surface);
+ pipe_resource_reference(&surface->texture, NULL);
+ FREE(surface);
}
unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
{
- const struct util_format_description *desc = util_format_description(format);
-
-#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
-
- if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
- return V_028C70_SWAP_STD;
-
- if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
- return ~0U;
-
- switch (desc->nr_channels) {
- case 1:
- if (HAS_SWIZZLE(0,X))
- return V_028C70_SWAP_STD; /* X___ */
- else if (HAS_SWIZZLE(3,X))
- return V_028C70_SWAP_ALT_REV; /* ___X */
- break;
- case 2:
- if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
- (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
- (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
- return V_028C70_SWAP_STD; /* XY__ */
- else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
- (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
- (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
- /* YX__ */
- return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
- else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
- return V_028C70_SWAP_ALT; /* X__Y */
- else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
- return V_028C70_SWAP_ALT_REV; /* Y__X */
- break;
- case 3:
- if (HAS_SWIZZLE(0,X))
- return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
- else if (HAS_SWIZZLE(0,Z))
- return V_028C70_SWAP_STD_REV; /* ZYX */
- break;
- case 4:
- /* check the middle channels, the 1st and 4th channel can be NONE */
- if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
- return V_028C70_SWAP_STD; /* XYZW */
- } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
- return V_028C70_SWAP_STD_REV; /* WZYX */
- } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
- return V_028C70_SWAP_ALT; /* ZYXW */
- } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
- /* YZWX */
- if (desc->is_array)
- return V_028C70_SWAP_ALT_REV;
- else
- return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
- }
- break;
- }
- return ~0U;
+ const struct util_format_description *desc = util_format_description(format);
+
+#define HAS_SWIZZLE(chan, swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
+
+ if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
+ return V_028C70_SWAP_STD;
+
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return ~0U;
+
+ switch (desc->nr_channels) {
+ case 1:
+ if (HAS_SWIZZLE(0, X))
+ return V_028C70_SWAP_STD; /* X___ */
+ else if (HAS_SWIZZLE(3, X))
+ return V_028C70_SWAP_ALT_REV; /* ___X */
+ break;
+ case 2:
+ if ((HAS_SWIZZLE(0, X) && HAS_SWIZZLE(1, Y)) || (HAS_SWIZZLE(0, X) && HAS_SWIZZLE(1, NONE)) ||
+ (HAS_SWIZZLE(0, NONE) && HAS_SWIZZLE(1, Y)))
+ return V_028C70_SWAP_STD; /* XY__ */
+ else if ((HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(1, X)) ||
+ (HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(1, NONE)) ||
+ (HAS_SWIZZLE(0, NONE) && HAS_SWIZZLE(1, X)))
+ /* YX__ */
+ return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
+ else if (HAS_SWIZZLE(0, X) && HAS_SWIZZLE(3, Y))
+ return V_028C70_SWAP_ALT; /* X__Y */
+ else if (HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(3, X))
+ return V_028C70_SWAP_ALT_REV; /* Y__X */
+ break;
+ case 3:
+ if (HAS_SWIZZLE(0, X))
+ return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
+ else if (HAS_SWIZZLE(0, Z))
+ return V_028C70_SWAP_STD_REV; /* ZYX */
+ break;
+ case 4:
+ /* check the middle channels, the 1st and 4th channel can be NONE */
+ if (HAS_SWIZZLE(1, Y) && HAS_SWIZZLE(2, Z)) {
+ return V_028C70_SWAP_STD; /* XYZW */
+ } else if (HAS_SWIZZLE(1, Z) && HAS_SWIZZLE(2, Y)) {
+ return V_028C70_SWAP_STD_REV; /* WZYX */
+ } else if (HAS_SWIZZLE(1, Y) && HAS_SWIZZLE(2, X)) {
+ return V_028C70_SWAP_ALT; /* ZYXW */
+ } else if (HAS_SWIZZLE(1, Z) && HAS_SWIZZLE(2, W)) {
+ /* YZWX */
+ if (desc->is_array)
+ return V_028C70_SWAP_ALT_REV;
+ else
+ return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
+ }
+ break;
+ }
+ return ~0U;
}
/* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
-static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
- int slot)
+static void vi_dcc_clean_up_context_slot(struct si_context *sctx, int slot)
{
- int i;
+ int i;
- if (sctx->dcc_stats[slot].query_active)
- vi_separate_dcc_stop_query(sctx,
- sctx->dcc_stats[slot].tex);
+ if (sctx->dcc_stats[slot].query_active)
+ vi_separate_dcc_stop_query(sctx, sctx->dcc_stats[slot].tex);
- for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
- if (sctx->dcc_stats[slot].ps_stats[i]) {
- sctx->b.destroy_query(&sctx->b,
- sctx->dcc_stats[slot].ps_stats[i]);
- sctx->dcc_stats[slot].ps_stats[i] = NULL;
- }
+ for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
+ if (sctx->dcc_stats[slot].ps_stats[i]) {
+ sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[slot].ps_stats[i]);
+ sctx->dcc_stats[slot].ps_stats[i] = NULL;
+ }
- si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
+ si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
}
/**
* Return the per-context slot where DCC statistics queries for the texture live.
*/
-static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
- struct si_texture *tex)
+static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx, struct si_texture *tex)
{
- int i, empty_slot = -1;
-
- /* Remove zombie textures (textures kept alive by this array only). */
- for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
- if (sctx->dcc_stats[i].tex &&
- sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
- vi_dcc_clean_up_context_slot(sctx, i);
-
- /* Find the texture. */
- for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
- /* Return if found. */
- if (sctx->dcc_stats[i].tex == tex) {
- sctx->dcc_stats[i].last_use_timestamp = os_time_get();
- return i;
- }
-
- /* Record the first seen empty slot. */
- if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
- empty_slot = i;
- }
-
- /* Not found. Remove the oldest member to make space in the array. */
- if (empty_slot == -1) {
- int oldest_slot = 0;
-
- /* Find the oldest slot. */
- for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
- if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
- sctx->dcc_stats[i].last_use_timestamp)
- oldest_slot = i;
-
- /* Clean up the oldest slot. */
- vi_dcc_clean_up_context_slot(sctx, oldest_slot);
- empty_slot = oldest_slot;
- }
-
- /* Add the texture to the new slot. */
- si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
- sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
- return empty_slot;
+ int i, empty_slot = -1;
+
+ /* Remove zombie textures (textures kept alive by this array only). */
+ for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
+ if (sctx->dcc_stats[i].tex && sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
+ vi_dcc_clean_up_context_slot(sctx, i);
+
+ /* Find the texture. */
+ for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
+ /* Return if found. */
+ if (sctx->dcc_stats[i].tex == tex) {
+ sctx->dcc_stats[i].last_use_timestamp = os_time_get();
+ return i;
+ }
+
+ /* Record the first seen empty slot. */
+ if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
+ empty_slot = i;
+ }
+
+ /* Not found. Remove the oldest member to make space in the array. */
+ if (empty_slot == -1) {
+ int oldest_slot = 0;
+
+ /* Find the oldest slot. */
+ for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
+ if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
+ sctx->dcc_stats[i].last_use_timestamp)
+ oldest_slot = i;
+
+ /* Clean up the oldest slot. */
+ vi_dcc_clean_up_context_slot(sctx, oldest_slot);
+ empty_slot = oldest_slot;
+ }
+
+ /* Add the texture to the new slot. */
+ si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
+ sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
+ return empty_slot;
}
-static struct pipe_query *
-vi_create_resuming_pipestats_query(struct si_context *sctx)
+static struct pipe_query *vi_create_resuming_pipestats_query(struct si_context *sctx)
{
- struct si_query_hw *query = (struct si_query_hw*)
- sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
+ struct si_query_hw *query =
+ (struct si_query_hw *)sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
- query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
- return (struct pipe_query*)query;
+ query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
+ return (struct pipe_query *)query;
}
/**
* Called when binding a color buffer.
*/
-void vi_separate_dcc_start_query(struct si_context *sctx,
- struct si_texture *tex)
+void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex)
{
- unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
+ unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
- assert(!sctx->dcc_stats[i].query_active);
+ assert(!sctx->dcc_stats[i].query_active);
- if (!sctx->dcc_stats[i].ps_stats[0])
- sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
+ if (!sctx->dcc_stats[i].ps_stats[0])
+ sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
- /* begin or resume the query */
- sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
- sctx->dcc_stats[i].query_active = true;
+ /* begin or resume the query */
+ sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
+ sctx->dcc_stats[i].query_active = true;
}
/**
* Called when unbinding a color buffer.
*/
-void vi_separate_dcc_stop_query(struct si_context *sctx,
- struct si_texture *tex)
+void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex)
{
- unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
+ unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
- assert(sctx->dcc_stats[i].query_active);
- assert(sctx->dcc_stats[i].ps_stats[0]);
+ assert(sctx->dcc_stats[i].query_active);
+ assert(sctx->dcc_stats[i].ps_stats[0]);
- /* pause or end the query */
- sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
- sctx->dcc_stats[i].query_active = false;
+ /* pause or end the query */
+ sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
+ sctx->dcc_stats[i].query_active = false;
}
static bool vi_should_enable_separate_dcc(struct si_texture *tex)
{
- /* The minimum number of fullscreen draws per frame that is required
- * to enable DCC. */
- return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
+ /* The minimum number of fullscreen draws per frame that is required
+ * to enable DCC. */
+ return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
}
/* Called by fast clear. */
-void vi_separate_dcc_try_enable(struct si_context *sctx,
- struct si_texture *tex)
+void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex)
{
- /* The intent is to use this with shared displayable back buffers,
- * but it's not strictly limited only to them.
- */
- if (!tex->buffer.b.is_shared ||
- !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
- tex->buffer.b.b.target != PIPE_TEXTURE_2D ||
- tex->buffer.b.b.last_level > 0 ||
- !tex->surface.dcc_size ||
- sctx->screen->debug_flags & DBG(NO_DCC) ||
- sctx->screen->debug_flags & DBG(NO_DCC_FB))
- return;
-
- assert(sctx->chip_class >= GFX8);
-
- if (tex->surface.dcc_offset)
- return; /* already enabled */
-
- /* Enable the DCC stat gathering. */
- if (!tex->dcc_gather_statistics) {
- tex->dcc_gather_statistics = true;
- vi_separate_dcc_start_query(sctx, tex);
- }
-
- if (!vi_should_enable_separate_dcc(tex))
- return; /* stats show that DCC decompression is too expensive */
-
- assert(tex->surface.num_dcc_levels);
- assert(!tex->dcc_separate_buffer);
-
- si_texture_discard_cmask(sctx->screen, tex);
-
- /* Get a DCC buffer. */
- if (tex->last_dcc_separate_buffer) {
- assert(tex->dcc_gather_statistics);
- assert(!tex->dcc_separate_buffer);
- tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
- tex->last_dcc_separate_buffer = NULL;
- } else {
- tex->dcc_separate_buffer =
- si_aligned_buffer_create(sctx->b.screen,
- SI_RESOURCE_FLAG_UNMAPPABLE,
- PIPE_USAGE_DEFAULT,
- tex->surface.dcc_size,
- tex->surface.dcc_alignment);
- if (!tex->dcc_separate_buffer)
- return;
- }
-
- /* dcc_offset is the absolute GPUVM address. */
- tex->surface.dcc_offset = tex->dcc_separate_buffer->gpu_address;
-
- /* no need to flag anything since this is called by fast clear that
- * flags framebuffer state
- */
+ /* The intent is to use this with shared displayable back buffers,
+ * but it's not strictly limited only to them.
+ */
+ if (!tex->buffer.b.is_shared ||
+ !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
+ tex->buffer.b.b.target != PIPE_TEXTURE_2D || tex->buffer.b.b.last_level > 0 ||
+ !tex->surface.dcc_size || sctx->screen->debug_flags & DBG(NO_DCC) ||
+ sctx->screen->debug_flags & DBG(NO_DCC_FB))
+ return;
+
+ assert(sctx->chip_class >= GFX8);
+
+ if (tex->surface.dcc_offset)
+ return; /* already enabled */
+
+ /* Enable the DCC stat gathering. */
+ if (!tex->dcc_gather_statistics) {
+ tex->dcc_gather_statistics = true;
+ vi_separate_dcc_start_query(sctx, tex);
+ }
+
+ if (!vi_should_enable_separate_dcc(tex))
+ return; /* stats show that DCC decompression is too expensive */
+
+ assert(tex->surface.num_dcc_levels);
+ assert(!tex->dcc_separate_buffer);
+
+ si_texture_discard_cmask(sctx->screen, tex);
+
+ /* Get a DCC buffer. */
+ if (tex->last_dcc_separate_buffer) {
+ assert(tex->dcc_gather_statistics);
+ assert(!tex->dcc_separate_buffer);
+ tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
+ tex->last_dcc_separate_buffer = NULL;
+ } else {
+ tex->dcc_separate_buffer =
+ si_aligned_buffer_create(sctx->b.screen, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT,
+ tex->surface.dcc_size, tex->surface.dcc_alignment);
+ if (!tex->dcc_separate_buffer)
+ return;
+ }
+
+ /* dcc_offset is the absolute GPUVM address. */
+ tex->surface.dcc_offset = tex->dcc_separate_buffer->gpu_address;
+
+ /* no need to flag anything since this is called by fast clear that
+ * flags framebuffer state
+ */
}
/**
* Called by pipe_context::flush_resource, the place where DCC decompression
* takes place.
*/
-void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
- struct si_texture *tex)
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex)
{
- struct si_context *sctx = (struct si_context*)ctx;
- struct pipe_query *tmp;
- unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
- bool query_active = sctx->dcc_stats[i].query_active;
- bool disable = false;
-
- if (sctx->dcc_stats[i].ps_stats[2]) {
- union pipe_query_result result;
-
- /* Read the results. */
- struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
- ctx->get_query_result(ctx, query,
- true, &result);
- si_query_buffer_reset(sctx, &((struct si_query_hw*)query)->buffer);
-
- /* Compute the approximate number of fullscreen draws. */
- tex->ps_draw_ratio =
- result.pipeline_statistics.ps_invocations /
- (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
- sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
-
- disable = tex->dcc_separate_buffer &&
- !vi_should_enable_separate_dcc(tex);
- }
-
- tex->num_slow_clears = 0;
-
- /* stop the statistics query for ps_stats[0] */
- if (query_active)
- vi_separate_dcc_stop_query(sctx, tex);
-
- /* Move the queries in the queue by one. */
- tmp = sctx->dcc_stats[i].ps_stats[2];
- sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
- sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
- sctx->dcc_stats[i].ps_stats[0] = tmp;
-
- /* create and start a new query as ps_stats[0] */
- if (query_active)
- vi_separate_dcc_start_query(sctx, tex);
-
- if (disable) {
- assert(!tex->last_dcc_separate_buffer);
- tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
- tex->dcc_separate_buffer = NULL;
- tex->surface.dcc_offset = 0;
- /* no need to flag anything since this is called after
- * decompression that re-sets framebuffer state
- */
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct pipe_query *tmp;
+ unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
+ bool query_active = sctx->dcc_stats[i].query_active;
+ bool disable = false;
+
+ if (sctx->dcc_stats[i].ps_stats[2]) {
+ union pipe_query_result result;
+
+ /* Read the results. */
+ struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
+ ctx->get_query_result(ctx, query, true, &result);
+ si_query_buffer_reset(sctx, &((struct si_query_hw *)query)->buffer);
+
+ /* Compute the approximate number of fullscreen draws. */
+ tex->ps_draw_ratio = result.pipeline_statistics.ps_invocations /
+ (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
+ sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
+
+ disable = tex->dcc_separate_buffer && !vi_should_enable_separate_dcc(tex);
+ }
+
+ tex->num_slow_clears = 0;
+
+ /* stop the statistics query for ps_stats[0] */
+ if (query_active)
+ vi_separate_dcc_stop_query(sctx, tex);
+
+ /* Move the queries in the queue by one. */
+ tmp = sctx->dcc_stats[i].ps_stats[2];
+ sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
+ sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
+ sctx->dcc_stats[i].ps_stats[0] = tmp;
+
+ /* create and start a new query as ps_stats[0] */
+ if (query_active)
+ vi_separate_dcc_start_query(sctx, tex);
+
+ if (disable) {
+ assert(!tex->last_dcc_separate_buffer);
+ tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
+ tex->dcc_separate_buffer = NULL;
+ tex->surface.dcc_offset = 0;
+ /* no need to flag anything since this is called after
+ * decompression that re-sets framebuffer state
+ */
+ }
}
static struct pipe_memory_object *
-si_memobj_from_handle(struct pipe_screen *screen,
- struct winsys_handle *whandle,
- bool dedicated)
+si_memobj_from_handle(struct pipe_screen *screen, struct winsys_handle *whandle, bool dedicated)
{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
- struct pb_buffer *buf = NULL;
-
- if (!memobj)
- return NULL;
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
+ struct pb_buffer *buf = NULL;
- buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
- sscreen->info.max_alignment);
- if (!buf) {
- free(memobj);
- return NULL;
- }
+ if (!memobj)
+ return NULL;
- memobj->b.dedicated = dedicated;
- memobj->buf = buf;
- memobj->stride = whandle->stride;
+ buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, sscreen->info.max_alignment);
+ if (!buf) {
+ free(memobj);
+ return NULL;
+ }
- return (struct pipe_memory_object *)memobj;
+ memobj->b.dedicated = dedicated;
+ memobj->buf = buf;
+ memobj->stride = whandle->stride;
+ return (struct pipe_memory_object *)memobj;
}
-static void
-si_memobj_destroy(struct pipe_screen *screen,
- struct pipe_memory_object *_memobj)
+static void si_memobj_destroy(struct pipe_screen *screen, struct pipe_memory_object *_memobj)
{
- struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
+ struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
- pb_reference(&memobj->buf, NULL);
- free(memobj);
+ pb_reference(&memobj->buf, NULL);
+ free(memobj);
}
-static struct pipe_resource *
-si_texture_from_memobj(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct pipe_memory_object *_memobj,
- uint64_t offset)
+static struct pipe_resource *si_texture_from_memobj(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct pipe_memory_object *_memobj,
+ uint64_t offset)
{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
- struct pipe_resource *tex =
- si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
- memobj->stride, offset,
- PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE |
- PIPE_HANDLE_USAGE_SHADER_WRITE,
- memobj->b.dedicated);
- if (!tex)
- return NULL;
-
- /* si_texture_from_winsys_buffer doesn't increment refcount of
- * memobj->buf, so increment it here.
- */
- struct pb_buffer *buf = NULL;
- pb_reference(&buf, memobj->buf);
- return tex;
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
+ struct pipe_resource *tex = si_texture_from_winsys_buffer(
+ sscreen, templ, memobj->buf, memobj->stride, offset,
+ PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE | PIPE_HANDLE_USAGE_SHADER_WRITE, memobj->b.dedicated);
+ if (!tex)
+ return NULL;
+
+ /* si_texture_from_winsys_buffer doesn't increment refcount of
+ * memobj->buf, so increment it here.
+ */
+ struct pb_buffer *buf = NULL;
+ pb_reference(&buf, memobj->buf);
+ return tex;
}
-static bool si_check_resource_capability(struct pipe_screen *screen,
- struct pipe_resource *resource,
- unsigned bind)
+static bool si_check_resource_capability(struct pipe_screen *screen, struct pipe_resource *resource,
+ unsigned bind)
{
- struct si_texture *tex = (struct si_texture*)resource;
+ struct si_texture *tex = (struct si_texture *)resource;
- /* Buffers only support the linear flag. */
- if (resource->target == PIPE_BUFFER)
- return (bind & ~PIPE_BIND_LINEAR) == 0;
+ /* Buffers only support the linear flag. */
+ if (resource->target == PIPE_BUFFER)
+ return (bind & ~PIPE_BIND_LINEAR) == 0;
- if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
- return false;
+ if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
+ return false;
- if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
- return false;
+ if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
+ return false;
- /* TODO: PIPE_BIND_CURSOR - do we care? */
- return true;
+ /* TODO: PIPE_BIND_CURSOR - do we care? */
+ return true;
}
void si_init_screen_texture_functions(struct si_screen *sscreen)
{
- sscreen->b.resource_from_handle = si_texture_from_handle;
- sscreen->b.resource_get_handle = si_texture_get_handle;
- sscreen->b.resource_get_info = si_texture_get_info;
- sscreen->b.resource_from_memobj = si_texture_from_memobj;
- sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
- sscreen->b.memobj_destroy = si_memobj_destroy;
- sscreen->b.check_resource_capability = si_check_resource_capability;
+ sscreen->b.resource_from_handle = si_texture_from_handle;
+ sscreen->b.resource_get_handle = si_texture_get_handle;
+ sscreen->b.resource_get_param = si_resource_get_param;
+ sscreen->b.resource_get_info = si_texture_get_info;
+ sscreen->b.resource_from_memobj = si_texture_from_memobj;
+ sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
+ sscreen->b.memobj_destroy = si_memobj_destroy;
+ sscreen->b.check_resource_capability = si_check_resource_capability;
}
void si_init_context_texture_functions(struct si_context *sctx)
{
- sctx->b.create_surface = si_create_surface;
- sctx->b.surface_destroy = si_surface_destroy;
+ sctx->b.create_surface = si_create_surface;
+ sctx->b.surface_destroy = si_surface_destroy;
}