flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING))
flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
+ if (sscreen->debug_flags & DBG(NO_FMASK))
+ flags |= RADEON_SURF_NO_FMASK;
if (sscreen->info.chip_class >= GFX10 &&
(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING)) {
si_texture_allocate_htile(sscreen, tex);
}
} else {
- if (base->nr_samples > 1 &&
- !buf &&
- !(sscreen->debug_flags & DBG(NO_FMASK))) {
+ if (tex->surface.fmask_size) {
/* Allocate FMASK. */
tex->fmask_offset = align64(tex->size,
tex->surface.fmask_alignment);
tex->size = tex->cmask_offset + tex->surface.cmask_size;
tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
tex->cmask_buffer = &tex->buffer;
-
- if (!tex->surface.fmask_size || !tex->surface.cmask_size)
- goto error;
}
/* Shared textures must always set up DCC here.