#include "si_pipe.h"
#include "radeon/radeon_video.h"
#include "radeon/radeon_uvd.h"
+#include "radeon/radeon_vce.h"
/**
* creates an video buffer with an UVD compatible memory layout
return luma->resource.cs_buf;
}
+/* get the radeon resources for VCE */
+static void si_vce_get_buffer(struct pipe_resource *resource,
+ struct radeon_winsys_cs_handle **handle,
+ struct radeon_surface **surface)
+{
+ struct r600_texture *res = (struct r600_texture *)resource;
+
+ if (handle)
+ *handle = res->resource.cs_buf;
+
+ if (surface)
+ *surface = &res->surface;
+}
+
/**
* creates an UVD compatible decoder
*/
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ)
{
+ struct si_context *ctx = (struct si_context *)context;
+
+ if (templ->entrypoint == PIPE_VIDEO_ENTRYPOINT_ENCODE)
+ return rvce_create_encoder(context, templ, ctx->b.ws, si_vce_get_buffer);
+
return ruvd_create_decoder(context, templ, si_uvd_set_dtb);
}