#include "pipe/p_context.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
+#include "util/u_simple_list.h"
+
+#include "rbug/rbug_context.h"
#include "rbug_context.h"
#include "rbug_objects.h"
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ remove_from_list(&rb_pipe->list);
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->destroy(pipe);
+ rb_pipe->pipe = NULL;
+ pipe_mutex_unlock(rb_pipe->call_mutex);
FREE(rb_pipe);
}
static void
-rbug_draw_arrays(struct pipe_context *_pipe,
- unsigned prim,
- unsigned start,
- unsigned count)
+rbug_draw_block_locked(struct rbug_context *rb_pipe, int flag)
{
- struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct pipe_context *pipe = rb_pipe->pipe;
- pipe->draw_arrays(pipe,
- prim,
- start,
- count);
-}
+ if (rb_pipe->draw_blocker & flag) {
+ rb_pipe->draw_blocked |= flag;
+ } else if ((rb_pipe->draw_rule.blocker & flag) &&
+ (rb_pipe->draw_blocker & RBUG_BLOCK_RULE)) {
+ unsigned k;
+ boolean block = FALSE;
+ unsigned sh;
+
+ debug_printf("%s (%p %p) (%p %p) (%p %u) (%p %u)\n", __FUNCTION__,
+ (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_FRAGMENT],
+ (void *) rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT],
+ (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_VERTEX],
+ (void *) rb_pipe->curr.shader[PIPE_SHADER_VERTEX],
+ (void *) rb_pipe->draw_rule.surf, 0,
+ (void *) rb_pipe->draw_rule.texture, 0);
+ for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ if (rb_pipe->draw_rule.shader[sh] &&
+ rb_pipe->draw_rule.shader[sh] == rb_pipe->curr.shader[sh])
+ block = TRUE;
+ }
+
+ if (rb_pipe->draw_rule.surf &&
+ rb_pipe->draw_rule.surf == rb_pipe->curr.zsbuf)
+ block = TRUE;
+ if (rb_pipe->draw_rule.surf)
+ for (k = 0; k < rb_pipe->curr.nr_cbufs; k++)
+ if (rb_pipe->draw_rule.surf == rb_pipe->curr.cbufs[k])
+ block = TRUE;
+ if (rb_pipe->draw_rule.texture) {
+ for (sh = 0; sh < Elements(rb_pipe->curr.num_views); sh++) {
+ for (k = 0; k < rb_pipe->curr.num_views[sh]; k++) {
+ if (rb_pipe->draw_rule.texture == rb_pipe->curr.texs[sh][k]) {
+ block = TRUE;
+ sh = PIPE_SHADER_TYPES; /* to break out of both loops */
+ break;
+ }
+ }
+ }
+ }
+
+ if (block)
+ rb_pipe->draw_blocked |= (flag | RBUG_BLOCK_RULE);
+ }
-static void
-rbug_draw_elements(struct pipe_context *_pipe,
- struct pipe_resource *_indexResource,
- unsigned indexSize,
- int indexBias,
- unsigned prim,
- unsigned start,
- unsigned count)
-{
- struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct rbug_resource *rb_resource = rbug_resource(_indexResource);
- struct pipe_context *pipe = rb_pipe->pipe;
- struct pipe_resource *indexResource = rb_resource->resource;
+ if (rb_pipe->draw_blocked)
+ rbug_notify_draw_blocked(rb_pipe);
+
+ /* wait for rbug to clear the blocked flag */
+ while (rb_pipe->draw_blocked & flag) {
+ rb_pipe->draw_blocked |= flag;
+ pipe_condvar_wait(rb_pipe->draw_cond, rb_pipe->draw_mutex);
+ }
- pipe->draw_elements(pipe,
- indexResource,
- indexSize,
- indexBias,
- prim,
- start,
- count);
}
static void
-rbug_draw_range_elements(struct pipe_context *_pipe,
- struct pipe_resource *_indexResource,
- unsigned indexSize,
- int indexBias,
- unsigned minIndex,
- unsigned maxIndex,
- unsigned mode,
- unsigned start,
- unsigned count)
+rbug_draw_vbo(struct pipe_context *_pipe, const struct pipe_draw_info *info)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct rbug_resource *rb_resource = rbug_resource(_indexResource);
struct pipe_context *pipe = rb_pipe->pipe;
- struct pipe_resource *indexResource = rb_resource->resource;
- pipe->draw_range_elements(pipe,
- indexResource,
- indexSize,
- indexBias,
- minIndex,
- maxIndex,
- mode,
- start,
- count);
+ pipe_mutex_lock(rb_pipe->draw_mutex);
+ rbug_draw_block_locked(rb_pipe, RBUG_BLOCK_BEFORE);
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ /* XXX loop over PIPE_SHADER_x here */
+ if (!(rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT] && rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT]->disabled) &&
+ !(rb_pipe->curr.shader[PIPE_SHADER_GEOMETRY] && rb_pipe->curr.shader[PIPE_SHADER_GEOMETRY]->disabled) &&
+ !(rb_pipe->curr.shader[PIPE_SHADER_VERTEX] && rb_pipe->curr.shader[PIPE_SHADER_VERTEX]->disabled))
+ pipe->draw_vbo(pipe, info);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ rbug_draw_block_locked(rb_pipe, RBUG_BLOCK_AFTER);
+ pipe_mutex_unlock(rb_pipe->draw_mutex);
}
static struct pipe_query *
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
return pipe->create_query(pipe,
query_type);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->destroy_query(pipe,
query);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->begin_query(pipe,
query);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->end_query(pipe,
query);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static boolean
rbug_get_query_result(struct pipe_context *_pipe,
struct pipe_query *query,
boolean wait,
- uint64_t *result)
+ union pipe_query_result *result)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ boolean ret;
- return pipe->get_query_result(pipe,
- query,
- wait,
- result);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ ret = pipe->get_query_result(pipe,
+ query,
+ wait,
+ result);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ return ret;
}
static void *
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *ret;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ ret = pipe->create_blend_state(pipe,
+ blend);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
- return pipe->create_blend_state(pipe,
- blend);
+ return ret;
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->bind_blend_state(pipe,
- blend);
+ blend);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->delete_blend_state(pipe,
blend);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void *
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *ret;
- return pipe->create_sampler_state(pipe,
- sampler);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ ret = pipe->create_sampler_state(pipe,
+ sampler);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ return ret;
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->bind_fragment_sampler_states(pipe,
num_samplers,
samplers);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->bind_vertex_sampler_states(pipe,
num_samplers,
samplers);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->delete_sampler_state(pipe,
sampler);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void *
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *ret;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ ret = pipe->create_rasterizer_state(pipe,
+ rasterizer);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
- return pipe->create_rasterizer_state(pipe,
- rasterizer);
+ return ret;
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->bind_rasterizer_state(pipe,
rasterizer);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->delete_rasterizer_state(pipe,
rasterizer);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void *
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *ret;
- return pipe->create_depth_stencil_alpha_state(pipe,
- depth_stencil_alpha);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ ret = pipe->create_depth_stencil_alpha_state(pipe,
+ depth_stencil_alpha);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ return ret;
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->bind_depth_stencil_alpha_state(pipe,
depth_stencil_alpha);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->delete_depth_stencil_alpha_state(pipe,
depth_stencil_alpha);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void *
rbug_create_fs_state(struct pipe_context *_pipe,
- const struct pipe_shader_state *fs)
+ const struct pipe_shader_state *state)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *result;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ result = pipe->create_fs_state(pipe, state);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
- return pipe->create_fs_state(pipe,
- fs);
+ if (!result)
+ return NULL;
+
+ return rbug_shader_create(rb_pipe, state, result, RBUG_SHADER_FRAGMENT);
}
static void
rbug_bind_fs_state(struct pipe_context *_pipe,
- void *fs)
+ void *_fs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *fs;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ fs = rbug_shader_unwrap(_fs);
+ rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT] = rbug_shader(_fs);
pipe->bind_fs_state(pipe,
fs);
+
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
rbug_delete_fs_state(struct pipe_context *_pipe,
- void *fs)
+ void *_fs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct pipe_context *pipe = rb_pipe->pipe;
+ struct rbug_shader *rb_shader = rbug_shader(_fs);
- pipe->delete_fs_state(pipe,
- fs);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ rbug_shader_destroy(rb_pipe, rb_shader);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void *
rbug_create_vs_state(struct pipe_context *_pipe,
- const struct pipe_shader_state *vs)
+ const struct pipe_shader_state *state)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *result;
- return pipe->create_vs_state(pipe,
- vs);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ result = pipe->create_vs_state(pipe, state);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ if (!result)
+ return NULL;
+
+ return rbug_shader_create(rb_pipe, state, result, RBUG_SHADER_VERTEX);
}
static void
rbug_bind_vs_state(struct pipe_context *_pipe,
- void *vs)
+ void *_vs)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *vs;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ vs = rbug_shader_unwrap(_vs);
+ rb_pipe->curr.shader[PIPE_SHADER_VERTEX] = rbug_shader(_vs);
pipe->bind_vs_state(pipe,
vs);
+
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
rbug_delete_vs_state(struct pipe_context *_pipe,
- void *vs)
+ void *_vs)
+{
+ struct rbug_context *rb_pipe = rbug_context(_pipe);
+ struct rbug_shader *rb_shader = rbug_shader(_vs);
+
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+ rbug_shader_destroy(rb_pipe, rb_shader);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+}
+
+static void *
+rbug_create_gs_state(struct pipe_context *_pipe,
+ const struct pipe_shader_state *state)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *result;
- pipe->delete_vs_state(pipe,
- vs);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ result = pipe->create_gs_state(pipe, state);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ if (!result)
+ return NULL;
+
+ return rbug_shader_create(rb_pipe, state, result, RBUG_SHADER_GEOM);
+}
+
+static void
+rbug_bind_gs_state(struct pipe_context *_pipe,
+ void *_gs)
+{
+ struct rbug_context *rb_pipe = rbug_context(_pipe);
+ struct pipe_context *pipe = rb_pipe->pipe;
+ void *gs;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+
+ gs = rbug_shader_unwrap(_gs);
+ rb_pipe->curr.shader[PIPE_SHADER_GEOMETRY] = rbug_shader(_gs);
+ pipe->bind_gs_state(pipe,
+ gs);
+
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
+static void
+rbug_delete_gs_state(struct pipe_context *_pipe,
+ void *_gs)
+{
+ struct rbug_context *rb_pipe = rbug_context(_pipe);
+ struct rbug_shader *rb_shader = rbug_shader(_gs);
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ rbug_shader_destroy(rb_pipe, rb_shader);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+}
static void *
rbug_create_vertex_elements_state(struct pipe_context *_pipe,
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ void *ret;
- return pipe->create_vertex_elements_state(pipe,
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ ret = pipe->create_vertex_elements_state(pipe,
num_elements,
vertex_elements);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ return ret;
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->bind_vertex_elements_state(pipe,
velems);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->delete_vertex_elements_state(pipe,
velems);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->set_blend_color(pipe,
blend_color);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->set_stencil_ref(pipe,
stencil_ref);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->set_clip_state(pipe,
clip);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
rbug_set_constant_buffer(struct pipe_context *_pipe,
uint shader,
uint index,
- struct pipe_resource *_resource)
+ struct pipe_constant_buffer *_cb)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
- struct pipe_resource *unwrapped_resource;
- struct pipe_resource *resource = NULL;
+ struct pipe_constant_buffer cb;
/* XXX hmm? unwrap the input state */
- if (_resource) {
- unwrapped_resource = rbug_resource_unwrap(_resource);
- resource = unwrapped_resource;
+ if (_cb) {
+ cb = *_cb;
+ cb.buffer = rbug_resource_unwrap(_cb->buffer);
}
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->set_constant_buffer(pipe,
shader,
index,
- resource);
+ _cb ? &cb : NULL);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct pipe_framebuffer_state *state = NULL;
unsigned i;
+ /* must protect curr status */
+ pipe_mutex_lock(rb_pipe->call_mutex);
+
+ rb_pipe->curr.nr_cbufs = 0;
+ memset(rb_pipe->curr.cbufs, 0, sizeof(rb_pipe->curr.cbufs));
+ rb_pipe->curr.zsbuf = NULL;
+
/* unwrap the input state */
if (_state) {
memcpy(&unwrapped_state, _state, sizeof(unwrapped_state));
- for(i = 0; i < _state->nr_cbufs; i++)
+
+ rb_pipe->curr.nr_cbufs = _state->nr_cbufs;
+ for(i = 0; i < _state->nr_cbufs; i++) {
unwrapped_state.cbufs[i] = rbug_surface_unwrap(_state->cbufs[i]);
- for (; i < PIPE_MAX_COLOR_BUFS; i++)
- unwrapped_state.cbufs[i] = NULL;
+ if (_state->cbufs[i])
+ rb_pipe->curr.cbufs[i] = rbug_resource(_state->cbufs[i]->texture);
+ }
unwrapped_state.zsbuf = rbug_surface_unwrap(_state->zsbuf);
+ if (_state->zsbuf)
+ rb_pipe->curr.zsbuf = rbug_resource(_state->zsbuf->texture);
state = &unwrapped_state;
}
pipe->set_framebuffer_state(pipe,
state);
+
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->set_polygon_stipple(pipe,
poly_stipple);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->set_scissor_state(pipe,
scissor);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->set_viewport_state(pipe,
viewport);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
-rbug_set_fragment_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
+rbug_set_sampler_views(struct pipe_context *_pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
struct pipe_sampler_view **views = NULL;
unsigned i;
+ assert(start == 0); /* XXX fix */
+
+ /* must protect curr status */
+ pipe_mutex_lock(rb_pipe->call_mutex);
+
+ rb_pipe->curr.num_views[shader] = 0;
+ memset(rb_pipe->curr.views[shader], 0, sizeof(rb_pipe->curr.views[shader]));
+ memset(rb_pipe->curr.texs[shader], 0, sizeof(rb_pipe->curr.texs[shader]));
+ memset(unwrapped_views, 0, sizeof(unwrapped_views));
+
if (_views) {
- for (i = 0; i < num; i++)
+ rb_pipe->curr.num_views[shader] = num;
+ for (i = 0; i < num; i++) {
+ rb_pipe->curr.views[shader][i] = rbug_sampler_view(_views[i]);
+ rb_pipe->curr.texs[shader][i] = rbug_resource(_views[i] ? _views[i]->texture : NULL);
unwrapped_views[i] = rbug_sampler_view_unwrap(_views[i]);
- for (; i < PIPE_MAX_SAMPLERS; i++)
- unwrapped_views[i] = NULL;
-
+ }
views = unwrapped_views;
}
- pipe->set_fragment_sampler_views(pipe, num, views);
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ pipe->set_vertex_sampler_views(pipe, num, views);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ pipe->set_fragment_sampler_views(pipe, num, views);
+ break;
+ default:
+ assert(0);
+ }
+
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
unsigned num,
struct pipe_sampler_view **_views)
{
- struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct pipe_context *pipe = rb_pipe->pipe;
- struct pipe_sampler_view *unwrapped_views[PIPE_MAX_VERTEX_SAMPLERS];
- struct pipe_sampler_view **views = NULL;
- unsigned i;
-
- if (_views) {
- for (i = 0; i < num; i++)
- unwrapped_views[i] = rbug_sampler_view_unwrap(_views[i]);
- for (; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
- unwrapped_views[i] = NULL;
-
- views = unwrapped_views;
- }
+ rbug_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views);
+}
- pipe->set_vertex_sampler_views(pipe, num, views);
+static void
+rbug_set_fragment_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
+{
+ rbug_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, 0, num, _views);
}
static void
rbug_set_vertex_buffers(struct pipe_context *_pipe,
- unsigned num_buffers,
+ unsigned start_slot, unsigned num_buffers,
const struct pipe_vertex_buffer *_buffers)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_vertex_buffer *buffers = NULL;
unsigned i;
+ pipe_mutex_lock(rb_pipe->call_mutex);
+
if (num_buffers) {
memcpy(unwrapped_buffers, _buffers, num_buffers * sizeof(*_buffers));
for (i = 0; i < num_buffers; i++)
buffers = unwrapped_buffers;
}
- pipe->set_vertex_buffers(pipe,
+ pipe->set_vertex_buffers(pipe, start_slot,
num_buffers,
buffers);
+
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
+
static void
-rbug_surface_copy(struct pipe_context *_pipe,
- struct pipe_surface *_dst,
- unsigned dstx,
- unsigned dsty,
- struct pipe_surface *_src,
- unsigned srcx,
- unsigned srcy,
- unsigned width,
- unsigned height)
+rbug_set_index_buffer(struct pipe_context *_pipe,
+ const struct pipe_index_buffer *_ib)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct rbug_surface *rb_surface_dst = rbug_surface(_dst);
- struct rbug_surface *rb_surface_src = rbug_surface(_src);
struct pipe_context *pipe = rb_pipe->pipe;
- struct pipe_surface *dst = rb_surface_dst->surface;
- struct pipe_surface *src = rb_surface_src->surface;
+ struct pipe_index_buffer unwrapped_ib, *ib = NULL;
- pipe->surface_copy(pipe,
- dst,
- dstx,
- dsty,
- src,
- srcx,
- srcy,
- width,
- height);
+ if (_ib) {
+ unwrapped_ib = *_ib;
+ unwrapped_ib.buffer = rbug_resource_unwrap(_ib->buffer);
+ ib = &unwrapped_ib;
+ }
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ pipe->set_index_buffer(pipe, ib);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
-rbug_surface_fill(struct pipe_context *_pipe,
- struct pipe_surface *_dst,
- unsigned dstx,
- unsigned dsty,
- unsigned width,
- unsigned height,
- unsigned value)
+rbug_set_sample_mask(struct pipe_context *_pipe,
+ unsigned sample_mask)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct rbug_surface *rb_surface_dst = rbug_surface(_dst);
struct pipe_context *pipe = rb_pipe->pipe;
- struct pipe_surface *dst = rb_surface_dst->surface;
- pipe->surface_fill(pipe,
- dst,
- dstx,
- dsty,
- width,
- height,
- value);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ pipe->set_sample_mask(pipe, sample_mask);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+}
+
+static void
+rbug_resource_copy_region(struct pipe_context *_pipe,
+ struct pipe_resource *_dst,
+ unsigned dst_level,
+ unsigned dstx,
+ unsigned dsty,
+ unsigned dstz,
+ struct pipe_resource *_src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct rbug_context *rb_pipe = rbug_context(_pipe);
+ struct rbug_resource *rb_resource_dst = rbug_resource(_dst);
+ struct rbug_resource *rb_resource_src = rbug_resource(_src);
+ struct pipe_context *pipe = rb_pipe->pipe;
+ struct pipe_resource *dst = rb_resource_dst->resource;
+ struct pipe_resource *src = rb_resource_src->resource;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ pipe->resource_copy_region(pipe,
+ dst,
+ dst_level,
+ dstx,
+ dsty,
+ dstz,
+ src,
+ src_level,
+ src_box);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
rbug_clear(struct pipe_context *_pipe,
unsigned buffers,
- const float *rgba,
+ const union pipe_color_union *color,
double depth,
unsigned stencil)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
+ pipe_mutex_lock(rb_pipe->call_mutex);
pipe->clear(pipe,
buffers,
- rgba,
+ color,
depth,
stencil);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
-rbug_flush(struct pipe_context *_pipe,
- unsigned flags,
- struct pipe_fence_handle **fence)
+rbug_clear_render_target(struct pipe_context *_pipe,
+ struct pipe_surface *_dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
+ struct rbug_surface *rb_surface_dst = rbug_surface(_dst);
struct pipe_context *pipe = rb_pipe->pipe;
+ struct pipe_surface *dst = rb_surface_dst->surface;
- pipe->flush(pipe,
- flags,
- fence);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ pipe->clear_render_target(pipe,
+ dst,
+ color,
+ dstx,
+ dsty,
+ width,
+ height);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
-static unsigned int
-rbug_is_resource_referenced(struct pipe_context *_pipe,
- struct pipe_resource *_resource,
- unsigned face,
- unsigned level)
+static void
+rbug_clear_depth_stencil(struct pipe_context *_pipe,
+ struct pipe_surface *_dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
- struct rbug_resource *rb_resource = rbug_resource(_resource);
+ struct rbug_surface *rb_surface_dst = rbug_surface(_dst);
struct pipe_context *pipe = rb_pipe->pipe;
- struct pipe_resource *resource = rb_resource->resource;
+ struct pipe_surface *dst = rb_surface_dst->surface;
- return pipe->is_resource_referenced(pipe,
- resource,
- face,
- level);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ pipe->clear_depth_stencil(pipe,
+ dst,
+ clear_flags,
+ depth,
+ stencil,
+ dstx,
+ dsty,
+ width,
+ height);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+}
+
+static void
+rbug_flush(struct pipe_context *_pipe,
+ struct pipe_fence_handle **fence,
+ unsigned flags)
+{
+ struct rbug_context *rb_pipe = rbug_context(_pipe);
+ struct pipe_context *pipe = rb_pipe->pipe;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ pipe->flush(pipe, fence, flags);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static struct pipe_sampler_view *
struct pipe_resource *resource = rb_resource->resource;
struct pipe_sampler_view *result;
+ pipe_mutex_lock(rb_pipe->call_mutex);
result = pipe->create_sampler_view(pipe,
resource,
templ);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
if (result)
return rbug_sampler_view_create(rb_pipe, rb_resource, result);
rbug_sampler_view(_view));
}
-static struct pipe_transfer *
-rbug_context_get_transfer(struct pipe_context *_context,
- struct pipe_resource *_resource,
- struct pipe_subresource sr,
- unsigned usage,
- const struct pipe_box *box)
+static struct pipe_surface *
+rbug_context_create_surface(struct pipe_context *_pipe,
+ struct pipe_resource *_resource,
+ const struct pipe_surface *surf_tmpl)
{
- struct rbug_context *rb_pipe = rbug_context(_context);
+ struct rbug_context *rb_pipe = rbug_context(_pipe);
struct rbug_resource *rb_resource = rbug_resource(_resource);
- struct pipe_context *context = rb_pipe->pipe;
+ struct pipe_context *pipe = rb_pipe->pipe;
struct pipe_resource *resource = rb_resource->resource;
- struct pipe_transfer *result;
+ struct pipe_surface *result;
- result = context->get_transfer(context,
- resource,
- sr,
- usage,
- box);
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ result = pipe->create_surface(pipe,
+ resource,
+ surf_tmpl);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
if (result)
- return rbug_transfer_create(rb_pipe, rb_resource, result);
+ return rbug_surface_create(rb_pipe, rb_resource, result);
return NULL;
}
static void
-rbug_context_transfer_destroy(struct pipe_context *_pipe,
- struct pipe_transfer *_transfer)
+rbug_context_surface_destroy(struct pipe_context *_pipe,
+ struct pipe_surface *_surface)
{
- rbug_transfer_destroy(rbug_context(_pipe),
- rbug_transfer(_transfer));
+ struct rbug_context *rb_pipe = rbug_context(_pipe);
+ struct rbug_surface *rb_surface = rbug_surface(_surface);
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ rbug_surface_destroy(rb_pipe,
+ rb_surface);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
+
+
static void *
rbug_context_transfer_map(struct pipe_context *_context,
- struct pipe_transfer *_transfer)
+ struct pipe_resource *_resource,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **transfer)
{
struct rbug_context *rb_pipe = rbug_context(_context);
- struct rbug_transfer *rb_transfer = rbug_transfer(_transfer);
+ struct rbug_resource *rb_resource = rbug_resource(_resource);
struct pipe_context *context = rb_pipe->pipe;
- struct pipe_transfer *transfer = rb_transfer->transfer;
-
- return context->transfer_map(context,
- transfer);
+ struct pipe_resource *resource = rb_resource->resource;
+ struct pipe_transfer *result;
+ void *map;
+
+ pipe_mutex_lock(rb_pipe->call_mutex);
+ map = context->transfer_map(context,
+ resource,
+ level,
+ usage,
+ box, &result);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
+
+ *transfer = rbug_transfer_create(rb_pipe, rb_resource, result);
+ return *transfer ? map : NULL;
}
-
-
static void
rbug_context_transfer_flush_region(struct pipe_context *_context,
struct pipe_transfer *_transfer,
struct pipe_context *context = rb_pipe->pipe;
struct pipe_transfer *transfer = rb_transfer->transfer;
+ pipe_mutex_lock(rb_pipe->call_mutex);
context->transfer_flush_region(context,
transfer,
box);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
struct pipe_context *context = rb_pipe->pipe;
struct pipe_transfer *transfer = rb_transfer->transfer;
+ pipe_mutex_lock(rb_pipe->call_mutex);
context->transfer_unmap(context,
transfer);
+ rbug_transfer_destroy(rb_pipe,
+ rb_transfer);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
rbug_context_transfer_inline_write(struct pipe_context *_context,
struct pipe_resource *_resource,
- struct pipe_subresource sr,
+ unsigned level,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
- unsigned slice_stride)
+ unsigned layer_stride)
{
struct rbug_context *rb_pipe = rbug_context(_context);
struct rbug_resource *rb_resource = rbug_resource(_resource);
struct pipe_context *context = rb_pipe->pipe;
struct pipe_resource *resource = rb_resource->resource;
+ pipe_mutex_lock(rb_pipe->call_mutex);
context->transfer_inline_write(context,
resource,
- sr,
+ level,
usage,
box,
data,
stride,
- slice_stride);
+ layer_stride);
+ pipe_mutex_unlock(rb_pipe->call_mutex);
}
rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
{
struct rbug_context *rb_pipe;
- (void)rbug_screen(_screen);
+ struct rbug_screen *rb_screen = rbug_screen(_screen);
+
+ if (!rb_screen)
+ return NULL;
rb_pipe = CALLOC_STRUCT(rbug_context);
- if (!rb_pipe) {
+ if (!rb_pipe)
return NULL;
- }
- rb_pipe->base.winsys = NULL;
+ pipe_mutex_init(rb_pipe->draw_mutex);
+ pipe_condvar_init(rb_pipe->draw_cond);
+ pipe_mutex_init(rb_pipe->call_mutex);
+ pipe_mutex_init(rb_pipe->list_mutex);
+ make_empty_list(&rb_pipe->shaders);
+
rb_pipe->base.screen = _screen;
rb_pipe->base.priv = pipe->priv; /* expose wrapped data */
rb_pipe->base.draw = NULL;
rb_pipe->base.destroy = rbug_destroy;
- rb_pipe->base.draw_arrays = rbug_draw_arrays;
- rb_pipe->base.draw_elements = rbug_draw_elements;
- rb_pipe->base.draw_range_elements = rbug_draw_range_elements;
+ rb_pipe->base.draw_vbo = rbug_draw_vbo;
rb_pipe->base.create_query = rbug_create_query;
rb_pipe->base.destroy_query = rbug_destroy_query;
rb_pipe->base.begin_query = rbug_begin_query;
rb_pipe->base.create_vs_state = rbug_create_vs_state;
rb_pipe->base.bind_vs_state = rbug_bind_vs_state;
rb_pipe->base.delete_vs_state = rbug_delete_vs_state;
+ rb_pipe->base.create_gs_state = rbug_create_gs_state;
+ rb_pipe->base.bind_gs_state = rbug_bind_gs_state;
+ rb_pipe->base.delete_gs_state = rbug_delete_gs_state;
rb_pipe->base.create_vertex_elements_state = rbug_create_vertex_elements_state;
rb_pipe->base.bind_vertex_elements_state = rbug_bind_vertex_elements_state;
rb_pipe->base.delete_vertex_elements_state = rbug_delete_vertex_elements_state;
rb_pipe->base.set_fragment_sampler_views = rbug_set_fragment_sampler_views;
rb_pipe->base.set_vertex_sampler_views = rbug_set_vertex_sampler_views;
rb_pipe->base.set_vertex_buffers = rbug_set_vertex_buffers;
- rb_pipe->base.surface_copy = rbug_surface_copy;
- rb_pipe->base.surface_fill = rbug_surface_fill;
+ rb_pipe->base.set_index_buffer = rbug_set_index_buffer;
+ rb_pipe->base.set_sample_mask = rbug_set_sample_mask;
+ rb_pipe->base.resource_copy_region = rbug_resource_copy_region;
rb_pipe->base.clear = rbug_clear;
+ rb_pipe->base.clear_render_target = rbug_clear_render_target;
+ rb_pipe->base.clear_depth_stencil = rbug_clear_depth_stencil;
rb_pipe->base.flush = rbug_flush;
- rb_pipe->base.is_resource_referenced = rbug_is_resource_referenced;
rb_pipe->base.create_sampler_view = rbug_context_create_sampler_view;
rb_pipe->base.sampler_view_destroy = rbug_context_sampler_view_destroy;
- rb_pipe->base.get_transfer = rbug_context_get_transfer;
- rb_pipe->base.transfer_destroy = rbug_context_transfer_destroy;
+ rb_pipe->base.create_surface = rbug_context_create_surface;
+ rb_pipe->base.surface_destroy = rbug_context_surface_destroy;
rb_pipe->base.transfer_map = rbug_context_transfer_map;
rb_pipe->base.transfer_unmap = rbug_context_transfer_unmap;
rb_pipe->base.transfer_flush_region = rbug_context_transfer_flush_region;
rb_pipe->pipe = pipe;
+ rbug_screen_add_to_list(rb_screen, contexts, rb_pipe);
+
+ if (debug_get_bool_option("GALLIUM_RBUG_START_BLOCKED", FALSE)) {
+ rb_pipe->draw_blocked = RBUG_BLOCK_BEFORE;
+ }
+
return &rb_pipe->base;
}