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tgsi: pass a shader type to the machine create and clean up.
[mesa.git]
/
src
/
gallium
/
drivers
/
softpipe
/
sp_context.c
diff --git
a/src/gallium/drivers/softpipe/sp_context.c
b/src/gallium/drivers/softpipe/sp_context.c
index 0342fc6f8cd035feccfa8d0630f5181f0f4bab36..e3ec52462a897882055bac15cd5b3f57aefb6fa5 100644
(file)
--- a/
src/gallium/drivers/softpipe/sp_context.c
+++ b/
src/gallium/drivers/softpipe/sp_context.c
@@
-256,7
+256,7
@@
softpipe_create_context(struct pipe_screen *screen,
}
}
- softpipe->fs_machine = tgsi_exec_machine_create();
+ softpipe->fs_machine = tgsi_exec_machine_create(
PIPE_SHADER_FRAGMENT
);
/* setup quad rendering stages */
softpipe->quad.shade = sp_quad_shade_stage(softpipe);