gallium: adapt drivers to pipe_constant_buffer removal
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
index c699c433e9c2fb7ded72111baeeeb53aed85480d..0862e9f24bd69542d85b60fa9cbbfdaea412dd0d 100644 (file)
  */
 
 #include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
 #include "pipe/p_defines.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
 #include "sp_clear.h"
 #include "sp_context.h"
 #include "sp_flush.h"
-#include "sp_prim_setup.h"
 #include "sp_prim_vbuf.h"
 #include "sp_state.h"
 #include "sp_surface.h"
 #include "sp_tile_cache.h"
+#include "sp_tex_tile_cache.h"
 #include "sp_texture.h"
 #include "sp_winsys.h"
 #include "sp_query.h"
@@ -72,13 +73,10 @@ softpipe_unmap_transfers(struct softpipe_context *sp)
 {
    uint i;
 
-   for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
-      sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
-   sp_flush_tile_cache(sp, sp->zsbuf_cache);
-
    for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
       sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
    }
+
    sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
 }
 
@@ -92,30 +90,31 @@ softpipe_destroy( struct pipe_context *pipe )
    if (softpipe->draw)
       draw_destroy( softpipe->draw );
 
-   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
-      softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
-      softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
-      softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
-      softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
-      softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
-      softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
-      softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
-      softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
-      softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
-      softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
-      softpipe->quad[i].output->destroy( softpipe->quad[i].output );
-   }
+   softpipe->quad.shade->destroy( softpipe->quad.shade );
+   softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
+   softpipe->quad.blend->destroy( softpipe->quad.blend );
 
-   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
+      pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
+   }
+
    sp_destroy_tile_cache(softpipe->zsbuf_cache);
+   pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
 
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
-      sp_destroy_tile_cache(softpipe->tex_cache[i]);
+   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+      sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
+      pipe_texture_reference(&softpipe->texture[i], NULL);
+   }
+
+   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
+      sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
+      pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
+   }
 
    for (i = 0; i < Elements(softpipe->constants); i++) {
-      if (softpipe->constants[i].buffer) {
-         pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
+      if (softpipe->constants[i]) {
+         pipe_buffer_reference(&softpipe->constants[i], NULL);
       }
    }
 
@@ -127,7 +126,7 @@ softpipe_destroy( struct pipe_context *pipe )
  * if (the texture is being used as a framebuffer surface)
  *    return PIPE_REFERENCED_FOR_WRITE
  * else if (the texture is a bound texture source)
- *    return PIPE_REFERENCED_FOR_READ  XXX not done yet
+ *    return PIPE_REFERENCED_FOR_READ
  * else
  *    return PIPE_UNREFERENCED
  */
@@ -139,6 +138,7 @@ softpipe_is_texture_referenced( struct pipe_context *pipe,
    struct softpipe_context *softpipe = softpipe_context( pipe );
    unsigned i;
 
+   /* check if any of the bound drawing surfaces are this texture */
    if (softpipe->dirty_render_cache) {
       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
          if (softpipe->framebuffer.cbufs[i] && 
@@ -152,7 +152,17 @@ softpipe_is_texture_referenced( struct pipe_context *pipe,
       }
    }
    
-   /* FIXME: we also need to do the same for the texture cache */
+   /* check if any of the tex_cache textures are this texture */
+   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+      if (softpipe->tex_cache[i] &&
+          softpipe->tex_cache[i]->texture == texture)
+         return PIPE_REFERENCED_FOR_READ;
+   }
+   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
+      if (softpipe->vertex_tex_cache[i] &&
+          softpipe->vertex_tex_cache[i]->texture == texture)
+         return PIPE_REFERENCED_FOR_READ;
+   }
    
    return PIPE_UNREFERENCED;
 }
@@ -192,7 +202,8 @@ softpipe_create( struct pipe_screen *screen )
    softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
 
    softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
-   softpipe->pipe.bind_sampler_states  = softpipe_bind_sampler_states;
+   softpipe->pipe.bind_fragment_sampler_states  = softpipe_bind_sampler_states;
+   softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
    softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
 
    softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
@@ -217,7 +228,8 @@ softpipe_create( struct pipe_screen *screen )
    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
    softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
    softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
-   softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
+   softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
+   softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
    softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
 
    softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
@@ -226,8 +238,6 @@ softpipe_create( struct pipe_screen *screen )
    softpipe->pipe.draw_arrays = softpipe_draw_arrays;
    softpipe->pipe.draw_elements = softpipe_draw_elements;
    softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
-   softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
-
 
    softpipe->pipe.clear = softpipe_clear;
    softpipe->pipe.flush = softpipe_flush;
@@ -246,41 +256,16 @@ softpipe_create( struct pipe_screen *screen )
    softpipe->zsbuf_cache = sp_create_tile_cache( screen );
 
    for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
-      softpipe->tex_cache[i] = sp_create_tile_cache( screen );
-
-
-   /* setup quad rendering stages */
-   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
-      softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
-      softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
-      softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
-      softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
-      softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
-      softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
-      softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
-      softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
-      softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
-      softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
-      softpipe->quad[i].output = sp_quad_output_stage(softpipe);
+      softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
+   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
+      softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen);
    }
 
-   /* vertex shader samplers */
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
-      softpipe->tgsi.vert_samplers[i].unit = i;
-      softpipe->tgsi.vert_samplers[i].sp = softpipe;
-      softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
-      softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
-   }
+   /* setup quad rendering stages */
+   softpipe->quad.shade = sp_quad_shade_stage(softpipe);
+   softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+   softpipe->quad.blend = sp_quad_blend_stage(softpipe);
 
-   /* fragment shader samplers */
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
-      softpipe->tgsi.frag_samplers[i].unit = i;
-      softpipe->tgsi.frag_samplers[i].sp = softpipe;
-      softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
-      softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
-   }
 
    /*
     * Create drawing context and plug our rendering stage into it.
@@ -290,34 +275,31 @@ softpipe_create( struct pipe_screen *screen )
       goto fail;
 
    draw_texture_samplers(softpipe->draw,
-                         PIPE_MAX_SAMPLERS,
+                         PIPE_MAX_VERTEX_SAMPLERS,
                          (struct tgsi_sampler **)
                             softpipe->tgsi.vert_samplers_list);
 
-   softpipe->setup = sp_draw_render_stage(softpipe);
-   if (!softpipe->setup)
-      goto fail;
-
    if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
       softpipe->no_rast = TRUE;
 
-   if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
-      /* Deprecated path -- vbuf is the intended interface to the draw module:
-       */
-      draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
-   }
-   else {
-      sp_init_vbuf(softpipe);
-   }
+   softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
+   if (!softpipe->vbuf_backend)
+      goto fail;
+
+   softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
+   if (!softpipe->vbuf)
+      goto fail;
+
+   draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
+   draw_set_render(softpipe->draw, softpipe->vbuf_backend);
+
 
    /* plug in AA line/point stages */
    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
 
-#if USE_DRAW_STAGE_PSTIPPLE
    /* Do polygon stipple w/ texture map + frag prog? */
    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
-#endif
 
    sp_init_surface_functions(softpipe);
 
@@ -327,4 +309,3 @@ softpipe_create( struct pipe_screen *screen )
    softpipe_destroy(&softpipe->pipe);
    return NULL;
 }
-