gallium/softpipe/draw: support samplers in geometry shaders
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
index d0c2978c246dc7d7288fa39033c834db056a2ce9..12ef98aac7589d13cfba4583a67df53d2bf737df 100644 (file)
@@ -36,6 +36,7 @@
 #include "util/u_math.h"
 #include "util/u_memory.h"
 #include "util/u_inlines.h"
+#include "tgsi/tgsi_exec.h"
 #include "sp_clear.h"
 #include "sp_context.h"
 #include "sp_flush.h"
@@ -93,6 +94,7 @@ softpipe_destroy( struct pipe_context *pipe )
    softpipe->quad.shade->destroy( softpipe->quad.shade );
    softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
    softpipe->quad.blend->destroy( softpipe->quad.blend );
+   softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
 
    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
@@ -112,6 +114,11 @@ softpipe_destroy( struct pipe_context *pipe )
       pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
    }
 
+   for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+      sp_destroy_tex_tile_cache(softpipe->geometry_tex_cache[i]);
+      pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], NULL);
+   }
+
    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
       uint j;
 
@@ -122,6 +129,8 @@ softpipe_destroy( struct pipe_context *pipe )
       }
    }
 
+   tgsi_exec_machine_destroy(softpipe->fs_machine);
+
    FREE( softpipe );
 }
 
@@ -170,7 +179,12 @@ softpipe_is_resource_referenced( struct pipe_context *pipe,
           softpipe->vertex_tex_cache[i]->texture == texture)
          return PIPE_REFERENCED_FOR_READ;
    }
-   
+   for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+      if (softpipe->geometry_tex_cache[i] &&
+          softpipe->geometry_tex_cache[i]->texture == texture)
+         return PIPE_REFERENCED_FOR_READ;
+   }
+
    return PIPE_UNREFERENCED;
 }
 
@@ -221,6 +235,7 @@ softpipe_create_context( struct pipe_screen *screen,
    softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
    softpipe->pipe.bind_fragment_sampler_states  = softpipe_bind_sampler_states;
    softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
+   softpipe->pipe.bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
    softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
 
    softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
@@ -247,19 +262,25 @@ softpipe_create_context( struct pipe_screen *screen,
    softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
    softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
 
+   softpipe->pipe.create_stream_output_state = softpipe_create_stream_output_state;
+   softpipe->pipe.bind_stream_output_state = softpipe_bind_stream_output_state;
+   softpipe->pipe.delete_stream_output_state = softpipe_delete_stream_output_state;
+
    softpipe->pipe.set_blend_color = softpipe_set_blend_color;
    softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
    softpipe->pipe.set_clip_state = softpipe_set_clip_state;
+   softpipe->pipe.set_sample_mask = softpipe_set_sample_mask;
    softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
    softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
    softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
    softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
    softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
+   softpipe->pipe.set_geometry_sampler_views = softpipe_set_geometry_sampler_views;
    softpipe->pipe.create_sampler_view = softpipe_create_sampler_view;
    softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy;
    softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
-
+   softpipe->pipe.set_stream_output_buffers = softpipe_set_stream_output_buffers;
    softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
 
    softpipe->pipe.draw_arrays = softpipe_draw_arrays;
@@ -267,6 +288,7 @@ softpipe_create_context( struct pipe_screen *screen,
    softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
    softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
    softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
+   softpipe->pipe.draw_stream_output = softpipe_draw_stream_output;
 
    softpipe->pipe.clear = softpipe_clear;
    softpipe->pipe.flush = softpipe_flush;
@@ -291,25 +313,38 @@ softpipe_create_context( struct pipe_screen *screen,
    for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
       softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
    }
+   for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+      softpipe->geometry_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
+   }
+
+   softpipe->fs_machine = tgsi_exec_machine_create();
 
    /* setup quad rendering stages */
    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+   softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
 
 
    /*
     * Create drawing context and plug our rendering stage into it.
     */
-   softpipe->draw = draw_create();
+   softpipe->draw = draw_create(&softpipe->pipe);
    if (!softpipe->draw) 
       goto fail;
 
    draw_texture_samplers(softpipe->draw,
+                         PIPE_SHADER_VERTEX,
                          PIPE_MAX_VERTEX_SAMPLERS,
                          (struct tgsi_sampler **)
                             softpipe->tgsi.vert_samplers_list);
 
+   draw_texture_samplers(softpipe->draw,
+                         PIPE_SHADER_GEOMETRY,
+                         PIPE_MAX_GEOMETRY_SAMPLERS,
+                         (struct tgsi_sampler **)
+                            softpipe->tgsi.geom_samplers_list);
+
    if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
       softpipe->no_rast = TRUE;
 
@@ -330,7 +365,11 @@ softpipe_create_context( struct pipe_screen *screen,
    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
 
    /* Do polygon stipple w/ texture map + frag prog? */
+#if DO_PSTIPPLE_IN_DRAW_MODULE
    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
+#endif
+
+   draw_wide_point_sprites(softpipe->draw, TRUE);
 
    sp_init_surface_functions(softpipe);