#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_pstipple.h"
#include "util/u_inlines.h"
#include "tgsi/tgsi_exec.h"
#include "vl/vl_decoder.h"
#include "sp_tex_tile_cache.h"
#include "sp_texture.h"
#include "sp_query.h"
-
+#include "sp_screen.h"
/**
struct softpipe_context *softpipe = softpipe_context( pipe );
uint i;
+#if DO_PSTIPPLE_IN_HELPER_MODULE
+ if (softpipe->pstipple.sampler)
+ pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
+
+ pipe_resource_reference(&softpipe->pstipple.texture, NULL);
+ pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
+#endif
+
if (softpipe->draw)
draw_destroy( softpipe->draw );
softpipe_create_context( struct pipe_screen *screen,
void *priv )
{
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
util_init_math();
-#ifdef PIPE_ARCH_X86
- softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
-#else
- softpipe->use_sse = FALSE;
-#endif
-
softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.draw_vbo = softpipe_draw_vbo;
- softpipe->pipe.draw_stream_output = softpipe_draw_stream_output;
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush_wrapped;
/*
* Create drawing context and plug our rendering stage into it.
*/
- softpipe->draw = draw_create(&softpipe->pipe);
+ if (sp_screen->use_llvm)
+ softpipe->draw = draw_create(&softpipe->pipe);
+ else
+ softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
if (!softpipe->draw)
goto fail;
sp_init_surface_functions(softpipe);
+#if DO_PSTIPPLE_IN_HELPER_MODULE
+ /* create the polgon stipple sampler */
+ softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
+#endif
+
return &softpipe->pipe;
fail: