#include "sp_tex_tile_cache.h"
#include "sp_texture.h"
#include "sp_query.h"
-
+#include "sp_screen.h"
/**
softpipe_create_context( struct pipe_screen *screen,
void *priv )
{
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
util_init_math();
-#ifdef PIPE_ARCH_X86
- softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
-#else
- softpipe->use_sse = FALSE;
-#endif
-
softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.draw_vbo = softpipe_draw_vbo;
- softpipe->pipe.draw_stream_output = softpipe_draw_stream_output;
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush_wrapped;
/*
* Create drawing context and plug our rendering stage into it.
*/
- softpipe->draw = draw_create(&softpipe->pipe);
+ if (sp_screen->use_llvm)
+ softpipe->draw = draw_create(&softpipe->pipe);
+ else
+ softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
if (!softpipe->draw)
goto fail;