#include "sp_tex_tile_cache.h"
#include "sp_texture.h"
#include "sp_query.h"
-
+#include "sp_screen.h"
/**
softpipe_create_context( struct pipe_screen *screen,
void *priv )
{
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
/*
* Create drawing context and plug our rendering stage into it.
*/
- if (debug_get_bool_option("SOFTPIPE_USE_LLVM", FALSE))
+ if (sp_screen->use_llvm)
softpipe->draw = draw_create(&softpipe->pipe);
else
softpipe->draw = draw_create_no_llvm(&softpipe->pipe);