struct pipe_context *
softpipe_create( struct pipe_screen *screen,
struct pipe_winsys *pipe_winsys,
- struct softpipe_winsys *softpipe_winsys )
+ void *unused )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
* Must be before quad stage setup!
*/
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- softpipe->cbuf_cache[i] = sp_create_tile_cache();
- softpipe->zsbuf_cache = sp_create_tile_cache();
+ softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
+ softpipe->zsbuf_cache = sp_create_tile_cache( screen );
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- softpipe->tex_cache[i] = sp_create_tile_cache();
+ softpipe->tex_cache[i] = sp_create_tile_cache( screen );
/* setup quad rendering stages */
softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
softpipe->quad.output = sp_quad_output_stage(softpipe);
- softpipe->winsys = softpipe_winsys;
-
/*
* Create drawing context and plug our rendering stage into it.
*/