#include "util/u_pstipple.h"
#include "util/u_inlines.h"
#include "tgsi/tgsi_exec.h"
+#include "sp_buffer.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
sp_destroy_tile_cache(softpipe->zsbuf_cache);
pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
- for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
- for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
}
}
- for (sh = 0; sh < Elements(softpipe->constants); sh++) {
- for (i = 0; i < Elements(softpipe->constants[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->constants); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->constants[0]); i++) {
if (softpipe->constants[sh][i]) {
pipe_resource_reference(&softpipe->constants[sh][i], NULL);
}
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
FREE(softpipe->tgsi.sampler[i]);
+ FREE(softpipe->tgsi.image[i]);
+ FREE(softpipe->tgsi.buffer[i]);
}
FREE( softpipe );
}
/* check if any of the tex_cache textures are this texture */
- for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
- for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
if (softpipe->tex_cache[sh][i] &&
softpipe->tex_cache[sh][i]->texture == texture)
return SP_REFERENCED_FOR_READ;
softpipe->tgsi.image[i] = sp_create_tgsi_image();
}
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ softpipe->tgsi.buffer[i] = sp_create_tgsi_buffer();
+ }
+
softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
+ softpipe->dump_cs = debug_get_bool_option( "SOFTPIPE_DUMP_CS", FALSE );
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
softpipe->pipe.draw_vbo = softpipe_draw_vbo;
+ softpipe->pipe.launch_grid = softpipe_launch_grid;
+
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush_wrapped;
softpipe->pipe.texture_barrier = softpipe_texture_barrier;
softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
/* Allocate texture caches */
- for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
- for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
if (!softpipe->tex_cache[sh][i])
goto fail;
}
}
- softpipe->fs_machine = tgsi_exec_machine_create();
+ softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT);
/* setup quad rendering stages */
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
(struct tgsi_image *)
softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]);
+ draw_buffer(softpipe->draw,
+ PIPE_SHADER_VERTEX,
+ (struct tgsi_buffer *)
+ softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
+
+ draw_buffer(softpipe->draw,
+ PIPE_SHADER_GEOMETRY,
+ (struct tgsi_buffer *)
+ softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]);
+
if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
softpipe->no_rast = TRUE;