#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_pstipple.h"
#include "util/u_inlines.h"
#include "tgsi/tgsi_exec.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
#include "sp_tex_tile_cache.h"
#include "sp_texture.h"
#include "sp_query.h"
-
+#include "sp_screen.h"
/**
softpipe_destroy( struct pipe_context *pipe )
{
struct softpipe_context *softpipe = softpipe_context( pipe );
- uint i;
+ uint i, sh;
+
+#if DO_PSTIPPLE_IN_HELPER_MODULE
+ if (softpipe->pstipple.sampler)
+ pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
+
+ pipe_resource_reference(&softpipe->pstipple.texture, NULL);
+ pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
+#endif
if (softpipe->draw)
draw_destroy( softpipe->draw );
- softpipe->quad.shade->destroy( softpipe->quad.shade );
- softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
- softpipe->quad.blend->destroy( softpipe->quad.blend );
- softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
+ if (softpipe->quad.shade)
+ softpipe->quad.shade->destroy( softpipe->quad.shade );
+
+ if (softpipe->quad.depth_test)
+ softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
+
+ if (softpipe->quad.blend)
+ softpipe->quad.blend->destroy( softpipe->quad.blend );
+
+ if (softpipe->quad.pstipple)
+ softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
- pipe_sampler_view_reference(&softpipe->sampler_views[i], NULL);
+ sp_destroy_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][i]);
+ pipe_sampler_view_reference(&softpipe->fragment_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
+ sp_destroy_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_VERTEX][i]);
pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
- sp_destroy_tex_tile_cache(softpipe->geometry_tex_cache[i]);
+ sp_destroy_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_GEOMETRY][i]);
pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], NULL);
}
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- uint j;
+ for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
+ for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
+ pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
+ }
+ }
- for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
- if (softpipe->constants[i][j]) {
- pipe_resource_reference(&softpipe->constants[i][j], NULL);
+ for (sh = 0; sh < Elements(softpipe->constants); sh++) {
+ for (i = 0; i < Elements(softpipe->constants[0]); i++) {
+ if (softpipe->constants[sh][i]) {
+ pipe_resource_reference(&softpipe->constants[sh][i], NULL);
}
}
}
+ for (i = 0; i < softpipe->num_vertex_buffers; i++) {
+ pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
+ }
+
tgsi_exec_machine_destroy(softpipe->fs_machine);
FREE( softpipe );
/**
* if (the texture is being used as a framebuffer surface)
- * return PIPE_REFERENCED_FOR_WRITE
+ * return SP_REFERENCED_FOR_WRITE
* else if (the texture is a bound texture source)
- * return PIPE_REFERENCED_FOR_READ
+ * return SP_REFERENCED_FOR_READ
* else
- * return PIPE_UNREFERENCED
+ * return SP_UNREFERENCED
*/
-static unsigned int
+unsigned int
softpipe_is_resource_referenced( struct pipe_context *pipe,
- struct pipe_resource *texture,
- unsigned face, unsigned level)
+ struct pipe_resource *texture,
+ unsigned level, int layer)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
- unsigned i;
+ unsigned i, sh;
if (texture->target == PIPE_BUFFER)
- return PIPE_UNREFERENCED;
-
+ return SP_UNREFERENCED;
+
/* check if any of the bound drawing surfaces are this texture */
if (softpipe->dirty_render_cache) {
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
if (softpipe->framebuffer.cbufs[i] &&
softpipe->framebuffer.cbufs[i]->texture == texture) {
- return PIPE_REFERENCED_FOR_WRITE;
+ return SP_REFERENCED_FOR_WRITE;
}
}
if (softpipe->framebuffer.zsbuf &&
softpipe->framebuffer.zsbuf->texture == texture) {
- return PIPE_REFERENCED_FOR_WRITE;
+ return SP_REFERENCED_FOR_WRITE;
}
}
/* check if any of the tex_cache textures are this texture */
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- if (softpipe->tex_cache[i] &&
- softpipe->tex_cache[i]->texture == texture)
- return PIPE_REFERENCED_FOR_READ;
- }
- for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- if (softpipe->vertex_tex_cache[i] &&
- softpipe->vertex_tex_cache[i]->texture == texture)
- return PIPE_REFERENCED_FOR_READ;
- }
- for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
- if (softpipe->geometry_tex_cache[i] &&
- softpipe->geometry_tex_cache[i]->texture == texture)
- return PIPE_REFERENCED_FOR_READ;
+ for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
+ for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ if (softpipe->tex_cache[sh][i] &&
+ softpipe->tex_cache[sh][i]->texture == texture)
+ return SP_REFERENCED_FOR_READ;
+ }
}
- return PIPE_UNREFERENCED;
+ return SP_UNREFERENCED;
}
softpipe_create_context( struct pipe_screen *screen,
void *priv )
{
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
- uint i;
+ uint i, sh;
util_init_math();
-#ifdef PIPE_ARCH_X86
- softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
-#else
- softpipe->use_sse = FALSE;
-#endif
-
- softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
+ softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
- softpipe->pipe.winsys = NULL;
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
softpipe->pipe.priv = priv;
/* state setters */
- softpipe->pipe.create_blend_state = softpipe_create_blend_state;
- softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
- softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
-
- softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
- softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states;
- softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
- softpipe->pipe.bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
- softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
-
- softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
- softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
- softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
-
- softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
- softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
- softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
-
- softpipe->pipe.create_fs_state = softpipe_create_fs_state;
- softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
- softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
-
- softpipe->pipe.create_vs_state = softpipe_create_vs_state;
- softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
- softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
-
- softpipe->pipe.create_gs_state = softpipe_create_gs_state;
- softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
- softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
-
- softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
- softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
- softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
-
- softpipe->pipe.create_stream_output_state = softpipe_create_stream_output_state;
- softpipe->pipe.bind_stream_output_state = softpipe_bind_stream_output_state;
- softpipe->pipe.delete_stream_output_state = softpipe_delete_stream_output_state;
-
- softpipe->pipe.set_blend_color = softpipe_set_blend_color;
- softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
- softpipe->pipe.set_clip_state = softpipe_set_clip_state;
- softpipe->pipe.set_sample_mask = softpipe_set_sample_mask;
- softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
+ softpipe_init_blend_funcs(&softpipe->pipe);
+ softpipe_init_clip_funcs(&softpipe->pipe);
+ softpipe_init_query_funcs( softpipe );
+ softpipe_init_rasterizer_funcs(&softpipe->pipe);
+ softpipe_init_sampler_funcs(&softpipe->pipe);
+ softpipe_init_shader_funcs(&softpipe->pipe);
+ softpipe_init_streamout_funcs(&softpipe->pipe);
+ softpipe_init_texture_funcs( &softpipe->pipe );
+ softpipe_init_vertex_funcs(&softpipe->pipe);
+
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
- softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
- softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
- softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
- softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
- softpipe->pipe.set_geometry_sampler_views = softpipe_set_geometry_sampler_views;
- softpipe->pipe.create_sampler_view = softpipe_create_sampler_view;
- softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy;
- softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
- softpipe->pipe.set_stream_output_buffers = softpipe_set_stream_output_buffers;
- softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
- softpipe->pipe.set_index_buffer = softpipe_set_index_buffer;
softpipe->pipe.draw_vbo = softpipe_draw_vbo;
- softpipe->pipe.draw_stream_output = softpipe_draw_stream_output;
softpipe->pipe.clear = softpipe_clear;
- softpipe->pipe.flush = softpipe_flush;
-
- softpipe->pipe.is_resource_referenced = softpipe_is_resource_referenced;
-
- softpipe_init_query_funcs( softpipe );
- softpipe_init_texture_funcs( &softpipe->pipe );
+ softpipe->pipe.flush = softpipe_flush_wrapped;
softpipe->pipe.render_condition = softpipe_render_condition;
+
+ softpipe->pipe.create_video_decoder = vl_create_decoder;
+ softpipe->pipe.create_video_buffer = vl_video_buffer_create;
/*
* Alloc caches for accessing drawing surfaces and textures.
softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- softpipe->tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
- for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
- }
- for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
- softpipe->geometry_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
+ /* Allocate texture caches */
+ for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
+ for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
+ if (!softpipe->tex_cache[sh][i])
+ goto fail;
+ }
}
softpipe->fs_machine = tgsi_exec_machine_create();
/*
* Create drawing context and plug our rendering stage into it.
*/
- softpipe->draw = draw_create(&softpipe->pipe);
+ if (sp_screen->use_llvm)
+ softpipe->draw = draw_create(&softpipe->pipe);
+ else
+ softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
if (!softpipe->draw)
goto fail;
(struct tgsi_sampler **)
softpipe->tgsi.geom_samplers_list);
- if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
+ if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
softpipe->no_rast = TRUE;
softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
sp_init_surface_functions(softpipe);
+#if DO_PSTIPPLE_IN_HELPER_MODULE
+ /* create the polgon stipple sampler */
+ softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
+#endif
+
return &softpipe->pipe;
fail: