#include "util/u_memory.h"
#include "util/u_pstipple.h"
#include "util/u_inlines.h"
+#include "util/u_upload_mgr.h"
#include "tgsi/tgsi_exec.h"
+#include "sp_buffer.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
if (softpipe->quad.pstipple)
softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
+ if (softpipe->pipe.stream_uploader)
+ u_upload_destroy(softpipe->pipe.stream_uploader);
+
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
sp_destroy_tile_cache(softpipe->zsbuf_cache);
pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
- for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
- for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
}
}
- for (sh = 0; sh < Elements(softpipe->constants); sh++) {
- for (i = 0; i < Elements(softpipe->constants[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->constants); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->constants[0]); i++) {
if (softpipe->constants[sh][i]) {
pipe_resource_reference(&softpipe->constants[sh][i], NULL);
}
}
for (i = 0; i < softpipe->num_vertex_buffers; i++) {
- pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
+ pipe_vertex_buffer_unreference(&softpipe->vertex_buffer[i]);
}
tgsi_exec_machine_destroy(softpipe->fs_machine);
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
FREE(softpipe->tgsi.sampler[i]);
+ FREE(softpipe->tgsi.image[i]);
+ FREE(softpipe->tgsi.buffer[i]);
}
FREE( softpipe );
}
/* check if any of the tex_cache textures are this texture */
- for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
- for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
if (softpipe->tex_cache[sh][i] &&
softpipe->tex_cache[sh][i]->texture == texture)
return SP_REFERENCED_FOR_READ;
static void
-softpipe_render_condition( struct pipe_context *pipe,
- struct pipe_query *query,
- boolean condition,
- uint mode )
+softpipe_render_condition(struct pipe_context *pipe,
+ struct pipe_query *query,
+ boolean condition,
+ enum pipe_render_cond_flag mode)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
softpipe->tgsi.image[i] = sp_create_tgsi_image();
}
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ softpipe->tgsi.buffer[i] = sp_create_tgsi_buffer();
+ }
+
softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
+ softpipe->dump_cs = debug_get_bool_option( "SOFTPIPE_DUMP_CS", FALSE );
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
softpipe->pipe.draw_vbo = softpipe_draw_vbo;
+ softpipe->pipe.launch_grid = softpipe_launch_grid;
+
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush_wrapped;
softpipe->pipe.texture_barrier = softpipe_texture_barrier;
softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
/* Allocate texture caches */
- for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
- for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
+ for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
if (!softpipe->tex_cache[sh][i])
goto fail;
}
}
- softpipe->fs_machine = tgsi_exec_machine_create();
+ softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT);
/* setup quad rendering stages */
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
+ softpipe->pipe.stream_uploader = u_upload_create_default(&softpipe->pipe);
+ if (!softpipe->pipe.stream_uploader)
+ goto fail;
+ softpipe->pipe.const_uploader = softpipe->pipe.stream_uploader;
/*
* Create drawing context and plug our rendering stage into it.
(struct tgsi_image *)
softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]);
+ draw_buffer(softpipe->draw,
+ PIPE_SHADER_VERTEX,
+ (struct tgsi_buffer *)
+ softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
+
+ draw_buffer(softpipe->draw,
+ PIPE_SHADER_GEOMETRY,
+ (struct tgsi_buffer *)
+ softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]);
+
if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
softpipe->no_rast = TRUE;