gallium: Move minify() to u_math.
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
index 9b1313bc83ef78666c6c1cb40991e45108fce77f..86df320ea8ab93580705ccd51b616cf9776ac2ee 100644 (file)
@@ -2,6 +2,7 @@
  * 
  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  * All Rights Reserved.
+ * Copyright 2008 VMware, Inc.  All rights reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
@@ -31,9 +32,8 @@
 
 #include "draw/draw_context.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
 #include "util/u_math.h"
+#include "util/u_memory.h"
 #include "sp_clear.h"
 #include "sp_context.h"
 #include "sp_flush.h"
  * Map any drawing surfaces which aren't already mapped
  */
 void
-softpipe_map_surfaces(struct softpipe_context *sp)
+softpipe_map_transfers(struct softpipe_context *sp)
 {
    unsigned i;
 
-   for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
-      sp_tile_cache_map_surfaces(sp->cbuf_cache[i]);
+   for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
+      sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
    }
 
-   sp_tile_cache_map_surfaces(sp->zsbuf_cache);
+   sp_tile_cache_map_transfers(sp->zsbuf_cache);
 }
 
 
@@ -68,41 +68,42 @@ softpipe_map_surfaces(struct softpipe_context *sp)
  * Unmap any mapped drawing surfaces
  */
 void
-softpipe_unmap_surfaces(struct softpipe_context *sp)
+softpipe_unmap_transfers(struct softpipe_context *sp)
 {
    uint i;
 
-   for (i = 0; i < sp->framebuffer.num_cbufs; i++)
+   for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
       sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
    sp_flush_tile_cache(sp, sp->zsbuf_cache);
 
-   for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
-      sp_tile_cache_unmap_surfaces(sp->cbuf_cache[i]);
+   for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
+      sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
    }
-   sp_tile_cache_unmap_surfaces(sp->zsbuf_cache);
+   sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
 }
 
 
 static void softpipe_destroy( struct pipe_context *pipe )
 {
    struct softpipe_context *softpipe = softpipe_context( pipe );
-   struct pipe_winsys *ws = pipe->winsys;
    uint i;
 
    if (softpipe->draw)
       draw_destroy( softpipe->draw );
 
-   softpipe->quad.polygon_stipple->destroy( softpipe->quad.polygon_stipple );
-   softpipe->quad.earlyz->destroy( softpipe->quad.earlyz );
-   softpipe->quad.shade->destroy( softpipe->quad.shade );
-   softpipe->quad.alpha_test->destroy( softpipe->quad.alpha_test );
-   softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
-   softpipe->quad.stencil_test->destroy( softpipe->quad.stencil_test );
-   softpipe->quad.occlusion->destroy( softpipe->quad.occlusion );
-   softpipe->quad.coverage->destroy( softpipe->quad.coverage );
-   softpipe->quad.blend->destroy( softpipe->quad.blend );
-   softpipe->quad.colormask->destroy( softpipe->quad.colormask );
-   softpipe->quad.output->destroy( softpipe->quad.output );
+   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+      softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
+      softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
+      softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
+      softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
+      softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
+      softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
+      softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
+      softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
+      softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
+      softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
+      softpipe->quad[i].output->destroy( softpipe->quad[i].output );
+   }
 
    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
@@ -113,18 +114,46 @@ static void softpipe_destroy( struct pipe_context *pipe )
 
    for (i = 0; i < Elements(softpipe->constants); i++) {
       if (softpipe->constants[i].buffer) {
-         pipe_buffer_reference(ws, &softpipe->constants[i].buffer, NULL);
+         pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
       }
    }
 
    FREE( softpipe );
 }
 
+static unsigned int
+softpipe_is_texture_referenced( struct pipe_context *pipe,
+                               struct pipe_texture *texture,
+                               unsigned face, unsigned level)
+{
+   struct softpipe_context *softpipe = softpipe_context( pipe );
+   unsigned i;
+
+   if(softpipe->dirty_render_cache) {
+      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
+         if(softpipe->framebuffer.cbufs[i] && 
+            softpipe->framebuffer.cbufs[i]->texture == texture)
+            return PIPE_REFERENCED_FOR_WRITE;
+      }
+      if(softpipe->framebuffer.zsbuf && 
+         softpipe->framebuffer.zsbuf->texture == texture)
+         return PIPE_REFERENCED_FOR_WRITE;
+   }
+   
+   /* FIXME: we also need to do the same for the texture cache */
+   
+   return PIPE_UNREFERENCED;
+}
+
+static unsigned int
+softpipe_is_buffer_referenced( struct pipe_context *pipe,
+                              struct pipe_buffer *buf)
+{
+   return PIPE_UNREFERENCED;
+}
 
 struct pipe_context *
-softpipe_create( struct pipe_screen *screen,
-                 struct pipe_winsys *pipe_winsys,
-                 void *unused )
+softpipe_create( struct pipe_screen *screen )
 {
    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
    uint i;
@@ -139,7 +168,7 @@ softpipe_create( struct pipe_screen *screen,
 
    softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
 
-   softpipe->pipe.winsys = pipe_winsys;
+   softpipe->pipe.winsys = screen->winsys;
    softpipe->pipe.screen = screen;
    softpipe->pipe.destroy = softpipe_destroy;
 
@@ -189,6 +218,9 @@ softpipe_create( struct pipe_screen *screen,
    softpipe->pipe.clear = softpipe_clear;
    softpipe->pipe.flush = softpipe_flush;
 
+   softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
+   softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
+
    softpipe_init_query_funcs( softpipe );
    softpipe_init_texture_funcs( softpipe );
 
@@ -205,17 +237,37 @@ softpipe_create( struct pipe_screen *screen,
 
 
    /* setup quad rendering stages */
-   softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
-   softpipe->quad.earlyz = sp_quad_earlyz_stage(softpipe);
-   softpipe->quad.shade = sp_quad_shade_stage(softpipe);
-   softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
-   softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
-   softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
-   softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
-   softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
-   softpipe->quad.blend = sp_quad_blend_stage(softpipe);
-   softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
-   softpipe->quad.output = sp_quad_output_stage(softpipe);
+   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+      softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
+      softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
+      softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
+      softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
+      softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
+      softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
+      softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
+      softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
+      softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
+      softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
+      softpipe->quad[i].output = sp_quad_output_stage(softpipe);
+   }
+
+   /* vertex shader samplers */
+   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+      softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
+      softpipe->tgsi.vert_samplers[i].unit = i;
+      softpipe->tgsi.vert_samplers[i].sp = softpipe;
+      softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
+      softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
+   }
+
+   /* fragment shader samplers */
+   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+      softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
+      softpipe->tgsi.frag_samplers[i].unit = i;
+      softpipe->tgsi.frag_samplers[i].sp = softpipe;
+      softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
+      softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
+   }
 
    /*
     * Create drawing context and plug our rendering stage into it.
@@ -224,6 +276,11 @@ softpipe_create( struct pipe_screen *screen,
    if (!softpipe->draw) 
       goto fail;
 
+   draw_texture_samplers(softpipe->draw,
+                         PIPE_MAX_SAMPLERS,
+                         (struct tgsi_sampler **)
+                            softpipe->tgsi.vert_samplers_list);
+
    softpipe->setup = sp_draw_render_stage(softpipe);
    if (!softpipe->setup)
       goto fail;
@@ -257,3 +314,4 @@ softpipe_create( struct pipe_screen *screen,
    softpipe_destroy(&softpipe->pipe);
    return NULL;
 }
+