#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
-#include "sp_winsys.h"
+#include "sp_texture.h"
#include "sp_query.h"
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
- pipe_texture_reference(&softpipe->texture[i], NULL);
+ pipe_sampler_view_reference(&softpipe->sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
- pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
uint j;
- for (j = 0; j < PIPE_MAX_CONSTANT; j++) {
+ for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
if (softpipe->constants[i][j]) {
pipe_buffer_reference(&softpipe->constants[i][j], NULL);
}
struct pipe_context *
-softpipe_create( struct pipe_screen *screen )
+softpipe_create_context( struct pipe_screen *screen,
+ void *priv )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
- softpipe->pipe.winsys = screen->winsys;
+ softpipe->pipe.winsys = NULL;
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
+ softpipe->pipe.priv = priv;
/* state setters */
softpipe->pipe.create_blend_state = softpipe_create_blend_state;
softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
+ softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
+ softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
+ softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
+
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+ softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
- softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
- softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
+ softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
+ softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
+ softpipe->pipe.create_sampler_view = softpipe_create_sampler_view;
+ softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
- softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;
softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
softpipe_init_query_funcs( softpipe );
+ softpipe_init_texture_funcs( &softpipe->pipe );
softpipe->pipe.render_condition = softpipe_render_condition;
* Must be before quad stage setup!
*/
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
- softpipe->zsbuf_cache = sp_create_tile_cache( screen );
+ softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
+ softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
+ softpipe->tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen);
+ softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
}
/* setup quad rendering stages */