#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
+#include "tgsi/tgsi_exec.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
if (softpipe->draw)
draw_destroy( softpipe->draw );
- softpipe->quad.shade->destroy( softpipe->quad.shade );
- softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
- softpipe->quad.blend->destroy( softpipe->quad.blend );
+ if (softpipe->quad.shade)
+ softpipe->quad.shade->destroy( softpipe->quad.shade );
+
+ if (softpipe->quad.depth_test)
+ softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
+
+ if (softpipe->quad.blend)
+ softpipe->quad.blend->destroy( softpipe->quad.blend );
+
+ if (softpipe->quad.pstipple)
+ softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
- pipe_texture_reference(&softpipe->texture[i], NULL);
+ sp_destroy_tex_tile_cache(softpipe->fragment_tex_cache[i]);
+ pipe_sampler_view_reference(&softpipe->fragment_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
- pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
+ }
+
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ sp_destroy_tex_tile_cache(softpipe->geometry_tex_cache[i]);
+ pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
if (softpipe->constants[i][j]) {
- pipe_buffer_reference(&softpipe->constants[i][j], NULL);
+ pipe_resource_reference(&softpipe->constants[i][j], NULL);
}
}
}
+ for (i = 0; i < softpipe->num_vertex_buffers; i++) {
+ pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
+ }
+
+ tgsi_exec_machine_destroy(softpipe->fs_machine);
+
FREE( softpipe );
}
/**
* if (the texture is being used as a framebuffer surface)
- * return PIPE_REFERENCED_FOR_WRITE
+ * return SP_REFERENCED_FOR_WRITE
* else if (the texture is a bound texture source)
- * return PIPE_REFERENCED_FOR_READ
+ * return SP_REFERENCED_FOR_READ
* else
- * return PIPE_UNREFERENCED
+ * return SP_UNREFERENCED
*/
-static unsigned int
-softpipe_is_texture_referenced( struct pipe_context *pipe,
- struct pipe_texture *texture,
- unsigned face, unsigned level)
+unsigned int
+softpipe_is_resource_referenced( struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ unsigned level, int layer)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
unsigned i;
+ if (texture->target == PIPE_BUFFER)
+ return SP_UNREFERENCED;
+
/* check if any of the bound drawing surfaces are this texture */
if (softpipe->dirty_render_cache) {
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
if (softpipe->framebuffer.cbufs[i] &&
softpipe->framebuffer.cbufs[i]->texture == texture) {
- return PIPE_REFERENCED_FOR_WRITE;
+ return SP_REFERENCED_FOR_WRITE;
}
}
if (softpipe->framebuffer.zsbuf &&
softpipe->framebuffer.zsbuf->texture == texture) {
- return PIPE_REFERENCED_FOR_WRITE;
+ return SP_REFERENCED_FOR_WRITE;
}
}
/* check if any of the tex_cache textures are this texture */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- if (softpipe->tex_cache[i] &&
- softpipe->tex_cache[i]->texture == texture)
- return PIPE_REFERENCED_FOR_READ;
+ if (softpipe->fragment_tex_cache[i] &&
+ softpipe->fragment_tex_cache[i]->texture == texture)
+ return SP_REFERENCED_FOR_READ;
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
if (softpipe->vertex_tex_cache[i] &&
softpipe->vertex_tex_cache[i]->texture == texture)
- return PIPE_REFERENCED_FOR_READ;
+ return SP_REFERENCED_FOR_READ;
}
-
- return PIPE_UNREFERENCED;
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ if (softpipe->geometry_tex_cache[i] &&
+ softpipe->geometry_tex_cache[i]->texture == texture)
+ return SP_REFERENCED_FOR_READ;
+ }
+
+ return SP_UNREFERENCED;
}
-static unsigned int
-softpipe_is_buffer_referenced( struct pipe_context *pipe,
- struct pipe_buffer *buf)
-{
- return PIPE_UNREFERENCED;
-}
static void
softpipe->use_sse = FALSE;
#endif
- softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
+ softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
softpipe->pipe.winsys = NULL;
softpipe->pipe.priv = priv;
/* state setters */
- softpipe->pipe.create_blend_state = softpipe_create_blend_state;
- softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
- softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
-
- softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
- softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states;
- softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
- softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
-
- softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
- softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
- softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
-
- softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
- softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
- softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
-
- softpipe->pipe.create_fs_state = softpipe_create_fs_state;
- softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
- softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
-
- softpipe->pipe.create_vs_state = softpipe_create_vs_state;
- softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
- softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
-
- softpipe->pipe.create_gs_state = softpipe_create_gs_state;
- softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
- softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
-
- softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
- softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
- softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
-
- softpipe->pipe.set_blend_color = softpipe_set_blend_color;
- softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
- softpipe->pipe.set_clip_state = softpipe_set_clip_state;
- softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
- softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
- softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
- softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
- softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
- softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
- softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
+ softpipe_init_blend_funcs(&softpipe->pipe);
+ softpipe_init_clip_funcs(&softpipe->pipe);
+ softpipe_init_query_funcs( softpipe );
+ softpipe_init_rasterizer_funcs(&softpipe->pipe);
+ softpipe_init_sampler_funcs(&softpipe->pipe);
+ softpipe_init_shader_funcs(&softpipe->pipe);
+ softpipe_init_streamout_funcs(&softpipe->pipe);
+ softpipe_init_texture_funcs( &softpipe->pipe );
+ softpipe_init_vertex_funcs(&softpipe->pipe);
- softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
+ softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
- softpipe->pipe.draw_arrays = softpipe_draw_arrays;
- softpipe->pipe.draw_elements = softpipe_draw_elements;
- softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
- softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
- softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
+ softpipe->pipe.draw_vbo = softpipe_draw_vbo;
+ softpipe->pipe.draw_stream_output = softpipe_draw_stream_output;
softpipe->pipe.clear = softpipe_clear;
- softpipe->pipe.flush = softpipe_flush;
-
- softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
- softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
-
- softpipe_init_query_funcs( softpipe );
- softpipe_init_texture_funcs( &softpipe->pipe );
+ softpipe->pipe.flush = softpipe_flush_wrapped;
softpipe->pipe.render_condition = softpipe_render_condition;
softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- softpipe->tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ softpipe->fragment_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
+ if (!softpipe->fragment_tex_cache[i])
+ goto fail;
+ }
+
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
+ if (!softpipe->vertex_tex_cache[i])
+ goto fail;
}
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ softpipe->geometry_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
+ if (!softpipe->geometry_tex_cache[i])
+ goto fail;
+ }
+
+ softpipe->fs_machine = tgsi_exec_machine_create();
+
/* setup quad rendering stages */
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
/*
* Create drawing context and plug our rendering stage into it.
*/
- softpipe->draw = draw_create();
+ softpipe->draw = draw_create(&softpipe->pipe);
if (!softpipe->draw)
goto fail;
draw_texture_samplers(softpipe->draw,
+ PIPE_SHADER_VERTEX,
PIPE_MAX_VERTEX_SAMPLERS,
(struct tgsi_sampler **)
softpipe->tgsi.vert_samplers_list);
- if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
+ draw_texture_samplers(softpipe->draw,
+ PIPE_SHADER_GEOMETRY,
+ PIPE_MAX_GEOMETRY_SAMPLERS,
+ (struct tgsi_sampler **)
+ softpipe->tgsi.geom_samplers_list);
+
+ if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
softpipe->no_rast = TRUE;
softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
/* Do polygon stipple w/ texture map + frag prog? */
+#if DO_PSTIPPLE_IN_DRAW_MODULE
draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
+#endif
+
+ draw_wide_point_sprites(softpipe->draw, TRUE);
sp_init_surface_functions(softpipe);