#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
-#include "sp_winsys.h"
#include "sp_query.h"
struct pipe_context *
-softpipe_create( struct pipe_screen *screen )
+softpipe_create_context( struct pipe_screen *screen,
+ void *priv )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
softpipe->pipe.winsys = screen->winsys;
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
+ softpipe->pipe.priv = priv;
/* state setters */
softpipe->pipe.create_blend_state = softpipe_create_blend_state;
softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+ softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;