struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
+ struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
- struct pipe_viewport_state viewport;
+ struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
/** Which vertex shader output slot contains point size */
int psize_slot;
+ /** Which vertex shader output slot contains viewport index */
+ int viewport_index_slot;
+
/** Which vertex shader output slot contains layer */
int layer_slot;
unsigned reduced_prim;
/** Derived from scissor and surface bounds: */
- struct pipe_scissor_state cliprect;
+ struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
unsigned line_stipple_counter;