#include "sp_quad.h"
+/**
+ * This is a temporary variable for testing draw-stage polygon stipple.
+ * If zero, do stipple in sp_quad_stipple.c
+ */
+#define USE_DRAW_STAGE_PSTIPPLE 1
+
+
struct softpipe_winsys;
struct softpipe_vbuf_render;
struct draw_context;
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct softpipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
unsigned dirty;
+ unsigned num_samplers;
+ unsigned num_textures;
+
+ uint fb_width, fb_height;
+
/* Counter for occlusion queries. Note this supports overlapping
* queries.
*/