struct softpipe_context {
struct pipe_context pipe; /**< base class */
- struct softpipe_winsys *winsys; /**< window system interface */
-
/* The most recent drawing state as set by the driver:
*/
struct pipe_scissor_state scissor;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
- struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned dirty;
unsigned num_samplers;
unsigned num_textures;
+ unsigned num_vertex_elements;
+ unsigned num_vertex_buffers;
- uint fb_width, fb_height;
+ boolean no_rast;
/* Counter for occlusion queries. Note this supports overlapping
* queries.
/*
* Mapped vertex buffers
*/
- ubyte *mapped_vbuffer[PIPE_ATTRIB_MAX];
+ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Mapped constant buffers */
void *mapped_constants[PIPE_SHADER_TYPES];
int psize_slot;
+ unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
+
#if 0
/* Stipple derived state:
*/
struct quad_stage *depth_test;
struct quad_stage *occlusion;
struct quad_stage *coverage;
- struct quad_stage *bufloop;
struct quad_stage *blend;
struct quad_stage *colormask;
struct quad_stage *output;
struct draw_stage *vbuf;
struct softpipe_vbuf_render *vbuf_render;
- uint current_cbuf; /**< current color buffer being written to */
-
struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
struct softpipe_tile_cache *zsbuf_cache;