#define SP_CONTEXT_H
#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
#include "draw/draw_vertex.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
+#include "sp_tex_sample.h"
/**
*/
#define USE_DRAW_STAGE_PSTIPPLE 1
+/* Number of threads working on individual quads.
+ * Setting to 1 disables this feature.
+ */
+#define SP_NUM_QUAD_THREADS 1
-struct softpipe_winsys;
struct softpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct softpipe_context {
struct pipe_context pipe; /**< base class */
- struct softpipe_winsys *winsys; /**< window system interface */
-
- /* The most recent drawing state as set by the driver:
- */
- const struct pipe_blend_state *blend;
+ /** Constant state objects */
+ const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- const struct pipe_depth_stencil_alpha_state *depth_stencil;
+ const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct sp_fragment_shader *fs;
const struct sp_vertex_shader *vs;
+ /** Other rendering state */
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[2];
+ struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- unsigned dirty;
unsigned num_samplers;
unsigned num_textures;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
+ unsigned dirty; /**< Mask of SP_NEW_x flags */
+
/* Counter for occlusion queries. Note this supports overlapping
* queries.
*/
- uint64 occlusion_count;
+ uint64_t occlusion_count;
+ unsigned active_query_count;
- /*
- * Mapped vertex buffers
- */
+ /** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Mapped constant buffers */
struct vertex_info vertex_info;
struct vertex_info vertex_info_vbuf;
+ /** Which vertex shader output slot contains point size */
int psize_slot;
-#if 0
- /* Stipple derived state:
- */
- ubyte stipple_masks[16][16];
-#endif
+ unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect;
struct quad_stage *output;
struct quad_stage *first; /**< points to one of the above stages */
- } quad;
+ } quad[SP_NUM_QUAD_THREADS];
+
+ /** TGSI exec things */
+ struct {
+ struct sp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
+ } tgsi;
/** The primitive drawing context */
struct draw_context *draw;
struct draw_stage *vbuf;
struct softpipe_vbuf_render *vbuf_render;
+ boolean dirty_render_cache;
+
struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
struct softpipe_tile_cache *zsbuf_cache;
struct softpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
- int use_sse : 1;
- int dump_fs : 1;
+ unsigned use_sse : 1;
+ unsigned dump_fs : 1;
+ unsigned no_rast : 1;
};
-
-
static INLINE struct softpipe_context *
softpipe_context( struct pipe_context *pipe )
{
return (struct softpipe_context *)pipe;
}
-
#endif /* SP_CONTEXT_H */
+