#include "draw/draw_vertex.h"
#include "sp_quad.h"
+#include "sp_tex_sample.h"
/**
*/
#define USE_DRAW_STAGE_PSTIPPLE 1
+/* Number of threads working on individual quads.
+ * Setting to 1 disables this feature.
+ */
+#define SP_NUM_QUAD_THREADS 1
struct softpipe_winsys;
struct softpipe_vbuf_render;
struct softpipe_context {
struct pipe_context pipe; /**< base class */
- struct softpipe_winsys *winsys; /**< window system interface */
-
/* The most recent drawing state as set by the driver:
*/
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[2];
+ struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
- struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned dirty;
+ unsigned num_samplers;
+ unsigned num_textures;
+ unsigned num_vertex_elements;
+ unsigned num_vertex_buffers;
+
+ boolean no_rast;
+
/* Counter for occlusion queries. Note this supports overlapping
* queries.
*/
/*
* Mapped vertex buffers
*/
- ubyte *mapped_vbuffer[PIPE_ATTRIB_MAX];
+ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Mapped constant buffers */
void *mapped_constants[PIPE_SHADER_TYPES];
int psize_slot;
+ unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
+
#if 0
/* Stipple derived state:
*/
struct quad_stage *depth_test;
struct quad_stage *occlusion;
struct quad_stage *coverage;
- struct quad_stage *bufloop;
struct quad_stage *blend;
struct quad_stage *colormask;
struct quad_stage *output;
struct quad_stage *first; /**< points to one of the above stages */
- } quad;
+ } quad[SP_NUM_QUAD_THREADS];
+
+ /** TGSI exec things */
+ struct {
+ struct sp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
+ } tgsi;
/** The primitive drawing context */
struct draw_context *draw;
struct draw_stage *vbuf;
struct softpipe_vbuf_render *vbuf_render;
- uint current_cbuf; /**< current color buffer being written to */
-
struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
struct softpipe_tile_cache *zsbuf_cache;
};
-
-
static INLINE struct softpipe_context *
softpipe_context( struct pipe_context *pipe )
{
return (struct softpipe_context *)pipe;
}
-
#endif /* SP_CONTEXT_H */
+