struct sp_geometry_shader *gs;
struct sp_velems_state *velems;
struct sp_so_state *so;
+ struct sp_compute_shader *cs;
/** Other rendering state */
struct pipe_blend_color blend_color;
struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_index_buffer index_buffer;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
- unsigned line_stipple_counter;
-
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
- uint render_cond_mode;
+ enum pipe_render_cond_flag render_cond_mode;
boolean render_cond_cond;
/** Polygon stipple items */
* XXX wouldn't it make more sense for the tile cache to just be part
* of sp_sampler_view?
*/
- struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned dump_fs : 1;
unsigned dump_gs : 1;
+ unsigned dump_cs : 1;
unsigned no_rast : 1;
};