/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#ifndef SP_CONTEXT_H
#include "draw/draw_vertex.h"
#include "sp_quad_pipe.h"
+#include "sp_setup.h"
/** Do polygon stipple in the draw module? */
struct sp_geometry_shader *gs;
struct sp_velems_state *velems;
struct sp_so_state *so;
+ struct sp_compute_shader *cs;
/** Other rendering state */
struct pipe_blend_color blend_color;
struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
+ struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
- struct pipe_viewport_state viewport;
+ struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
+ struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
+ struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_index_buffer index_buffer;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
- int num_so_targets;
+ unsigned num_so_targets;
struct pipe_query_data_so_statistics so_stats;
- unsigned num_primitives_generated;
+
+ struct pipe_query_data_pipeline_statistics pipeline_statistics;
+ unsigned active_statistics_queries;
unsigned num_samplers[PIPE_SHADER_TYPES];
unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
/** Vertex format */
+ struct sp_setup_info setup_info;
struct vertex_info vertex_info;
- struct vertex_info vertex_info_vbuf;
/** Which vertex shader output slot contains point size */
- int psize_slot;
+ int8_t psize_slot;
+
+ /** Which vertex shader output slot contains viewport index */
+ int8_t viewport_index_slot;
+
+ /** Which vertex shader output slot contains layer */
+ int8_t layer_slot;
/** The reduced version of the primitive supplied by the state tracker */
unsigned reduced_api_prim;
unsigned reduced_prim;
/** Derived from scissor and surface bounds: */
- struct pipe_scissor_state cliprect;
-
- unsigned line_stipple_counter;
+ struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
- uint render_cond_mode;
+ enum pipe_render_cond_flag render_cond_mode;
+ boolean render_cond_cond;
/** Polygon stipple items */
struct {
/** TGSI exec things */
struct {
struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
+ struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
+ struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES];
} tgsi;
struct tgsi_exec_machine *fs_machine;
+ /** whether early depth testing is enabled */
+ bool early_depth;
/** The primitive drawing context */
struct draw_context *draw;
* XXX wouldn't it make more sense for the tile cache to just be part
* of sp_sampler_view?
*/
- struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned dump_fs : 1;
unsigned dump_gs : 1;
+ unsigned dump_cs : 1;
unsigned no_rast : 1;
};
-static INLINE struct softpipe_context *
+static inline struct softpipe_context *
softpipe_context( struct pipe_context *pipe )
{
return (struct softpipe_context *)pipe;
struct pipe_context *
-softpipe_create_context( struct pipe_screen *, void *priv );
+softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags);
struct pipe_resource *
softpipe_user_buffer_create(struct pipe_screen *screen,