#include "sp_quad_pipe.h"
+/** Do polygon stipple in the draw module? */
+#define DO_PSTIPPLE_IN_DRAW_MODULE 0
+
+/** Do polygon stipple with the util module? */
+#define DO_PSTIPPLE_IN_HELPER_MODULE 1
+
+
struct softpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct softpipe_tex_tile_cache;
struct sp_fragment_shader;
struct sp_vertex_shader;
-
+struct sp_velems_state;
+struct sp_so_state;
struct softpipe_context {
struct pipe_context pipe; /**< base class */
/** Constant state objects */
struct pipe_blend_state *blend;
- struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *fragment_samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state *geometry_samplers[PIPE_MAX_GEOMETRY_SAMPLERS];
struct pipe_depth_stencil_alpha_state *depth_stencil;
struct pipe_rasterizer_state *rasterizer;
struct sp_fragment_shader *fs;
+ struct sp_fragment_shader_variant *fs_variant;
struct sp_vertex_shader *vs;
struct sp_geometry_shader *gs;
+ struct sp_velems_state *velems;
+ struct sp_so_state *so;
/** Other rendering state */
struct pipe_blend_color blend_color;
+ struct pipe_blend_color blend_color_clamped;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- struct pipe_buffer *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *geometry_sampler_views[PIPE_MAX_GEOMETRY_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer index_buffer;
- unsigned num_samplers;
- unsigned num_textures;
+ struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
+ int num_so_targets;
+
+ struct pipe_query_data_so_statistics so_stats;
+ unsigned num_primitives_generated;
+
+ unsigned num_fragment_samplers;
+ unsigned num_fragment_sampler_views;
unsigned num_vertex_samplers;
- unsigned num_vertex_textures;
- unsigned num_vertex_elements;
+ unsigned num_vertex_sampler_views;
+ unsigned num_geometry_samplers;
+ unsigned num_geometry_sampler_views;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of SP_NEW_x flags */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Mapped constant buffers */
- void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
/** Vertex format */
struct vertex_info vertex_info;
/** The reduced version of the primitive supplied by the state tracker */
unsigned reduced_api_prim;
+ /** Derived information about which winding orders to cull */
+ unsigned cull_mode;
+
/**
* The reduced primitive after unfilled triangles, wide-line decomposition,
* etc, are taken into account. This is the primitive type that's actually
struct pipe_query *render_cond_query;
uint render_cond_mode;
+ /** Polygon stipple items */
+ struct {
+ struct pipe_resource *texture;
+ struct pipe_sampler_state *sampler;
+ struct pipe_sampler_view *sampler_view;
+ } pstipple;
+
/** Software quad rendering pipeline */
struct {
struct quad_stage *shade;
struct quad_stage *depth_test;
struct quad_stage *blend;
+ struct quad_stage *pstipple;
struct quad_stage *first; /**< points to one of the above stages */
} quad;
/** TGSI exec things */
struct {
- struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS];
- struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS];
+ struct sp_sampler_variant *geom_samplers_list[PIPE_MAX_GEOMETRY_SAMPLERS];
+ struct sp_sampler_variant *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS];
+ struct sp_sampler_variant *frag_samplers_list[PIPE_MAX_SAMPLERS];
} tgsi;
+ struct tgsi_exec_machine *fs_machine;
+
/** The primitive drawing context */
struct draw_context *draw;
struct softpipe_tile_cache *zsbuf_cache;
unsigned tex_timestamp;
- struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
- struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
- unsigned use_sse : 1;
+ /*
+ * Texture caches for vertex, fragment, geometry stages.
+ * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
+ * for compute shaders.
+ */
+ struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS];
+
unsigned dump_fs : 1;
unsigned dump_gs : 1;
unsigned no_rast : 1;
}
void
-softpipe_reset_sampler_varients(struct softpipe_context *softpipe);
+softpipe_reset_sampler_variants(struct softpipe_context *softpipe);
struct pipe_context *
softpipe_create_context( struct pipe_screen *, void *priv );
+struct pipe_resource *
+softpipe_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags);
+
+#define SP_UNREFERENCED 0
+#define SP_REFERENCED_FOR_READ (1 << 0)
+#define SP_REFERENCED_FOR_WRITE (1 << 1)
+
+unsigned int
+softpipe_is_resource_referenced( struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ unsigned level, int layer);
#endif /* SP_CONTEXT_H */