softpipe: combine vert/frag/geom texture caches in an array
[mesa.git] / src / gallium / drivers / softpipe / sp_context.h
index c657bd61fcffe7ffd54e9d9e6163585cdae2f5c3..95f5b769a5a9c2648489b2330363ccc964e096fe 100644 (file)
@@ -184,9 +184,13 @@ struct softpipe_context {
    struct softpipe_tile_cache *zsbuf_cache;
 
    unsigned tex_timestamp;
-   struct softpipe_tex_tile_cache *fragment_tex_cache[PIPE_MAX_SAMPLERS];
-   struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
-   struct softpipe_tex_tile_cache *geometry_tex_cache[PIPE_MAX_GEOMETRY_SAMPLERS];
+
+   /*
+    * Texture caches for vertex, fragment, geometry stages.
+    * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
+    * for compute shaders.
+    */
+   struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS];
 
    unsigned dump_fs : 1;
    unsigned dump_gs : 1;
@@ -206,6 +210,11 @@ softpipe_reset_sampler_variants(struct softpipe_context *softpipe);
 struct pipe_context *
 softpipe_create_context( struct pipe_screen *, void *priv );
 
+struct pipe_resource *
+softpipe_user_buffer_create(struct pipe_screen *screen,
+                            void *ptr,
+                            unsigned bytes,
+                           unsigned bind_flags);
 
 #define SP_UNREFERENCED         0
 #define SP_REFERENCED_FOR_READ  (1 << 0)