struct sp_velems_state;
struct sp_so_state;
-
struct softpipe_context {
struct pipe_context pipe; /**< base class */
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
- struct {
- struct softpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
- int offset[PIPE_MAX_SO_BUFFERS];
- int so_count[PIPE_MAX_SO_BUFFERS];
- int num_buffers;
- } so_target;
+
+ struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
+ int num_so_targets;
+
struct pipe_query_data_so_statistics so_stats;
+ unsigned num_primitives_generated;
unsigned num_fragment_samplers;
unsigned num_fragment_sampler_views;
struct softpipe_tile_cache *zsbuf_cache;
unsigned tex_timestamp;
- struct softpipe_tex_tile_cache *fragment_tex_cache[PIPE_MAX_SAMPLERS];
- struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
- struct softpipe_tex_tile_cache *geometry_tex_cache[PIPE_MAX_GEOMETRY_SAMPLERS];
- unsigned use_sse : 1;
+ /*
+ * Texture caches for vertex, fragment, geometry stages.
+ * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
+ * for compute shaders.
+ */
+ struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS];
+
unsigned dump_fs : 1;
unsigned dump_gs : 1;
unsigned no_rast : 1;
struct pipe_context *
softpipe_create_context( struct pipe_screen *, void *priv );
+struct pipe_resource *
+softpipe_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags);
#define SP_UNREFERENCED 0
#define SP_REFERENCED_FOR_READ (1 << 0)