struct softpipe_tex_tile_cache;
struct sp_fragment_shader;
struct sp_vertex_shader;
+struct sp_velems_state;
struct softpipe_context {
struct sp_fragment_shader *fs;
struct sp_vertex_shader *vs;
struct sp_geometry_shader *gs;
+ struct sp_velems_state *velems;
/** Other rendering state */
struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- struct pipe_buffer *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT];
+ struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_sampler_views;
unsigned num_vertex_samplers;
- unsigned num_vertex_textures;
- unsigned num_vertex_elements;
+ unsigned num_vertex_sampler_views;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of SP_NEW_x flags */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Mapped constant buffers */
- void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT];
+ const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
/** Vertex format */
struct vertex_info vertex_info;
void
softpipe_reset_sampler_varients(struct softpipe_context *softpipe);
+struct pipe_context *
+softpipe_create_context( struct pipe_screen *, void *priv );
+
#endif /* SP_CONTEXT_H */