/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#ifndef SP_CONTEXT_H
#define SP_CONTEXT_H
#include "pipe/p_context.h"
+#include "util/u_blitter.h"
#include "draw/draw_vertex.h"
#include "sp_quad_pipe.h"
+#include "sp_setup.h"
-/** Do polygon stipple in the driver here, or in the draw module? */
-#define DO_PSTIPPLE_IN_DRAW_MODULE 1
+/** Do polygon stipple in the draw module? */
+#define DO_PSTIPPLE_IN_DRAW_MODULE 0
+
+/** Do polygon stipple with the util module? */
+#define DO_PSTIPPLE_IN_HELPER_MODULE 1
struct softpipe_vbuf_render;
struct sp_fragment_shader;
struct sp_vertex_shader;
struct sp_velems_state;
-
+struct sp_so_state;
struct softpipe_context {
struct pipe_context pipe; /**< base class */
/** Constant state objects */
struct pipe_blend_state *blend;
- struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct pipe_depth_stencil_alpha_state *depth_stencil;
struct pipe_rasterizer_state *rasterizer;
struct sp_fragment_shader *fs;
+ struct sp_fragment_shader_variant *fs_variant;
struct sp_vertex_shader *vs;
struct sp_geometry_shader *gs;
struct sp_velems_state *velems;
+ struct sp_so_state *so;
+ struct sp_compute_shader *cs;
/** Other rendering state */
struct pipe_blend_color blend_color;
+ struct pipe_blend_color blend_color_clamped;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
- struct pipe_viewport_state viewport;
+ struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+
+ struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
+ struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
+ struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+
+ struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
+ unsigned num_so_targets;
+
+ struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS];
+
+ struct pipe_query_data_pipeline_statistics pipeline_statistics;
+ unsigned active_statistics_queries;
+
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+ unsigned num_sampler_views[PIPE_SHADER_TYPES];
- unsigned num_samplers;
- unsigned num_sampler_views;
- unsigned num_vertex_samplers;
- unsigned num_vertex_sampler_views;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of SP_NEW_x flags */
/** Mapped constant buffers */
const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
/** Vertex format */
+ struct sp_setup_info setup_info;
struct vertex_info vertex_info;
- struct vertex_info vertex_info_vbuf;
/** Which vertex shader output slot contains point size */
- int psize_slot;
+ int8_t psize_slot;
+
+ /** Which vertex shader output slot contains viewport index */
+ int8_t viewport_index_slot;
- /** The reduced version of the primitive supplied by the state tracker */
+ /** Which vertex shader output slot contains layer */
+ int8_t layer_slot;
+
+ /** The reduced version of the primitive supplied by the gallium frontend */
unsigned reduced_api_prim;
+ /** Derived information about which winding orders to cull */
+ unsigned cull_mode;
+
/**
* The reduced primitive after unfilled triangles, wide-line decomposition,
* etc, are taken into account. This is the primitive type that's actually
unsigned reduced_prim;
/** Derived from scissor and surface bounds: */
- struct pipe_scissor_state cliprect;
-
- unsigned line_stipple_counter;
+ struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
- uint render_cond_mode;
+ enum pipe_render_cond_flag render_cond_mode;
+ bool render_cond_cond;
+
+ /** Polygon stipple items */
+ struct {
+ struct pipe_resource *texture;
+ struct pipe_sampler_state *sampler;
+ struct pipe_sampler_view *sampler_view;
+ } pstipple;
/** Software quad rendering pipeline */
struct {
/** TGSI exec things */
struct {
- struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS];
- struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS];
+ struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
+ struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
+ struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES];
} tgsi;
+ struct tgsi_exec_machine *fs_machine;
+ /** whether early depth testing is enabled */
+ bool early_depth;
+
/** The primitive drawing context */
struct draw_context *draw;
struct vbuf_render *vbuf_backend;
struct draw_stage *vbuf;
+ struct blitter_context *blitter;
+
boolean dirty_render_cache;
struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
struct softpipe_tile_cache *zsbuf_cache;
unsigned tex_timestamp;
- struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
- struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
- unsigned use_sse : 1;
- unsigned dump_fs : 1;
- unsigned dump_gs : 1;
- unsigned no_rast : 1;
+ /*
+ * Texture caches for vertex, fragment, geometry stages.
+ * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
+ * for compute shaders.
+ * XXX wouldn't it make more sense for the tile cache to just be part
+ * of sp_sampler_view?
+ */
+ struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+
+ struct pipe_debug_callback debug;
};
-static INLINE struct softpipe_context *
+static inline struct softpipe_context *
softpipe_context( struct pipe_context *pipe )
{
return (struct softpipe_context *)pipe;
}
-void
-softpipe_reset_sampler_varients(struct softpipe_context *softpipe);
struct pipe_context *
-softpipe_create_context( struct pipe_screen *, void *priv );
-
+softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags);
+
+struct pipe_resource *
+softpipe_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags);
+
+#define SP_UNREFERENCED 0
+#define SP_REFERENCED_FOR_READ (1 << 0)
+#define SP_REFERENCED_FOR_WRITE (1 << 1)
+
+unsigned int
+softpipe_is_resource_referenced( struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ unsigned level, int layer);
#endif /* SP_CONTEXT_H */