#include "pipe/p_defines.h"
#include "pipe/p_context.h"
-#include "util/u_simple_screen.h"
#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "sp_context.h"
#include "sp_query.h"
#include "sp_state.h"
+#include "sp_texture.h"
#include "draw/draw_context.h"
-static void
-softpipe_map_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i;
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- uint j;
-
- for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
- if (sp->constants[i][j] && sp->constants[i][j]->size) {
- sp->mapped_constants[i][j] = ws->buffer_map(ws,
- sp->constants[i][j],
- PIPE_BUFFER_USAGE_CPU_READ);
- }
- }
- }
-
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- if (sp->constants[PIPE_SHADER_VERTEX][i]) {
- draw_set_mapped_constant_buffer(sp->draw,
- PIPE_SHADER_VERTEX,
- i,
- sp->mapped_constants[PIPE_SHADER_VERTEX][i],
- sp->constants[PIPE_SHADER_VERTEX][i]->size);
- }
- if (sp->constants[PIPE_SHADER_GEOMETRY][i]) {
- draw_set_mapped_constant_buffer(sp->draw,
- PIPE_SHADER_GEOMETRY,
- i,
- sp->mapped_constants[PIPE_SHADER_GEOMETRY][i],
- sp->constants[PIPE_SHADER_GEOMETRY][i]->size);
- }
- }
-}
-static void
-softpipe_unmap_constant_buffers(struct softpipe_context *sp)
+void
+softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode)
{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i;
+ struct softpipe_context *sp = softpipe_context(pipe);
+ struct draw_context *draw = sp->draw;
+ const unsigned start = 0;
+ const unsigned count = sp->so_target.so_count[0];
+ void *buf = sp->so_target.buffer[0]->data;
+ int offset = sp->so_target.offset[0];
- /* really need to flush all prims since the vert/frag shaders const buffers
- * are going away now.
- */
- draw_flush(sp->draw);
-
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- draw_set_mapped_constant_buffer(sp->draw,
- PIPE_SHADER_VERTEX,
- i,
- NULL,
- 0);
- draw_set_mapped_constant_buffer(sp->draw,
- PIPE_SHADER_GEOMETRY,
- i,
- NULL,
- 0);
- }
+ if (!softpipe_check_render_cond(sp) ||
+ sp->so_target.num_buffers != 1)
+ return;
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- uint j;
+ sp->reduced_api_prim = u_reduced_prim(mode);
- for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
- if (sp->constants[i][j] && sp->constants[i][j]->size) {
- ws->buffer_unmap(ws, sp->constants[i][j]);
- }
- sp->mapped_constants[i][j] = NULL;
- }
+ if (sp->dirty) {
+ softpipe_update_derived(sp);
}
-}
+ softpipe_map_transfers(sp);
-/**
- * Draw vertex arrays, with optional indexing.
- * Basically, map the vertex buffers (and drawing surfaces), then hand off
- * the drawing to the 'draw' module.
- */
-static void
-softpipe_draw_range_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned minIndex,
- unsigned maxIndex,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
-
+ /* Map so buffers */
+ if (offset < 0) /* we were appending so start from beginning */
+ offset = 0;
+ buf = (void*)((int32_t*)buf + offset);
+ draw_set_mapped_vertex_buffer(draw, 0, buf);
-void
-softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
- unsigned start, unsigned count)
-{
- softpipe_draw_range_elements_instanced(pipe,
- NULL,
- 0,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- 0,
- 1);
-}
+ draw_set_mapped_index_buffer(draw, NULL);
+ /* draw! */
+ draw_arrays(draw, mode, start, count);
-void
-softpipe_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned min_index,
- unsigned max_index,
- unsigned mode, unsigned start, unsigned count)
-{
- softpipe_draw_range_elements_instanced(pipe,
- indexBuffer,
- indexSize,
- min_index,
- max_index,
- mode,
- start,
- count,
- 0,
- 1);
-}
+ /* unmap vertex/index buffers - will cause draw module to flush */
+ draw_set_mapped_vertex_buffer(draw, 0, NULL);
+ /*
+ * TODO: Flush only when a user vertex/index buffer is present
+ * (or even better, modify draw module to do this
+ * internally when this condition is seen?)
+ */
+ draw_flush(draw);
-void
-softpipe_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode, unsigned start, unsigned count)
-{
- softpipe_draw_range_elements_instanced(pipe,
- indexBuffer,
- indexSize,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- 0,
- 1);
+ /* Note: leave drawing surfaces mapped */
+ sp->dirty_render_cache = TRUE;
}
-void
-softpipe_draw_arrays_instanced(struct pipe_context *pipe,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount)
-{
- softpipe_draw_range_elements_instanced(pipe,
- NULL,
- 0,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- startInstance,
- instanceCount);
-}
+/**
+ * This function handles drawing indexed and non-indexed prims,
+ * instanced and non-instanced drawing, with or without min/max element
+ * indexes.
+ * All the other drawing functions are expressed in terms of this
+ * function.
+ *
+ * For non-indexed prims, indexBuffer should be NULL.
+ * For non-instanced drawing, instanceCount should be 1.
+ * When the min/max element indexes aren't known, minIndex should be 0
+ * and maxIndex should be ~0.
+ */
void
-softpipe_draw_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount)
-{
- softpipe_draw_range_elements_instanced(pipe,
- indexBuffer,
- indexSize,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- startInstance,
- instanceCount);
-}
-
-static void
-softpipe_draw_range_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned minIndex,
- unsigned maxIndex,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount)
+softpipe_draw_vbo(struct pipe_context *pipe,
+ const struct pipe_draw_info *info)
{
struct softpipe_context *sp = softpipe_context(pipe);
struct draw_context *draw = sp->draw;
+ void *mapped_indices = NULL;
unsigned i;
if (!softpipe_check_render_cond(sp))
return;
- sp->reduced_api_prim = u_reduced_prim(mode);
+ sp->reduced_api_prim = u_reduced_prim(info->mode);
if (sp->dirty) {
softpipe_update_derived(sp);
}
softpipe_map_transfers(sp);
- softpipe_map_constant_buffers(sp);
/* Map vertex buffers */
for (i = 0; i < sp->num_vertex_buffers; i++) {
- void *buf;
-
- buf = pipe_buffer_map(pipe->screen,
- sp->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *buf = softpipe_resource(sp->vertex_buffer[i].buffer)->data;
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
- if (indexBuffer) {
- void *mapped_indexes;
-
- mapped_indexes = pipe_buffer_map(pipe->screen,
- indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_element_buffer_range(draw,
- indexSize,
- minIndex,
- maxIndex,
- mapped_indexes);
- } else {
- /* no index/element buffer */
- draw_set_mapped_element_buffer_range(draw,
- 0,
- start,
- start + count - 1,
- NULL);
- }
+ if (info->indexed && sp->index_buffer.buffer)
+ mapped_indices = softpipe_resource(sp->index_buffer.buffer)->data;
+
+ draw_set_mapped_index_buffer(draw, mapped_indices);
/* draw! */
- draw_arrays_instanced(draw, mode, start, count, startInstance, instanceCount);
+ draw_vbo(draw, info);
/* unmap vertex/index buffers - will cause draw module to flush */
for (i = 0; i < sp->num_vertex_buffers; i++) {
draw_set_mapped_vertex_buffer(draw, i, NULL);
- pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
}
- if (indexBuffer) {
- draw_set_mapped_element_buffer(draw, 0, NULL);
- pipe_buffer_unmap(pipe->screen, indexBuffer);
+ if (mapped_indices) {
+ draw_set_mapped_index_buffer(draw, NULL);
}
- /* Note: leave drawing surfaces mapped */
- softpipe_unmap_constant_buffers(sp);
+ /*
+ * TODO: Flush only when a user vertex/index buffer is present
+ * (or even better, modify draw module to do this
+ * internally when this condition is seen?)
+ */
+ draw_flush(draw);
+ /* Note: leave drawing surfaces mapped */
sp->dirty_render_cache = TRUE;
}