/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
-#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
+#include "util/u_draw.h"
#include "util/u_prim.h"
#include "sp_context.h"
#include "sp_query.h"
#include "sp_state.h"
+#include "sp_texture.h"
+#include "sp_screen.h"
#include "draw/draw_context.h"
-
-
-static void
-softpipe_map_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i, vssize, gssize;
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- }
-
- if (sp->constants[PIPE_SHADER_VERTEX].buffer)
- vssize = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
- else
- vssize = 0;
-
- if (sp->constants[PIPE_SHADER_GEOMETRY].buffer)
- gssize = sp->constants[PIPE_SHADER_GEOMETRY].buffer->size;
- else
- gssize = 0;
-
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
- sp->mapped_constants[PIPE_SHADER_VERTEX],
- vssize);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY,
- sp->mapped_constants[PIPE_SHADER_GEOMETRY],
- gssize);
-}
-
-
-static void
-softpipe_unmap_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i;
-
- /* really need to flush all prims since the vert/frag shaders const buffers
- * are going away now.
- */
- draw_flush(sp->draw);
-
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0);
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- ws->buffer_unmap(ws, sp->constants[i].buffer);
- sp->mapped_constants[i] = NULL;
- }
-}
-
-
/**
- * Draw vertex arrays, with optional indexing.
- * Basically, map the vertex buffers (and drawing surfaces), then hand off
- * the drawing to the 'draw' module.
+ * This function handles drawing indexed and non-indexed prims,
+ * instanced and non-instanced drawing, with or without min/max element
+ * indexes.
+ * All the other drawing functions are expressed in terms of this
+ * function.
+ *
+ * For non-indexed prims, indexBuffer should be NULL.
+ * For non-instanced drawing, instanceCount should be 1.
+ * When the min/max element indexes aren't known, minIndex should be 0
+ * and maxIndex should be ~0.
*/
-static void
-softpipe_draw_range_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned minIndex,
- unsigned maxIndex,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
-
-
void
-softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
- unsigned start, unsigned count)
-{
- softpipe_draw_range_elements_instanced(pipe,
- NULL,
- 0,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- 0,
- 1);
-}
-
-
-void
-softpipe_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned min_index,
- unsigned max_index,
- unsigned mode, unsigned start, unsigned count)
-{
- softpipe_draw_range_elements_instanced(pipe,
- indexBuffer,
- indexSize,
- min_index,
- max_index,
- mode,
- start,
- count,
- 0,
- 1);
-}
-
-
-void
-softpipe_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode, unsigned start, unsigned count)
-{
- softpipe_draw_range_elements_instanced(pipe,
- indexBuffer,
- indexSize,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- 0,
- 1);
-}
-
-void
-softpipe_draw_arrays_instanced(struct pipe_context *pipe,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount)
-{
- softpipe_draw_range_elements_instanced(pipe,
- NULL,
- 0,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- startInstance,
- instanceCount);
-}
-
-void
-softpipe_draw_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount)
-{
- softpipe_draw_range_elements_instanced(pipe,
- indexBuffer,
- indexSize,
- 0,
- 0xffffffff,
- mode,
- start,
- count,
- startInstance,
- instanceCount);
-}
-
-static void
-softpipe_draw_range_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned minIndex,
- unsigned maxIndex,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount)
+softpipe_draw_vbo(struct pipe_context *pipe,
+ const struct pipe_draw_info *info)
{
struct softpipe_context *sp = softpipe_context(pipe);
struct draw_context *draw = sp->draw;
+ const void *mapped_indices = NULL;
unsigned i;
if (!softpipe_check_render_cond(sp))
return;
- sp->reduced_api_prim = u_reduced_prim(mode);
+ if (info->indirect) {
+ util_draw_indirect(pipe, info);
+ return;
+ }
+
+ sp->reduced_api_prim = u_reduced_prim(info->mode);
if (sp->dirty) {
- softpipe_update_derived(sp);
+ softpipe_update_derived(sp, sp->reduced_api_prim);
}
- softpipe_map_transfers(sp);
- softpipe_map_constant_buffers(sp);
-
/* Map vertex buffers */
for (i = 0; i < sp->num_vertex_buffers; i++) {
- void *buf;
-
- buf = pipe_buffer_map(pipe->screen,
- sp->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_vertex_buffer(draw, i, buf);
+ const void *buf = sp->vertex_buffer[i].is_user_buffer ?
+ sp->vertex_buffer[i].buffer.user : NULL;
+ size_t size = ~0;
+ if (!buf) {
+ if (!sp->vertex_buffer[i].buffer.resource) {
+ continue;
+ }
+ buf = softpipe_resource_data(sp->vertex_buffer[i].buffer.resource);
+ size = sp->vertex_buffer[i].buffer.resource->width0;
+ }
+ draw_set_mapped_vertex_buffer(draw, i, buf, size);
}
/* Map index buffer, if present */
- if (indexBuffer) {
- void *mapped_indexes;
+ if (info->index_size) {
+ unsigned available_space = ~0;
+ mapped_indices = info->has_user_indices ? info->index.user : NULL;
+ if (!mapped_indices) {
+ mapped_indices = softpipe_resource_data(info->index.resource);
+ available_space = info->index.resource->width0;
+ }
+
+ draw_set_indexes(draw,
+ (ubyte *) mapped_indices,
+ info->index_size, available_space);
+ }
+
- mapped_indexes = pipe_buffer_map(pipe->screen,
- indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_element_buffer_range(draw,
- indexSize,
- minIndex,
- maxIndex,
- mapped_indexes);
- } else {
- /* no index/element buffer */
- draw_set_mapped_element_buffer_range(draw,
- 0,
- start,
- start + count - 1,
- NULL);
+ for (i = 0; i < sp->num_so_targets; i++) {
+ void *buf = 0;
+ if (sp->so_targets[i]) {
+ buf = softpipe_resource(sp->so_targets[i]->target.buffer)->data;
+ sp->so_targets[i]->mapping = buf;
+ }
}
+ draw_set_mapped_so_targets(draw, sp->num_so_targets,
+ sp->so_targets);
+
+ if (softpipe_screen(sp->pipe.screen)->use_llvm) {
+ softpipe_prepare_vertex_sampling(sp,
+ sp->num_sampler_views[PIPE_SHADER_VERTEX],
+ sp->sampler_views[PIPE_SHADER_VERTEX]);
+ softpipe_prepare_geometry_sampling(sp,
+ sp->num_sampler_views[PIPE_SHADER_GEOMETRY],
+ sp->sampler_views[PIPE_SHADER_GEOMETRY]);
+ }
+
+ if (sp->gs && !sp->gs->shader.tokens) {
+ /* we have an empty geometry shader with stream output, so
+ attach the stream output info to the current vertex shader */
+ if (sp->vs) {
+ draw_vs_attach_so(sp->vs->draw_data, &sp->gs->shader.stream_output);
+ }
+ }
+ draw_collect_pipeline_statistics(draw,
+ sp->active_statistics_queries > 0);
+
/* draw! */
- draw_arrays_instanced(draw, mode, start, count, startInstance, instanceCount);
+ draw_vbo(draw, info);
/* unmap vertex/index buffers - will cause draw module to flush */
for (i = 0; i < sp->num_vertex_buffers; i++) {
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
+ draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
}
- if (indexBuffer) {
- draw_set_mapped_element_buffer(draw, 0, NULL);
- pipe_buffer_unmap(pipe->screen, indexBuffer);
+ if (mapped_indices) {
+ draw_set_indexes(draw, NULL, 0, 0);
}
- /* Note: leave drawing surfaces mapped */
- softpipe_unmap_constant_buffers(sp);
+ draw_set_mapped_so_targets(draw, 0, NULL);
+
+ if (softpipe_screen(sp->pipe.screen)->use_llvm) {
+ softpipe_cleanup_vertex_sampling(sp);
+ softpipe_cleanup_geometry_sampling(sp);
+ }
+ /*
+ * TODO: Flush only when a user vertex/index buffer is present
+ * (or even better, modify draw module to do this
+ * internally when this condition is seen?)
+ */
+ draw_flush(draw);
+
+ /* Note: leave drawing surfaces mapped */
sp->dirty_render_cache = TRUE;
}