#include "pipe/p_defines.h"
#include "pipe/p_context.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_inlines.h"
#include "sp_context.h"
uint i;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- sp->mapped_constants[i] = ws->_buffer_map(ws, sp->constants[i].buffer,
+ sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
}
for (i = 0; i < 2; i++) {
if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- ws->_buffer_unmap(ws, sp->constants[i].buffer);
+ ws->buffer_unmap(ws, sp->constants[i].buffer);
sp->mapped_constants[i] = NULL;
}
}