#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
#include "draw/draw_context.h"
#include "sp_flush.h"
#include "sp_context.h"
for (i = 0; i < softpipe->num_vertex_sampler_views; i++) {
sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
}
+ for (i = 0; i < softpipe->num_geometry_sampler_views; i++) {
+ sp_flush_tex_tile_cache(softpipe->geometry_tex_cache[i]);
+ }
}
if (flags & PIPE_FLUSH_SWAPBUFFERS) {