#include "sp_state.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
+#include "util/u_debug_image.h"
#include "util/u_memory.h"
#include "util/u_string.h"
if (flags & SP_FLUSH_TEXTURE_CACHE) {
unsigned sh;
- for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
for (i = 0; i < softpipe->num_sampler_views[sh]; i++) {
sp_flush_tex_tile_cache(softpipe->tex_cache[sh][i]);
}
* This is for illustrative purposes only, as softpipe does not
* have fences.
*/
- pipe->screen->fence_finish(pipe->screen, fence,
+ pipe->screen->fence_finish(pipe->screen, NULL, fence,
PIPE_TIMEOUT_INFINITE);
pipe->screen->fence_reference(pipe->screen, &fence, NULL);
}
return TRUE;
}
+
+void softpipe_texture_barrier(struct pipe_context *pipe, unsigned flags)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i, sh;
+
+ for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
+ for (i = 0; i < softpipe->num_sampler_views[sh]; i++) {
+ sp_flush_tex_tile_cache(softpipe->tex_cache[sh][i]);
+ }
+ }
+
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
+ if (softpipe->cbuf_cache[i])
+ sp_flush_tile_cache(softpipe->cbuf_cache[i]);
+
+ if (softpipe->zsbuf_cache)
+ sp_flush_tile_cache(softpipe->zsbuf_cache);
+
+ softpipe->dirty_render_cache = FALSE;
+}
+
+void softpipe_memory_barrier(struct pipe_context *pipe, unsigned flags)
+{
+ softpipe_texture_barrier(pipe, 0);
+}