#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
#include "util/u_memory.h"
+#include "util/u_string.h"
void
/* Enable to dump BMPs of the color/depth buffers each frame */
#if 0
- if(flags & PIPE_FLUSH_FRAME) {
+ if (flags & PIPE_FLUSH_END_OF_FRAME) {
static unsigned frame_no = 1;
static char filename[256];
util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no);
- debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]);
+ debug_dump_surface_bmp(pipe, filename, softpipe->framebuffer.cbufs[0]);
util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no);
- debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf);
+ debug_dump_surface_bmp(pipe, filename, softpipe->framebuffer.zsbuf);
++frame_no;
}
#endif
}
void
-softpipe_flush_wrapped( struct pipe_context *pipe,
- struct pipe_fence_handle **fence )
+softpipe_flush_wrapped(struct pipe_context *pipe,
+ struct pipe_fence_handle **fence,
+ unsigned flags)
{
softpipe_flush(pipe, SP_FLUSH_TEXTURE_CACHE, fence);
}