#include "sp_state.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
+#include "util/u_memory.h"
void
softpipe_flush( struct pipe_context *pipe,
- unsigned flags,
+ unsigned flags,
struct pipe_fence_handle **fence )
{
struct softpipe_context *softpipe = softpipe_context(pipe);
draw_flush(softpipe->draw);
- if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- for (i = 0; i < softpipe->num_fragment_sampler_views; i++) {
- sp_flush_tex_tile_cache(softpipe->fragment_tex_cache[i]);
- }
- for (i = 0; i < softpipe->num_vertex_sampler_views; i++) {
- sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
- }
- for (i = 0; i < softpipe->num_geometry_sampler_views; i++) {
- sp_flush_tex_tile_cache(softpipe->geometry_tex_cache[i]);
+ if (flags & SP_FLUSH_TEXTURE_CACHE) {
+ unsigned sh;
+
+ for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
+ for (i = 0; i < softpipe->num_sampler_views[sh]; i++) {
+ sp_flush_tex_tile_cache(softpipe->tex_cache[sh][i]);
+ }
}
}
- if (flags & PIPE_FLUSH_SWAPBUFFERS) {
- /* If this is a swapbuffers, just flush color buffers.
- *
- * The zbuffer changes are not discarded, but held in the cache
- * in the hope that a later clear will wipe them out.
- */
- for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
- if (softpipe->cbuf_cache[i])
- sp_flush_tile_cache(softpipe->cbuf_cache[i]);
-
- /* Need this call for hardware buffers before swapbuffers.
- *
- * there should probably be another/different flush-type function
- * that's called before swapbuffers because we don't always want
- * to unmap surfaces when flushing.
- */
- softpipe_unmap_transfers(softpipe);
- }
- else if (flags & PIPE_FLUSH_RENDER_CACHE) {
- for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
- if (softpipe->cbuf_cache[i])
- sp_flush_tile_cache(softpipe->cbuf_cache[i]);
-
- if (softpipe->zsbuf_cache)
- sp_flush_tile_cache(softpipe->zsbuf_cache);
-
- softpipe->dirty_render_cache = FALSE;
- }
+ /* If this is a swapbuffers, just flush color buffers.
+ *
+ * The zbuffer changes are not discarded, but held in the cache
+ * in the hope that a later clear will wipe them out.
+ */
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
+ if (softpipe->cbuf_cache[i])
+ sp_flush_tile_cache(softpipe->cbuf_cache[i]);
+
+ if (softpipe->zsbuf_cache)
+ sp_flush_tile_cache(softpipe->zsbuf_cache);
+
+ softpipe->dirty_render_cache = FALSE;
/* Enable to dump BMPs of the color/depth buffers each frame */
#if 0
++frame_no;
}
#endif
-
+
if (fence)
- *fence = NULL;
+ *fence = (void*)(intptr_t)1;
+}
+
+void
+softpipe_flush_wrapped(struct pipe_context *pipe,
+ struct pipe_fence_handle **fence,
+ enum pipe_flush_flags flags)
+{
+ softpipe_flush(pipe, SP_FLUSH_TEXTURE_CACHE, fence);
}
{
unsigned referenced;
- referenced = pipe->is_resource_referenced(pipe, texture, level, layer);
+ referenced = softpipe_is_resource_referenced(pipe, texture, level, layer);
- if ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
- ((referenced & PIPE_REFERENCED_FOR_READ) && !read_only)) {
+ if ((referenced & SP_REFERENCED_FOR_WRITE) ||
+ ((referenced & SP_REFERENCED_FOR_READ) && !read_only)) {
/*
* TODO: The semantics of these flush flags are too obtuse. They should
* disappear and the pipe driver should just ensure that all visible
* side-effects happen when they need to happen.
*/
- if (referenced & PIPE_REFERENCED_FOR_WRITE)
- flush_flags |= PIPE_FLUSH_RENDER_CACHE;
-
- if (referenced & PIPE_REFERENCED_FOR_READ)
- flush_flags |= PIPE_FLUSH_TEXTURE_CACHE;
+ if (referenced & SP_REFERENCED_FOR_READ)
+ flush_flags |= SP_FLUSH_TEXTURE_CACHE;
if (cpu_access) {
/*
if (do_not_block)
return FALSE;
- pipe->flush(pipe, flush_flags, &fence);
+ softpipe_flush(pipe, flush_flags, &fence);
if (fence) {
/*
* This is for illustrative purposes only, as softpipe does not
* have fences.
*/
- pipe->screen->fence_finish(pipe->screen, fence, 0);
+ pipe->screen->fence_finish(pipe->screen, fence,
+ PIPE_TIMEOUT_INFINITE);
pipe->screen->fence_reference(pipe->screen, &fence, NULL);
}
} else {
* Just flush.
*/
- pipe->flush(pipe, flush_flags, NULL);
+ softpipe_flush(pipe, flush_flags, NULL);
}
}