draw_flush(softpipe->draw);
- /* - flush the quad pipeline
- * - flush the texture cache
- * - flush the render cache
- */
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+ for (i = 0; i < softpipe->num_textures; i++) {
+ sp_flush_tile_cache(softpipe, softpipe->tex_cache[i]);
+ }
+ }
- for (i = 0; i < softpipe->framebuffer.num_cbufs; i++)
- if (softpipe->cbuf_cache[i])
- sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]);
+ if (flags & PIPE_FLUSH_RENDER_CACHE) {
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
+ if (softpipe->cbuf_cache[i])
+ sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]);
- if (softpipe->zsbuf_cache)
- sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache);
+ if (softpipe->zsbuf_cache)
+ sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache);
- /* Need this call for hardware buffers before swapbuffers.
- *
- * there should probably be another/different flush-type function
- * that's called before swapbuffers because we don't always want
- * to unmap surfaces when flushing.
- */
- softpipe_unmap_surfaces(softpipe);
+ /* Need this call for hardware buffers before swapbuffers.
+ *
+ * there should probably be another/different flush-type function
+ * that's called before swapbuffers because we don't always want
+ * to unmap surfaces when flushing.
+ */
+ softpipe_unmap_surfaces(softpipe);
+ }
+ /* Enable to dump BMPs of the color/depth buffers each frame */
+#if 0
+ if(flags & PIPE_FLUSH_FRAME) {
+ static unsigned frame_no = 1;
+ static char filename[256];
+ util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no);
+ debug_dump_surface_bmp(filename, softpipe->framebuffer.cbufs[0]);
+ util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no);
+ debug_dump_surface_bmp(filename, softpipe->framebuffer.zsbuf);
+ ++frame_no;
+ }
+#endif
+
if (fence)
*fence = NULL;
}