#include "draw/draw_context.h"
#include "sp_flush.h"
#include "sp_context.h"
-#include "sp_surface.h"
#include "sp_state.h"
#include "sp_tile_cache.h"
-#include "sp_winsys.h"
+#include "sp_tex_tile_cache.h"
void
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
for (i = 0; i < softpipe->num_textures; i++) {
- sp_flush_tile_cache(softpipe->tex_cache[i]);
+ sp_flush_tex_tile_cache(softpipe->tex_cache[i]);
+ }
+ for (i = 0; i < softpipe->num_vertex_textures; i++) {
+ sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
}
}
- if (flags & PIPE_FLUSH_RENDER_CACHE) {
+ if (flags & PIPE_FLUSH_SWAPBUFFERS) {
+ /* If this is a swapbuffers, just flush color buffers.
+ *
+ * The zbuffer changes are not discarded, but held in the cache
+ * in the hope that a later clear will wipe them out.
+ */
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
if (softpipe->cbuf_cache[i])
sp_flush_tile_cache(softpipe->cbuf_cache[i]);
- if (softpipe->zsbuf_cache)
- sp_flush_tile_cache(softpipe->zsbuf_cache);
-
/* Need this call for hardware buffers before swapbuffers.
*
* there should probably be another/different flush-type function
* to unmap surfaces when flushing.
*/
softpipe_unmap_transfers(softpipe);
-
+ }
+ else if (flags & PIPE_FLUSH_RENDER_CACHE) {
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
+ if (softpipe->cbuf_cache[i])
+ sp_flush_tile_cache(softpipe->cbuf_cache[i]);
+
+ if (softpipe->zsbuf_cache)
+ sp_flush_tile_cache(softpipe->zsbuf_cache);
+
softpipe->dirty_render_cache = FALSE;
}