#include "draw/draw_context.h"
#include "sp_flush.h"
#include "sp_context.h"
-#include "sp_surface.h"
#include "sp_state.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
-#include "sp_winsys.h"
void
for (i = 0; i < softpipe->num_textures; i++) {
sp_flush_tex_tile_cache(softpipe->tex_cache[i]);
}
+ for (i = 0; i < softpipe->num_vertex_textures; i++) {
+ sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
+ }
}
if (flags & PIPE_FLUSH_SWAPBUFFERS) {