r300g: only check for an empty shader if there are no compile errors
[mesa.git] / src / gallium / drivers / softpipe / sp_flush.h
index 34ec617866b9a2cd8dd19af0831136f5e3b6ccd3..cb97482a71b33300c2117ba0efaf3a17f43ae50a 100644 (file)
 #ifndef SP_FLUSH_H
 #define SP_FLUSH_H
 
+#include "pipe/p_compiler.h"
+
 struct pipe_context;
+struct pipe_fence_handle;
+
+void
+softpipe_flush(struct pipe_context *pipe, unsigned flags,
+               struct pipe_fence_handle **fence);
 
-void softpipe_flush(struct pipe_context *pipe, unsigned flags );
+boolean
+softpipe_flush_resource(struct pipe_context *pipe,
+                        struct pipe_resource *texture,
+                        unsigned face,
+                        unsigned level,
+                        unsigned flush_flags,
+                        boolean read_only,
+                        boolean cpu_access,
+                        boolean do_not_block);
 
 #endif