(float)quad->input.x0, (float)quad->input.y0,
&machine->QuadPos);
- if (quad->input.facing) {
- machine->Face = -1.0f;
- } else {
- machine->Face = 1.0f;
- }
+ /* convert 0 to 1.0 and 1 to -1.0 */
+ machine->Face = (float) (quad->input.facing * -2 + 1);
quad->inout.mask &= tgsi_exec_machine_run( machine );
if (quad->inout.mask == 0)