setup_pos_vector(quad->posCoef,
(float)quad->input.x0, (float)quad->input.y0,
&machine->QuadPos);
-
+
+ /* convert 0 to 1.0 and 1 to -1.0 */
+ machine->Face = (float) (quad->input.facing * -2 + 1);
+
quad->inout.mask &= tgsi_exec_machine_run( machine );
if (quad->inout.mask == 0)
return FALSE;
{
uint j;
for (j = 0; j < 4; j++) {
- quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j];
+ quad->output.depth[j] = machine->Outputs[i].xyzw[2].f[j];
}
}
break;