/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
static void
exec_prepare( const struct sp_fragment_shader_variant *var,
- struct tgsi_exec_machine *machine,
- struct tgsi_sampler **samplers )
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *sampler )
{
/*
* Bind tokens/shader to the interpreter's machine state.
*/
tgsi_exec_machine_bind_shader(machine,
var->tokens,
- PIPE_MAX_SAMPLERS,
- samplers);
+ sampler);
}
struct tgsi_exec_machine *machine)
{
if (machine->Tokens == var->tokens) {
- tgsi_exec_machine_bind_shader(machine, NULL, 0, NULL);
+ tgsi_exec_machine_bind_shader(machine, NULL, NULL);
}
FREE( (void *) var->tokens );