};
-/** cast wrapper */
-static inline struct sp_exec_fragment_shader *
-sp_exec_fragment_shader(const struct sp_fragment_shader_variant *var)
-{
- return (struct sp_exec_fragment_shader *) var;
-}
-
-
static void
exec_prepare( const struct sp_fragment_shader_variant *var,
struct tgsi_exec_machine *machine,
machine->Face = (float) (quad->input.facing * -2 + 1);
machine->NonHelperMask = quad->inout.mask;
- quad->inout.mask &= tgsi_exec_machine_run( machine );
+ quad->inout.mask &= tgsi_exec_machine_run( machine, 0 );
if (quad->inout.mask == 0)
return FALSE;