if (qss->colorOutSlot >= 0) {
unsigned i;
/* XXX need to handle multiple color outputs someday */
- allvmrt(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
+ allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot]
== TGSI_SEMANTIC_COLOR);
for (i = 0; i < QUAD_SIZE; ++i) {
quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0];
unsigned
-run_llvm_fs( struct sp_fragment_shader *base,
+run_llvm_fs( const struct sp_fragment_shader *base,
struct foo *machine )
{
}