tgsi_set_exec_mask(machine, 1, 1, 1, 1);
shader->func( machine,
- machine->Consts,
+ (const float (*)[4])machine->Consts[0],
(const float (*)[4])shader->immediates,
machine->InterpCoefs
- // , &machine->QuadPos
+ /*, &machine->QuadPos*/
);
quad->inout.mask &= ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);