/**
- * Subclass of sp_fragment_shader
+ * Subclass of sp_fragment_shader_variant
*/
struct sp_sse_fragment_shader
{
- struct sp_fragment_shader base;
+ struct sp_fragment_shader_variant base;
struct x86_function sse2_program;
tgsi_sse2_fs_function func;
float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
/** cast wrapper */
static INLINE struct sp_sse_fragment_shader *
-sp_sse_fragment_shader(const struct sp_fragment_shader *base)
+sp_sse_fragment_shader(const struct sp_fragment_shader_variant *base)
{
return (struct sp_sse_fragment_shader *) base;
}
static void
-fs_sse_prepare( const struct sp_fragment_shader *base,
+fs_sse_prepare( const struct sp_fragment_shader_variant *base,
struct tgsi_exec_machine *machine,
struct tgsi_sampler **samplers )
{
* TODO: process >1 quad at a time
*/
static unsigned
-fs_sse_run( const struct sp_fragment_shader *base,
+fs_sse_run( const struct sp_fragment_shader_variant *base,
struct tgsi_exec_machine *machine,
struct quad_header *quad )
{
case TGSI_SEMANTIC_POSITION:
{
uint j;
- for (j = 0; j < 4; j++) {
- quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j];
- }
+ for (j = 0; j < 4; j++)
+ quad->output.depth[j] = machine->Outputs[i].xyzw[2].f[j];
+ }
+ break;
+ case TGSI_SEMANTIC_STENCIL:
+ {
+ uint j;
+ for (j = 0; j < 4; j++)
+ quad->output.stencil[j] = machine->Outputs[i].xyzw[1].f[j];
}
break;
}
static void
-fs_sse_delete( struct sp_fragment_shader *base )
+fs_sse_delete( struct sp_fragment_shader_variant *base )
{
struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base);
}
-struct sp_fragment_shader *
-softpipe_create_fs_sse(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ)
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
{
struct sp_sse_fragment_shader *shader;
return NULL;
}
- shader->base.shader.tokens = NULL; /* don't hold reference to templ->tokens */
shader->base.prepare = fs_sse_prepare;
shader->base.run = fs_sse_run;
shader->base.delete = fs_sse_delete;
/* Maybe put this variant in the header file.
*/
-struct sp_fragment_shader *
-softpipe_create_fs_sse(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ)
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
{
return NULL;
}